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This repository was archived by the owner on Mar 8, 2026. It is now read-only.
currently lot of operations have potential in running alongside main render pass (shadow map, gen, etc etc) this means that I should reorganize how my rendering is structured and give up on idea of one centralized command buffer. While this is fairly simple it is hard to sync with async compute pass.
currently lot of operations have potential in running alongside main render pass (shadow map, gen, etc etc) this means that I should reorganize how my rendering is structured and give up on idea of one centralized command buffer. While this is fairly simple it is hard to sync with async compute pass.