Currently there is only one type of mesh instance available to cores, but multiple ones should be made available instead. (for example, the MM2 core currently uses a flag to distinguish between INST meshes and props, but they should be separate types. Multiple types can be useful also for other things, such as checkpoints for races)
Currently there is only one type of mesh instance available to cores, but multiple ones should be made available instead. (for example, the MM2 core currently uses a flag to distinguish between INST meshes and props, but they should be separate types. Multiple types can be useful also for other things, such as checkpoints for races)