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v3.2.1
------
- KSP 1.3.1
- Fixed node location of Experimental Motors
v3.2.0
------
- Added Heavy Landers [Cost 1500, Command Modules branch]
- Added Heavy Command Centers [Cost 1500, Command Modules branch]
- Added Specialized Command Centers [Cost 1000, Command Modules branch]
- Added Specialized Landers [Cost 1000, Command Modules branch]
v3.1.2
------
- Changed Experimental Nuclear Propulsion to require both Experimental Rocketry and High Efficiency Nuclear Propulsion
- Added Spanish translation courtesy of fitiales
- Added Russian translation courtesy of vladmir_v
v3.1.1
------
- Fixed localization error for Aerospace Composites, Enhanced Survivability
v3.1.0
------
- Marked for KSP 1.3
- Converted all strings to localization system
- Updated MiniAVC to 1.0.3.3
- Fixed some spelling errors in tech nodes
- Fixed icon of Orbital Megastructures
- Fixed cost of Specialized Command Modules (was 300, should be 550)
- Added Exotic Plasma Propulsion [Cost 10000, Electric Propulsion Branch]
- Added High Density Fusion Reactions [Cost 10000, Nuclear Tech Branch]
- Added Exotic Electrical Systems [Cost 10000, Electrical Branch]
- Added Extreme Fuel Storage [Cost 2250, Fuel Storage Branch]
- Added Experimental Nuclear Power [Cost 1500, Nuclear Tech Branch] and Exotic Nuclear Power [Cost 2250, Nuclear Tech Branch]
- Added new icons for Advanced Solar Technology, Cutting-Edge Solar Technology, Advanced PV Materials, Exotic Solar Technology, High Tech Electrical Systems, High Power Electrical Systems, Experimental Electrical Systems, Exotic Electrical Systems, Microwave Power
v3.0.3
------
- Marked for KSP 1.2.2
- Added Exotic Solar Technology
v3.0.2
------
- Marked for KSP 1.2.1
- Fixed some incorrect tech node costs:
-- Colonization: 1000 to 2250
-- Advanced Colonization: 2250 to 4000
-- Orbital Assembly: 1500 to 1000
-- Orbital Megastructures: 2250 to 1500
-- Advanced Aerospace Engineering: 2250 to 1500
v3.0.1
------
- Fixed flickering arrows
v3.0.0
----
- Updated for KSP 1.2
- Relocated and rearranged several techs for increased clarity
- Added High Power Electrical Systems [Cost 2250, Electrical Branch]
- Added Experimental Electrical Systems [Cost 4000, Electrical Branch]
- Added Exotic Radiators [Cost 4000, Heat Management Branch]
- Added Applied High Energy Physics [Cost 4000, Science Branch]
- Subsonic Flight was moved back one tier, now depends on Aviation
- Efficient Flight Systems was moved back one tier
- Experimental Rocketry now has another prerequisite
- Renamed Advanced Gridded Thrusters to Advanced Electrostatic Thrusters
- Renamed Experimental Gridded Thrusters to Experimental Electrostatic Thrusters
- Renamed Advanced EM Systems to Advanced Plasma Propulsion
- Renamed Specialized Plasma Generation to Specialized Plasma Propulsion
- Microwave Power now depends on Advanced Photovoltaic Materials instead of Advanced Solar Technology
- Ultra High Energy physics now depends on Applied High Energy Physics instead of High Energy Science
- Added new icons for the following technologies:
-- Gigantic Rocketry, Colossal Rocketry, Specialized Fuel Storage, Exotic Fuel Storage
-- Nuclear Power, Improved Nuclear Power, High Energy Nuclear Power, Nuclear Fuel Systems
-- Exotic Alloys, Orbital Assembly, Orbital Megastructures
-- Improved Nuclear Propulsion, High Efficiency Nuclear Propulsion, Experimental Nuclear Propulsion, Exotic Nuclear Propulsion
-- Fusion Power, Fusion Rockets, Advanced Fusion Reactions, Exotic Fusion Reactions, Antimatter Power, Unified Field Theory
-- Subsonic Flight, Efficient Flight, Specialized Flight, Advanced Aerospace Engineering, Aerospace Composites, Experimental Aircraft Engines
-- Simple Command Modules, Enhanced Survivability, Heavy Command Modules, Specialized Command Modules
-- Advanced Ion Propulsion, Advanced Electrostatic Propulsion, Experimental Electrostatic Propulsion
-- Plasma Propulsion, Advanced Plasma Propulsion, Specialized Plasma Propulsion
-- Advanced Actuators, Experimental Actuators
-- Heat Management, Advanced Heat Management, Specialized Radiators, Exotic Radiators
-- Storage Tech, Logistics, Advanced Logistics
-- Recycling, Hydroponics
-- Specialized Science, Long-Term Science, Science Outposts
v2.4
----
- KSP 1.1 versions
- Adjusted some node connections and prerequisites from community input
- Fixed node cost of Exotic Nuclear Propulsion
v2.3
----
- Fixed some messed up node positions
v2.2
----
- KSP 1.0.5
- Added Specialized Command Modules technology
- Added Efficient Flight Systems technology
- Added Experimental Nuclear Propulsion technology
- Added Exotic Nuclear Propulsion technology
- Added Advanced Aerospace Engineering technology
- Adde Unified Field Theory technology
v2.1
----
- Entire tree visible by default now
- Fixed cost of Advanced Solar Tech
- Fixed arrow direction of Specialized Science
- Return of Enhanced Survivability
- Renamed Offworld Manufacturing to Offworld Robotics
v2.0
----
- KSP 1.0 Update
- No longer requires TechManager, just MM 2.6.2+
- Redo of entire tree structure
v1.1
----
- Updated Readme
- Fixed Advanced Metalworks node ID
- Made Enhanced Survivability HideIfEmpty
v1.0
----
- Intial release