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Is your feature request related to a problem? Please describe.
It seems that the ferals don't have an option to drop sappers. you can macro it in to a power shift and @player so it happens instantly
Describe the solution you'd like
for engineering, you can select sappers when simming feral
Describe alternatives you've considered
add a feature for selecting what you add to powershift to better calculate?
Additional context
the argument against sappers for feral is it requires form. but you're also powershifting which takes you out of form. sapper has no gcd so it can be bound into your powershifting macro.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
It seems that the ferals don't have an option to drop sappers. you can macro it in to a power shift and @player so it happens instantly
Describe the solution you'd like
for engineering, you can select sappers when simming feral
Describe alternatives you've considered
add a feature for selecting what you add to powershift to better calculate?
Additional context
the argument against sappers for feral is it requires form. but you're also powershifting which takes you out of form. sapper has no gcd so it can be bound into your powershifting macro.
The text was updated successfully, but these errors were encountered: