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clviewport.cpp
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#include "mastrix.hpp"
//#define SCREEN_WIDTH 1024
//#define SCREEN_HEIGHT 768
//TODO: get the viewports to change resolutions correctly
static int screenWidth = 1024;//graphics.getScreenWidth();
static int screenHeight = 768;//graphics.getScreenHeight();
const ClientViewport viewport_full (0, -1, 0, -1, screenWidth, screenHeight);
static const int viewportMargin = 1;
//initialize the viewports to default resolution of 1024x768
static ClientViewport viewport_top(
0,
-1,
0,
screenHeight / 2 - viewportMargin,
screenWidth,
screenHeight);
static ClientViewport viewport_bottom(
0,
-1,
screenHeight / 2 + viewportMargin,
-1,
screenWidth,
screenHeight);
static ClientViewport viewport_left(
0,
screenWidth / 2 - viewportMargin,
0,
-1,
screenWidth,
screenHeight);
static ClientViewport viewport_right(
screenWidth / 2 +viewportMargin,
-1,
0,
-1,
screenWidth,
screenHeight);
static ClientViewport viewport_topleft(
0,
screenWidth / 2 - viewportMargin,
0,
screenHeight / 2 - viewportMargin,
screenWidth,
screenHeight);
static ClientViewport viewport_topright(
screenWidth / 2 + viewportMargin,
-1,
0,
screenHeight / 2 - viewportMargin,
screenWidth,
screenHeight);
static ClientViewport viewport_bottomleft(
0,
screenWidth / 2 - viewportMargin,
screenHeight / 2 + viewportMargin,
-1,
screenWidth,
screenHeight);
static ClientViewport viewport_bottomright(
screenWidth / 2 + viewportMargin,
-1,
screenHeight / 2 + viewportMargin,
-1,
screenWidth,
screenHeight);
ClientViewport::ClientViewport(
float left,
float right,
float top,
float bottom,
int width,
int height)
{
reset(
left,
right,
top,
bottom,
width,
height);
}
void ClientViewport::setClip(void) const
{
//GameX.SetView(left, top, right+1, bottom+1);
glViewport(0, 0, right+1,bottom+1);
}
void ClientViewport::reset(
float left,
float right,
float top,
float bottom,
int width,
int height)
{
if(left < 0) left += width;
if(right < 0) right += width;
if(top < 0) top += height;
if(bottom < 0) bottom += height;
this->left = left;
this->right = right;
this->top = top;
this->bottom = bottom;
this->center_x = (this->left+right)/2;
this->center_y = (top+bottom)/2;
}
void updateViewports(bool vertical) { assignViewports(); }
ClientConsoleVar<bool> splitVertically ("split_vertically", true, updateViewports);
ClientConsoleVar<bool> viewAdvantage ("view_advantage", false, updateViewports);
void Client::resetViewports(int width, int height)
{
viewport_top.reset(
viewport_top.left,
viewport_top.right,
viewport_top.top,
viewport_top.bottom,
width,
height);
viewport_left.reset(
viewport_left.left,
viewport_left.right,
viewport_left.top,
viewport_left.bottom,
width,
height);
viewport_right.reset(
viewport_right.left,
viewport_right.right,
viewport_right.top,
viewport_right.bottom,
width,
height);
viewport_bottom.reset(
viewport_bottom.left,
viewport_bottom.right,
viewport_bottom.top,
viewport_bottom.bottom,
width,
height);
viewport_topleft.reset(
viewport_topleft.left,
viewport_topleft.right,
viewport_topleft.top,
viewport_topleft.bottom,
width,
height);
viewport_topright.reset(
viewport_topright.left,
viewport_topright.right,
viewport_topright.top,
viewport_topright.bottom,
width,
height);
viewport_bottomleft.reset(
viewport_bottomleft.left,
viewport_bottomleft.right,
viewport_bottomleft.top,
viewport_bottomleft.bottom,
width,
height);
viewport_bottomright.reset(
viewport_bottomright.left,
viewport_bottomright.right,
viewport_bottomright.top,
viewport_bottomright.bottom,
width,
height);
}
void assignViewports(void)
{
ClientPool::iterator ii = clients.begin();
switch(clients.size())
{
case 1:
ii->second->setViewport(&viewport_full);
break;
case 2:
if(splitVertically) {
ii->second->setViewport(&viewport_left); ii++;
ii->second->setViewport(&viewport_right); ii++;
} else {
ii->second->setViewport(&viewport_top); ii++;
ii->second->setViewport(&viewport_bottom); ii++;
}
break;
case 3:
ii->second->setViewport(&viewport_topleft); ii++;
ii->second->setViewport(&viewport_topright); ii++;
if(viewAdvantage) {
ii->second->setViewport(&viewport_bottom); ii++;
} else {
ii->second->setViewport(&viewport_bottomleft); ii++;
}
break;
case 4:
ii->second->setViewport(&viewport_topleft); ii++;
ii->second->setViewport(&viewport_topright); ii++;
ii->second->setViewport(&viewport_bottomleft); ii++;
ii->second->setViewport(&viewport_bottomright); ii++;
break;
}
}