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This repository was archived by the owner on Mar 8, 2026. It is now read-only.
Currently shadowing is done with ray tracing however this approach appears to introduce more problems then solutions:
I am gonna keep the ray traced shadows however main way of doing shadowing will be CSM.
This will solve most of the above problems:
I will return to ray traced shadows once I will have some better rendering pipeline but for now I will do the shadows with CSM