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space_mapper_game_objects.py
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233 lines (207 loc) · 8.17 KB
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from kinect_wrapper import KinectWrapper
from registration import rough_capture_transformation
from engine.game_object import GameObject
from engine.rendering.standard_renderers import ColoredPointCloudRenderer, MultiTexturedMeshRenderer
from engine.rendering.renderer_factory import RenderMode
from engine.standard_components import ObjectMover
from gpu_utils import add_triangles_from_capture_2
from utils import homogeneous_transform
import numpy as np
class MultiTexturedMesh(GameObject):
def __init__(self):
super().__init__()
self.renderer = MultiTexturedMeshRenderer()
self.add_renderer(self.renderer)
self.renderer.render_mode = RenderMode.ELEMENTS
def update_mesh(self, verts, elements, texs, uvs, material_ids):
self.renderer.vertex_buffer = verts.astype(np.float32)
self.renderer.tex = np.stack(texs)
self.renderer.elements = elements.astype(np.uint32).flatten()
self.renderer.vertex_uvs = uvs
self.renderer.vertex_material_id = material_ids
self.renderer.n_materials = len(texs)
class PointCloud(GameObject):
def __init__(self):
super().__init__()
self.renderer = ColoredPointCloudRenderer()
self.add_renderer(self.renderer)
def update_points_and_colors(self, verts, colors):
self.renderer.vertex_buffer = verts
self.renderer.color_buffer = colors
self.renderer.n_points = len(verts)
class KinectCapturer(GameObject):
def __init__(self):
super().__init__()
self.state = 'capturing'
self.render_mode = 'points'
self.k = KinectWrapper()
self.k.get_capture()
self.current_capture = self.k.get_capture().downsample(24)
self.captures = []
# maps from captures[i] -> captures[i+1]
self.rough_transformations = []
self.current_pc = None
self.current_mesh = None
self.preview_pc = None
self.preview_mesh = None
self.preview_transformation = None
self.mesh = MultiTexturedMesh()
self.point_cloud = PointCloud()
self.mesh.set_parent(self)
self.point_cloud.set_parent(self)
self.mesh.active = False
self.add_component(ObjectMover())
self.render_capture()
def render_capture(self):
if self.render_mode == 'mesh':
self.mesh.update_mesh(
self.current_capture.get_points().astype(np.float32),
self.current_capture.get_mesh_triangles().astype(np.uint32),
(self.current_capture.get_texture().astype(np.float32),),
self.current_capture.get_vertex_uvs().astype(np.float32),
np.ones(len(self.current_capture.get_points())//3).astype(np.uint32)
)
else:
self.point_cloud.update_points_and_colors(
self.current_capture.get_points().astype(np.float32),
self.current_capture.get_colors().astype(np.float32),
)
def update(self):
if self.state == 'capturing':
self.capture()
self.render_capture()
if self.state == 'captured':
self.setup_preview()
if self.state == 'previewing':
self.render_preview()
if self.state == 'preview_current':
self.render_current_map()
def setup_preview(self):
if self.current_pc is None:
self.preview_pc = (
self.current_capture.get_points().astype(np.float32),
self.current_capture.get_colors().astype(np.float32),
)
cdn = self.current_capture.downsample(2)
self.preview_mesh = (
cdn.get_points().astype(np.float32),
cdn.get_mesh_triangles().astype(np.uint32),
[cdn.get_texture().astype(np.float32)],
cdn.get_vertex_uvs().astype(np.float32),
np.ones(len(cdn.get_points())//3).astype(np.uint32)
)
else:
transformation = rough_capture_transformation(self.captures[-1], self.current_capture)
self.preview_transformation = transformation
new_points = homogeneous_transform(
self.current_pc[0],
transformation
)
self.preview_pc = (
np.concatenate((
new_points.reshape(-1, 3),
self.current_capture.get_points().reshape(-1, 3),
)).astype(np.float32),
np.concatenate((
self.current_pc[1],
self.current_capture.get_colors().astype(np.float32),
)),
)
transformations = [np.linalg.inv(transformation)]
for i, t in enumerate(reversed(self.rough_transformations)):
transformations.append(np.matmul(np.linalg.inv(t), transformations[-1]))
self.preview_mesh = add_triangles_from_capture_2(
self.current_capture.downsample(2),
(
homogeneous_transform(
self.current_mesh[0],
transformation,
),
self.current_mesh[1],
self.current_mesh[2],
self.current_mesh[3],
self.current_mesh[4]
),
list(map(lambda x: x.downsample(2), self.captures)),
list(reversed(transformations))
)
self.state = 'previewing'
return
def render_preview(self):
if self.render_mode == 'points':
self.point_cloud.update_points_and_colors(
self.preview_pc[0],
self.preview_pc[1],
)
else:
self.mesh.update_mesh(
self.preview_mesh[0],
self.preview_mesh[1],
self.preview_mesh[2],
self.preview_mesh[3],
self.preview_mesh[4],
)
def render_current_map(self):
if self.render_mode == 'points':
self.point_cloud.update_points_and_colors(
self.current_pc[0],
self.current_pc[1],
)
else:
self.mesh.update_mesh(
self.current_mesh[0],
self.current_mesh[1],
self.current_mesh[2],
self.current_mesh[3],
self.current_mesh[4],
)
def capture(self):
self.current_capture = self.k.get_capture().downsample(4)
def take_capture(self):
self.state = 'captured'
def abort_capture(self):
self.state = 'capturing'
def commit_capture(self):
self.current_pc = self.preview_pc
self.current_mesh = self.preview_mesh
self.captures.append(self.current_capture)
if self.preview_transformation is not None:
self.rough_transformations.append(self.preview_transformation)
self.state = 'capturing'
def keyboard_callback(self, key):
if key == b'p':
self.change_render_mode()
if key == b'i':
self.take_capture()
if key == b'u':
self.abort_capture()
if key == b'o':
self.commit_capture()
if key == b'9':
self.export()
def toggle_preview(self):
if self.state == 'preview_current':
self.state = 'capturing'
else:
self.state = 'preview_current'
def export(self, path='captures/'):
import os
try:
os.mkdir(path)
except:
import shutil
shutil.rmtree(path)
os.mkdir(path)
for i, capture in enumerate(self.captures):
capture.export('{}/capture_{}'.format(path, i))
for i, t in enumerate(self.rough_transformations):
np.save('{}/transformation_{}_{}'.format(path, i, i + 1), t)
def change_render_mode(self):
if self.render_mode == 'points':
self.render_mode = 'mesh'
self.mesh.active = True
self.point_cloud.active = False
else:
self.render_mode = 'points'
self.mesh.active = False
self.point_cloud.active = True