-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathREADME
More file actions
44 lines (29 loc) · 1.54 KB
/
README
File metadata and controls
44 lines (29 loc) · 1.54 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
DOOM IPX NETWORK DRIVER
USAGE
-----
-NETS Comma seperated hexidecimal list of remote ipx networks discover players.
Additional notes on this argument listed below.
default: only broadcasts/lists on your local network.
example: -nets 0x2188,0x2109
-PORT Sets the port(socket) from which to play DOOM multiplayer on the network.
By setting a different port, more than one group of players can play DOOM
on a single network.
default: 0x869C
example: -port 0x869C
-NODES Starts DOOM as a network game and sets the number of players who are going to play.
If you don't specify the number of nodes.
default:
example: -nodes 2
NOTES ON -NETS
--------------
By Default ipxsetup will only broadcast game discover packets to your local network. Once a match is
made each player will transmit unicast packets to each other player, again limited to your local network.
The nets command allows the user to specify additional networks to broadcast/listen on for game discovery.
This does not pose any risk to the network as packets are only broadcast once per second and only during
matchmaking. Once a a match is made each player will send unicast packets addressed to the local and/or
remote players.
To minimize overhead, the nearest router for each remote network is only discovered once at startup. This
means if your network topology changes during an active game, connectivity may be lost.
CREDITS/LICENSE
---------------
Origional code is the source for the DOOM ipx network driver released by idsoftware (revised 1996 version).