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Hi, it is hard to say since I don't know your implementation and benchmark details. cpprb supports some features like memory compression, which has small overhead even if it is not activated (we need to check). If you find out any problems (and send PR if possible), it will be very helpful. By the way, I think major usage is PER, and I assume its bottleneck is Segment Tree. |
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Hi @ymd-h I have created a pure Numpy implementation of a ReplayBuffer with the same capabilities of the simple cpprb ReplayBuffer.
Sampling, get all data, batch addition and arbitrary keys between many other features,
However, for me it is unexpected the comparison results against cpprb ReplayBuffer in terms of performance:
To which thing can we attribute these differences ?
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