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process_details.rs
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process_details.rs
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use process_memory::Architecture;
use std::collections::HashMap;
pub fn known_process_details() -> Vec<ProcessDetails> {
vec![
ProcessDetails::new(
"Tomb Raider 2013",
"TombRaider.exe",
VersionIdentifier {
version: String::from("v1.01.748.0"),
image_size: None,
},
Architecture::Arch32Bit,
vec![
(AddressType::Version, vec![0x01_0E_65_98]),
(AddressType::XPosition, vec![0x00_F3_9E_18, 0x00]),
(AddressType::YPosition, vec![0x00_F3_9E_18, 0x04]),
(AddressType::ZPosition, vec![0x00_F3_9E_18, 0x08]),
(AddressType::CameraSin, vec![0x02_11_D6_98, 0x50]),
(AddressType::CameraCos, vec![0x02_11_D6_98, 0x54]),
]
.iter()
.cloned()
.collect(),
),
ProcessDetails::new(
"Tomb Raider 2013",
"TombRaider.exe",
VersionIdentifier {
version: String::from("v1.1 build 838.0_32"),
image_size: None,
},
Architecture::Arch32Bit,
vec![
(AddressType::Version, vec![0x01_DD_BB_F4, 0xF0]),
(AddressType::XPosition, vec![0x00_A7_88_F0, 0x00]),
(AddressType::YPosition, vec![0x00_A7_88_F0, 0x04]),
(AddressType::ZPosition, vec![0x00_A7_88_F0, 0x08]),
(AddressType::CameraSin, vec![0x00_15_0A_BC, 0x4_C4]),
(AddressType::CameraCos, vec![0x00_15_0A_BC, 0x4_C8]),
]
.iter()
.cloned()
.collect(),
),
ProcessDetails::new(
"Tomb Raider 2013",
"TombRaider.exe",
VersionIdentifier {
version: String::from("(Steam) v1.01.0.0"),
image_size: Some(38543360),
},
Architecture::Arch32Bit,
vec![
(AddressType::Version, vec![0x01_07_C8_98]),
(AddressType::XPosition, vec![0x00_A7_88_F0, 0x00]),
(AddressType::YPosition, vec![0x00_A7_88_F0, 0x04]),
(AddressType::ZPosition, vec![0x00_A7_88_F0, 0x08]),
(AddressType::CameraSin, vec![0x00_15_0C_8C, 0x4_C4]),
(AddressType::CameraCos, vec![0x00_15_0C_8C, 0x4_C8]),
]
.iter()
.cloned()
.collect(),
),
ProcessDetails::new(
"Tomb Raider 2013",
"TombRaider.exe",
VersionIdentifier {
version: String::from("(Epic Games) v1.01.0.0"),
image_size: Some(38535168),
},
Architecture::Arch32Bit,
vec![
(AddressType::Version, vec![0x01_07_B3_D8]),
(AddressType::XPosition, vec![0x00_A7_76_60, 0x00]),
(AddressType::YPosition, vec![0x00_A7_76_60, 0x04]),
(AddressType::ZPosition, vec![0x00_A7_76_60, 0x08]),
(AddressType::CameraSin, vec![0x02_0C_B4_A0, 0x460]),
(AddressType::CameraCos, vec![0x02_0C_B4_A0, 0x464]),
]
.iter()
.cloned()
.collect(),
),
ProcessDetails::new(
"Rise of the Tomb Raider",
"ROTTR.exe",
VersionIdentifier {
version: String::from("v1.0 build 820.0_64"),
image_size: None,
},
Architecture::Arch64Bit,
vec![
(AddressType::Version, vec![0x01_06_6B_80, 0x90, 0x0238, 0x0]),
(AddressType::XPosition, vec![0x01_08_2A_B8, 0x10]),
(AddressType::YPosition, vec![0x01_08_2A_B8, 0x14]),
(AddressType::ZPosition, vec![0x01_08_2A_B8, 0x18]),
(AddressType::XLookAt, vec![0x01_5A_4F_88, 0x0140, 0x80]),
(AddressType::YLookAt, vec![0x01_5A_4F_88, 0x0140, 0x84]),
(AddressType::ZLookAt, vec![0x01_5A_4F_88, 0x0140, 0x88]),
(AddressType::CameraSin, vec![0x02_DA_22_20, 0x04_90]),
(AddressType::CameraCos, vec![0x02_DA_22_20, 0x04_94]),
]
.iter()
.cloned()
.collect(),
),
ProcessDetails::new(
"Rise of the Tomb Raider",
"ROTTR.exe",
VersionIdentifier {
version: String::from("v1.0 build 1027.0_64"),
image_size: None,
},
Architecture::Arch64Bit,
vec![
(AddressType::Version, vec![0x02_E7_85_F8, 0x1E0]),
(AddressType::XPosition, vec![0x01_0F_C8_C8, 0x10]),
(AddressType::YPosition, vec![0x01_0F_C8_C8, 0x14]),
(AddressType::ZPosition, vec![0x01_0F_C8_C8, 0x18]),
(AddressType::CameraSin, vec![0x02_E1_CC_98, 0x70]),
(AddressType::CameraCos, vec![0x02_E1_CC_98, 0x74]),
]
.iter()
.cloned()
.collect(),
),
ProcessDetails::new(
"Rise of the Tomb Raider",
"ROTTR.exe",
VersionIdentifier {
version: String::from("(Steam) v1.0 build 0.0_64"),
image_size: Some(58654720),
},
Architecture::Arch64Bit,
vec![
(AddressType::Version, vec![0x02_E7_76_58, 0x1E0]),
(AddressType::XPosition, vec![0x01_0F_B8_C8, 0x10]),
(AddressType::YPosition, vec![0x01_0F_B8_C8, 0x14]),
(AddressType::ZPosition, vec![0x01_0F_B8_C8, 0x18]),
(AddressType::CameraSin, vec![0x01_10_1E_30, 0x58, 0x20]),
(AddressType::CameraCos, vec![0x01_10_1E_30, 0x58, 0x24]),
]
.iter()
.cloned()
.collect(),
),
ProcessDetails::new(
"Rise of the Tomb Raider",
"ROTTR.exe",
VersionIdentifier {
version: String::from("(Epic Games) v1.0 build 1027.0_64"),
image_size: Some(57122816),
},
Architecture::Arch64Bit,
vec![
(AddressType::Version, vec![0x02_CF_88_E8, 0x1F8]),
(AddressType::XPosition, vec![0x01_0E_6D_D8, 0x10]),
(AddressType::YPosition, vec![0x01_0E_6D_D8, 0x14]),
(AddressType::ZPosition, vec![0x01_0E_6D_D8, 0x18]),
(AddressType::CameraSin, vec![0x02_CA_8C_90, 0x4E0]),
(AddressType::CameraCos, vec![0x02_CA_8C_90, 0x4E4]),
]
.iter()
.cloned()
.collect(),
),
ProcessDetails::new(
"Shadow of the Tomb Raider",
"SOTTR.exe",
VersionIdentifier {
version: String::from("v1.0 build 234.1_64"),
image_size: None,
},
Architecture::Arch64Bit,
vec![
(AddressType::Version, vec![0x03_62_1B_00, 0xD8, 0x0B70]),
(AddressType::XPosition, vec![0x01_3D_5F_B8, 0x10]),
(AddressType::YPosition, vec![0x01_3D_5F_B8, 0x14]),
(AddressType::ZPosition, vec![0x01_3D_5F_B8, 0x18]),
(
AddressType::CameraSin,
vec![0x03_60_79_A0, 0x0C_60, 0x00, 0x60],
),
(
AddressType::CameraCos,
vec![0x03_60_79_A0, 0x0C_60, 0x00, 0x64],
),
(AddressType::CutscenePrompt, vec![0x01_41_B8_C0, 0x10]),
(AddressType::CutsceneStatus, vec![0x01_41_B8_C0, 0x129]),
(AddressType::CutsceneTimeline, vec![0x01_41_B8_C0, 0x60]),
(AddressType::CutsceneLength, vec![0x01_41_B8_A0, 0x00, 0x20]),
(
AddressType::CutsceneId,
vec![0x03_60_E0_D0, 0x0, 0x120, 0x10, 0x1D4],
),
]
.iter()
.cloned()
.collect(),
),
ProcessDetails::new(
"Shadow of the Tomb Raider",
"SOTTR.exe",
VersionIdentifier {
version: String::from("v1.0 build 298.0_64"),
image_size: None,
},
Architecture::Arch64Bit,
vec![
(AddressType::Version, vec![0x03_6B_7B_B0, 0xD8, 0x0B60]),
(AddressType::XPosition, vec![0x02_FF_34_70]),
(AddressType::YPosition, vec![0x02_FF_34_74]),
(AddressType::ZPosition, vec![0x02_FF_34_78]),
(AddressType::CutscenePrompt, vec![0x01_49_51_C0, 0x10]),
(AddressType::CutsceneStatus, vec![0x01_49_51_C0, 0x129]),
(AddressType::CutsceneTimeline, vec![0x01_49_51_C0, 0x60]),
(
AddressType::CutsceneLength,
vec![0x01_49_51_C0, 0x48, 0x10, 0x08],
),
(
AddressType::CutsceneId,
vec![0x03_69_3F_10, 0x68, 0x02C0, 0xA8, 0x022C],
),
]
.iter()
.cloned()
.collect(),
),
ProcessDetails::new(
"Shadow of the Tomb Raider",
"SOTTR.exe",
VersionIdentifier {
version: String::from("v1.0 build 458.0_64"),
image_size: None,
},
Architecture::Arch64Bit,
vec![
(AddressType::Version, vec![0x03_6C_1B_60, 0x108, 0x30, 0x30]),
(AddressType::XPosition, vec![0x01_46_90_B8, 0x10]),
(AddressType::YPosition, vec![0x01_46_90_B8, 0x14]),
(AddressType::ZPosition, vec![0x01_46_90_B8, 0x18]),
(AddressType::CameraSin, vec![0x03_6A_7A_00, 0x70]),
(AddressType::CameraCos, vec![0x03_6A_7A_00, 0x74]),
(AddressType::CutscenePrompt, vec![0x01_4A_F1_40, 0x10]),
(AddressType::CutsceneStatus, vec![0x01_4A_F1_40, 0x129]),
(AddressType::CutsceneTimeline, vec![0x01_4A_F1_40, 0x60]),
(AddressType::CutsceneLength, vec![0x01_4A_F1_20, 0x00, 0x20]),
(
AddressType::CutsceneId,
vec![0x03_6A_E1_30, 0x00, 0x120, 0x10, 0x334],
),
]
.iter()
.cloned()
.collect(),
),
ProcessDetails::new(
"Shadow of the Tomb Raider",
"SOTTR.exe",
VersionIdentifier {
version: String::from("v1.0 build 489.0_64"),
image_size: None,
},
Architecture::Arch64Bit,
vec![
(AddressType::Version, vec![0x03_6C_5B_40, 0x108, 0x258, 0x0]),
(AddressType::XPosition, vec![0x01_46_D0_B8, 0x10]),
(AddressType::YPosition, vec![0x01_46_D0_B8, 0x14]),
(AddressType::ZPosition, vec![0x01_46_D0_B8, 0x18]),
(AddressType::CameraSin, vec![0x03_6A_BA_00, 0x70]),
(AddressType::CameraCos, vec![0x03_6A_BA_00, 0x74]),
(AddressType::CutscenePrompt, vec![0x01_4B_31_40, 0x10]),
(AddressType::CutsceneStatus, vec![0x01_4B_31_40, 0x129]),
(AddressType::CutsceneTimeline, vec![0x01_4B_31_40, 0x60]),
(AddressType::CutsceneLength, vec![0x01_4B_31_20, 0x00, 0x20]),
(
AddressType::CutsceneId,
vec![0x03_6B_21_10, 0x00, 0x120, 0x10, 0x334],
),
]
.iter()
.cloned()
.collect(),
),
ProcessDetails::new(
"Shadow of the Tomb Raider",
"SOTTR.exe",
VersionIdentifier {
version: String::from("(Epic Games) v1.0 build 492.0_64"),
image_size: Some(72794112),
},
Architecture::Arch64Bit,
vec![
(AddressType::Version, vec![0x03_51_79_A0, 0x108, 0x258, 0x0]),
(AddressType::XPosition, vec![0x01_45_1F_78, 0x10]),
(AddressType::YPosition, vec![0x01_45_1F_78, 0x14]),
(AddressType::ZPosition, vec![0x01_45_1F_78, 0x18]),
(AddressType::CutscenePrompt, vec![0x01_49_7A_C0, 0x10]),
(AddressType::CutsceneStatus, vec![0x01_49_7A_C0, 0x129]),
(AddressType::CutsceneTimeline, vec![0x01_49_7A_C0, 0x60]),
(AddressType::CutsceneLength, vec![0x01_49_7A_A0, 0x00, 0x20]),
(
AddressType::CutsceneId,
vec![0x03_50_3F_78, 0x0, 0xB78, 0x574],
),
]
.iter()
.cloned()
.collect(),
),
ProcessDetails::new(
"Shadow of the Tomb Raider",
"SOTTR.exe",
VersionIdentifier {
version: String::from("(Steam) v1.0 build 492.0_64"),
image_size: Some(73662464),
},
Architecture::Arch64Bit,
vec![
(AddressType::Version, vec![0x03_6C_5B_40, 0x108, 0x258, 0x0]),
(AddressType::XPosition, vec![0x01_46_D0_B8, 0x10]),
(AddressType::YPosition, vec![0x01_46_D0_B8, 0x14]),
(AddressType::ZPosition, vec![0x01_46_D0_B8, 0x18]),
(AddressType::CutscenePrompt, vec![0x01_4B_31_40, 0x10]),
(AddressType::CutsceneStatus, vec![0x01_4B_31_40, 0x129]),
(AddressType::CutsceneTimeline, vec![0x01_4B_31_40, 0x60]),
(AddressType::CutsceneLength, vec![0x01_4B_31_20, 0x00, 0x20]),
(
AddressType::CutsceneId,
vec![0x03_6B_21_18, 0x0, 0xB78, 0x574],
),
]
.iter()
.cloned()
.collect(),
),
]
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum AddressType {
Version,
XPosition,
YPosition,
ZPosition,
XLookAt,
YLookAt,
ZLookAt,
// TODO: Work out a more sensible way of representing the camera matrix
// Note: The easiest way to find these values is to search for camera XYZ values which form the
// last entries of the extrinsic camera matrix (https://ksimek.github.io/2012/08/22/extrinsic/)
// From there the first 2 entries of the matrix can be used as CameraSin and CameraCos
CameraSin,
CameraCos,
CutscenePrompt,
CutsceneStatus,
CutsceneTimeline,
CutsceneLength,
CutsceneId,
}
pub type AddressOffsets = HashMap<AddressType, Vec<usize>>;
#[derive(Debug, Clone)]
pub struct VersionIdentifier {
// Version string
pub version: String,
// Size of the image in memory. Used to differentiate between Steam and Epic Games versions since they share the same version string
// https://learn.microsoft.com/en-us/windows/win32/debug/pe-format#optional-header-windows-specific-fields-image-only
pub image_size: Option<usize>,
}
#[derive(Debug, Clone)]
pub struct ProcessDetails {
pub name: String,
pub executable_name: String,
pub version: VersionIdentifier,
pub arch: Architecture,
pub address_offsets: AddressOffsets,
}
impl ProcessDetails {
fn new(
name: &str,
executable_name: &str,
version: VersionIdentifier,
arch: Architecture,
address_offsets: AddressOffsets,
) -> ProcessDetails {
ProcessDetails {
name: String::from(name),
executable_name: String::from(executable_name),
version,
arch,
address_offsets,
}
}
}