@@ -4905,6 +4905,39 @@ pub fn Wrap(comptime bindings: anytype) type {
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// OpenGL 4.3 (Core Profile)
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//
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//--------------------------------------------------------------------------------------------------
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+ pub const NUM_SHADING_LANGUAGE_VERSIONS = bindings .NUM_SHADING_LANGUAGE_VERSIONS ;
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+ pub const VERTEX_ATTRIB_ARRAY_LONG = bindings .VERTEX_ATTRIB_ARRAY_LONG ;
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+ pub const COMPRESSED_RGB8_ETC2 = bindings .COMPRESSED_RGB8_ETC2 ;
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+ pub const COMPRESSED_SRGB8_ETC2 = bindings .COMPRESSED_SRGB8_ETC2 ;
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+ pub const COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = bindings .COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 ;
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+ pub const COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = bindings .COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 ;
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+ pub const COMPRESSED_RGBA8_ETC2_EAC = bindings .COMPRESSED_RGBA8_ETC2_EAC ;
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+ pub const COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = bindings .COMPRESSED_SRGB8_ALPHA8_ETC2_EAC ;
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+ pub const COMPRESSED_R11_EAC = bindings .COMPRESSED_R11_EAC ;
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+ pub const COMPRESSED_SIGNED_R11_EAC = bindings .COMPRESSED_SIGNED_R11_EAC ;
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+ pub const COMPRESSED_RG11_EAC = bindings .COMPRESSED_RG11_EAC ;
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+ pub const COMPRESSED_SIGNED_RG11_EAC = bindings .COMPRESSED_SIGNED_RG11_EAC ;
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+ pub const PRIMITIVE_RESTART_FIXED_INDEX = bindings .PRIMITIVE_RESTART_FIXED_INDEX ;
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+ pub const ANY_SAMPLES_PASSED_CONSERVATIVE = bindings .ANY_SAMPLES_PASSED_CONSERVATIVE ;
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+ pub const MAX_ELEMENT_INDEX = bindings .MAX_ELEMENT_INDEX ;
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+ pub const COMPUTE_SHADER = bindings .COMPUTE_SHADER ;
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+ pub const MAX_COMPUTE_UNIFORM_BLOCKS = bindings .MAX_COMPUTE_UNIFORM_BLOCKS ;
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+ pub const MAX_COMPUTE_TEXTURE_IMAGE_UNITS = bindings .MAX_COMPUTE_TEXTURE_IMAGE_UNITS ;
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+ pub const MAX_COMPUTE_IMAGE_UNIFORMS = bindings .MAX_COMPUTE_IMAGE_UNIFORMS ;
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+ pub const MAX_COMPUTE_SHARED_MEMORY_SIZE = bindings .MAX_COMPUTE_SHARED_MEMORY_SIZE ;
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+ pub const MAX_COMPUTE_UNIFORM_COMPONENTS = bindings .MAX_COMPUTE_UNIFORM_COMPONENTS ;
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+ pub const MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = bindings .MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS ;
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+ pub const MAX_COMPUTE_ATOMIC_COUNTERS = bindings .MAX_COMPUTE_ATOMIC_COUNTERS ;
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+ pub const MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = bindings .MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS ;
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+ pub const MAX_COMPUTE_WORK_GROUP_INVOCATIONS = bindings .MAX_COMPUTE_WORK_GROUP_INVOCATIONS ;
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+ pub const MAX_COMPUTE_WORK_GROUP_COUNT = bindings .MAX_COMPUTE_WORK_GROUP_COUNT ;
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+ pub const MAX_COMPUTE_WORK_GROUP_SIZE = bindings .MAX_COMPUTE_WORK_GROUP_SIZE ;
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+ pub const COMPUTE_WORK_GROUP_SIZE = bindings .COMPUTE_WORK_GROUP_SIZE ;
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+ pub const UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = bindings .UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER ;
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+ pub const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = bindings .ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER ;
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+ pub const DISPATCH_INDIRECT_BUFFER = bindings .DISPATCH_INDIRECT_BUFFER ;
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+ pub const DISPATCH_INDIRECT_BUFFER_BINDING = bindings .DISPATCH_INDIRECT_BUFFER_BINDING ;
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+ pub const COMPUTE_SHADER_BIT = bindings .COMPUTE_SHADER_BIT ;
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pub const DEBUGPROC = * const fn (
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source : DebugSource ,
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type : DebugType ,
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