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Feral Sapper Charge #960

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mrt0mat0 opened this issue Aug 7, 2024 · 0 comments
Open

Feral Sapper Charge #960

mrt0mat0 opened this issue Aug 7, 2024 · 0 comments

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@mrt0mat0
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mrt0mat0 commented Aug 7, 2024

Is your feature request related to a problem? Please describe.
It seems that the ferals don't have an option to drop sappers. you can macro it in to a power shift and @player so it happens instantly

Describe the solution you'd like
for engineering, you can select sappers when simming feral

Describe alternatives you've considered
add a feature for selecting what you add to powershift to better calculate?

Additional context
the argument against sappers for feral is it requires form. but you're also powershifting which takes you out of form. sapper has no gcd so it can be bound into your powershifting macro.

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