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ItalianTranslation
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638 lines (624 loc) · 20.7 KB
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- Shield Base -->
<ThingDef ParentName="ArmorMakeableBase" Name="ShieldBase_Plus" Abstract="true">
<thingClass>CombatExtended.Apparel_Shield</thingClass>
<thingCategories>
<li>Apparel</li>
</thingCategories>
<comps>
<li>
<compClass>CompQuality</compClass>
</li>
<li Class="CompProperties_Art">
<nameMaker>NamerArtWeaponMelee</nameMaker>
<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
<minQualityForArtistic>Excellent</minQualityForArtistic>
</li>
</comps>
<inspectorTabs>
<li>ITab_Art</li>
</inspectorTabs>
<apparel>
<careIfWornByCorpse>false</careIfWornByCorpse>
<bodyPartGroups>
<li>LeftArm</li>
</bodyPartGroups>
<layers>
<li>Belt</li>
</layers>
</apparel>
<storedConceptLearnOpportunity>CE_Shields</storedConceptLearnOpportunity>
</ThingDef>
<!-- Nguni Shield -->
<ThingDef ParentName="ShieldBase_Plus">
<defName>Apparel_NguniShield</defName>
<label>scudo di nguni</label>
<description>Uno scudo leggero fatto di pelle e legno, diventato famoso grazie a Zulu. Anche se molto sottile, può bloccare proiettili semplici ed è anche molto utile nel combattimento ravvicinato.</description>
<techLevel>Neolithic</techLevel>
<graphicData>
<texPath>Nguni_Shield</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>Cutout</shaderType>
</graphicData>
<costStuffCount>60</costStuffCount>
<costList>
<WoodLog>15</WoodLog>
</costList>
<stuffCategories>
<li>Leathery</li>
</stuffCategories>
<recipeMaker>
<recipeUsers>
<li>CraftingSpot</li>
</recipeUsers>
</recipeMaker>
<statBases>
<WorkToMake>4500</WorkToMake>
<MaxHitPoints>125</MaxHitPoints>
<ArmorRating_Blunt>0.13</ArmorRating_Blunt>
<ArmorRating_Sharp>0.10</ArmorRating_Sharp>
<Mass>4</Mass>
<Bulk>6</Bulk>
<WornBulk>4</WornBulk>
</statBases>
<equippedStatOffsets>
<ReloadSpeed>-0.05</ReloadSpeed>
<MeleeHitChance>-0.8</MeleeHitChance>
<ShootingAccuracyPawn>-0.1</ShootingAccuracyPawn>
<AimingAccuracy>-0.05</AimingAccuracy>
<Suppressability>-0.20</Suppressability>
<MeleeCritChance>-0.02</MeleeCritChance>
<MeleeParryChance>0.75</MeleeParryChance>
</equippedStatOffsets>
<apparel>
<tags>
<li>TribalShield</li>
</tags>
</apparel>
<modExtensions>
<li Class="CombatExtended.ShieldDefExtension">
<shieldCoverage>
<li>Hands</li>
<li>Arms</li>
<li>Shoulders</li>
<li>Torso</li>
<li>Neck</li>
</shieldCoverage>
</li>
</modExtensions>
</ThingDef>
<!-- Wicker Shield -->
<ThingDef ParentName="ShieldBase_Plus">
<defName>Apparel_WickerShield</defName>
<label>scudo di vimini</label>
<description>Uno scudo leggere fatto di vimini, usato una volta dall'infanteria dell'antico impero Persiano. Anche se molto efficace contro le frecce e altri tipi di proiettili, non e abastanza robusto per fermare un attacco di una lancia o spada.</description>
<graphicData>
<texPath>Wicker_Shield</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>Cutout</shaderType>
</graphicData>
<costStuffCount>60</costStuffCount>
<techLevel>Neolithic</techLevel>
<stuffCategories>
<li>Woody</li>
</stuffCategories>
<recipeMaker>
<recipeUsers>
<li>CraftingSpot</li>
</recipeUsers>
</recipeMaker>
<statBases>
<WorkToMake>6000</WorkToMake>
<MaxHitPoints>145</MaxHitPoints>
<ArmorRating_Blunt>0.17</ArmorRating_Blunt>
<ArmorRating_Sharp>0.15</ArmorRating_Sharp>
<Mass>5</Mass>
<Bulk>7</Bulk>
<WornBulk>5</WornBulk>
</statBases>
<equippedStatOffsets>
<ReloadSpeed>-0.1</ReloadSpeed>
<MeleeHitChance>-1</MeleeHitChance>
<ShootingAccuracyPawn>-0.15</ShootingAccuracyPawn>
<AimingAccuracy>-0.05</AimingAccuracy>
<Suppressability>-0.25</Suppressability>
<MeleeCritChance>-0.09</MeleeCritChance>
<MeleeParryChance>0.70</MeleeParryChance>
</equippedStatOffsets>
<apparel>
<tags>
<li>TribalShield</li>
</tags>
</apparel>
<modExtensions>
<li Class="CombatExtended.ShieldDefExtension">
<shieldCoverage>
<li>Hands</li>
<li>Arms</li>
<li>Shoulders</li>
<li>Torso</li>
<li>Neck</li>
</shieldCoverage>
<crouchCoverage>
<li>Legs</li>
</crouchCoverage>
<drawAsTall>false</drawAsTall>
</li>
</modExtensions>
</ThingDef>
<!-- Aspis (Greek Shield) -->
<ThingDef ParentName="ShieldBase_Plus">
<defName>Apparel_Aspis</defName>
<label>aspis</label>
<description>Uno scudo fatto di legna è spesso ricoperto con uno strato di bronzo o un'altro metallo.</description>
<techLevel>Medieval</techLevel>
<graphicData>
<texPath>Aspis_Shield</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<costList>
<WoodLog>60</WoodLog>
<Steel>5</Steel>
</costList>
<recipeMaker>
<researchPrerequisite>Smithing</researchPrerequisite>
<recipeUsers>
<li>FueledSmithy</li>
<li>ElectricSmithy</li>
</recipeUsers>
</recipeMaker>
<statBases>
<WorkToMake>9400</WorkToMake>
<MaxHitPoints>135</MaxHitPoints>
<ArmorRating_Blunt>0.18</ArmorRating_Blunt>
<ArmorRating_Sharp>0.25</ArmorRating_Sharp>
<Mass>7.6</Mass>
<Bulk>9</Bulk>
<WornBulk>8</WornBulk>
</statBases>
<equippedStatOffsets>
<ReloadSpeed>-0.1</ReloadSpeed>
<MeleeHitChance>-1</MeleeHitChance>
<ShootingAccuracyPawn>-0.2</ShootingAccuracyPawn>
<AimingAccuracy>-0.05</AimingAccuracy>
<Suppressability>-0.25</Suppressability>
<MeleeCritChance>-0.08</MeleeCritChance>
<MeleeParryChance>1.0</MeleeParryChance>
</equippedStatOffsets>
<apparel>
<tags>
<li>ClassicalShield</li>
</tags>
</apparel>
<modExtensions>
<li Class="CombatExtended.ShieldDefExtension">
<shieldCoverage>
<li>Hands</li>
<li>Arms</li>
<li>Shoulders</li>
<li>Torso</li>
<li>Neck</li>
</shieldCoverage>
<crouchCoverage>
<li>Legs</li>
</crouchCoverage>
<drawAsTall>false</drawAsTall>
</li>
</modExtensions>
</ThingDef>
<!-- Scutum (Roman Shield) -->
<ThingDef ParentName="ShieldBase_Plus">
<defName>Apparel_Scutum</defName>
<label>scutum</label>
<description>Uno scudo molto pesante in stile Romano creato per proteggere il possessore contro attacchi corpo a corpo e dai proiettili. Offre una buona protezione, ma per via del suo peso si è costretti ad utilizzare due mani per portarlo.</description>
<techLevel>Medieval</techLevel>
<graphicData>
<texPath>Scutum</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<costList>
<WoodLog>60</WoodLog>
<Steel>10</Steel>
</costList>
<recipeMaker>
<researchPrerequisite>Smithing</researchPrerequisite>
<recipeUsers>
<li>FueledSmithy</li>
<li>ElectricSmithy</li>
</recipeUsers>
</recipeMaker>
<statBases>
<WorkToMake>10000</WorkToMake>
<MaxHitPoints>145</MaxHitPoints>
<ArmorRating_Blunt>0.20</ArmorRating_Blunt>
<ArmorRating_Sharp>0.23</ArmorRating_Sharp>
<Mass>7</Mass>
<Bulk>8</Bulk>
<WornBulk>6</WornBulk>
</statBases>
<equippedStatOffsets>
<ReloadSpeed>-0.1</ReloadSpeed>
<MeleeHitChance>-1</MeleeHitChance>
<ShootingAccuracyPawn>-0.2</ShootingAccuracyPawn>
<AimingAccuracy>-0.05</AimingAccuracy>
<Suppressability>-0.25</Suppressability>
<MeleeCritChance>-0.08</MeleeCritChance>
<MeleeParryChance>1.0</MeleeParryChance>
</equippedStatOffsets>
<apparel>
<tags>
<li>ClassicalShield</li>
</tags>
</apparel>
<modExtensions>
<li Class="CombatExtended.ShieldDefExtension">
<shieldCoverage>
<li>Hands</li>
<li>Arms</li>
<li>Shoulders</li>
<li>Torso</li>
<li>Neck</li>
</shieldCoverage>
<crouchCoverage>
<li>Legs</li>
</crouchCoverage>
<drawAsTall>false</drawAsTall>
</li>
</modExtensions>
</ThingDef>
<!-- Norse Shield -->
<ThingDef ParentName="ShieldBase_Plus">
<defName>Apparel_NordShield</defName>
<label>scudo norvegese</label>
<description>Uno scudo pesante in stile Norvegese, una volta veniva usato dai vichinghi nelle battaglie dell'Europa dell'Est. Creato per proteggere il possessore nel combattimento corpo a corpo e contro i proiettili nemici. Fatto di legname molto spesso e ferro, e abbastanza robusto.</description>
<techLevel>Medieval</techLevel>
<graphicData>
<texPath>Nordic_Shield</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Woody</li>
</stuffCategories>
<costList>
<Steel>10</Steel>
</costList>
<recipeMaker>
<researchPrerequisite>Smithing</researchPrerequisite>
<recipeUsers>
<li>FueledSmithy</li>
<li>ElectricSmithy</li>
</recipeUsers>
</recipeMaker>
<statBases>
<WorkToMake>11000</WorkToMake>
<MaxHitPoints>145</MaxHitPoints>
<ArmorRating_Blunt>0.22</ArmorRating_Blunt>
<ArmorRating_Sharp>0.25</ArmorRating_Sharp>
<Mass>8.5</Mass>
<Bulk>9</Bulk>
<WornBulk>7</WornBulk>
</statBases>
<equippedStatOffsets>
<ReloadSpeed>-0.1</ReloadSpeed>
<MeleeHitChance>-1</MeleeHitChance>
<ShootingAccuracyPawn>-0.2</ShootingAccuracyPawn>
<AimingAccuracy>-0.05</AimingAccuracy>
<Suppressability>-0.25</Suppressability>
<MeleeCritChance>-0.08</MeleeCritChance>
<MeleeParryChance>1.0</MeleeParryChance>
</equippedStatOffsets>
<apparel>
<tags>
<li>ClassicalShield</li>
</tags>
</apparel>
<modExtensions>
<li Class="CombatExtended.ShieldDefExtension">
<shieldCoverage>
<li>Hands</li>
<li>Arms</li>
<li>Shoulders</li>
<li>Torso</li>
<li>Neck</li>
</shieldCoverage>
<crouchCoverage>
<li>Legs</li>
</crouchCoverage>
<drawAsTall>false</drawAsTall>
</li>
</modExtensions>
</ThingDef>
<!-- Kite Shield -->
<ThingDef ParentName="ShieldBase_Plus">
<defName>Apparel_KiteShield</defName>
<label>scudo di kite</label>
<description>Uno scudo pesante che copre fino alle gambe reso popolare dai Norrmanni. Fatto di legno molto spesso, e stato creato per proteggere il possessore nel combattimento corpo a corpo e dai proiettili. Offre una buona protezione, ma restringe il possessore nell'uso delle armi a due mani.</description>
<techLevel>Medieval</techLevel>
<graphicData>
<texPath>Kite_Shield</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>Cutout</shaderType>
</graphicData>
<costStuffCount>70</costStuffCount>
<stuffCategories>
<li>Woody</li>
</stuffCategories>
<recipeMaker>
<researchPrerequisite>Smithing</researchPrerequisite>
<recipeUsers>
<li>FueledSmithy</li>
<li>ElectricSmithy</li>
</recipeUsers>
</recipeMaker>
<statBases>
<WorkToMake>10500</WorkToMake>
<MaxHitPoints>145</MaxHitPoints>
<ArmorRating_Blunt>0.20</ArmorRating_Blunt>
<ArmorRating_Sharp>0.25</ArmorRating_Sharp>
<Mass>9</Mass>
<Bulk>9</Bulk>
<WornBulk>8</WornBulk>
</statBases>
<equippedStatOffsets>
<ReloadSpeed>-0.1</ReloadSpeed>
<MeleeHitChance>-1</MeleeHitChance>
<ShootingAccuracyPawn>-0.2</ShootingAccuracyPawn>
<AimingAccuracy>-0.05</AimingAccuracy>
<Suppressability>-0.25</Suppressability>
<MeleeCritChance>-0.08</MeleeCritChance>
<MeleeParryChance>1.0</MeleeParryChance>
</equippedStatOffsets>
<apparel>
<tags>
<li>PaviseShield</li>
<li>HeaterShield</li>
</tags>
</apparel>
<modExtensions>
<li Class="CombatExtended.ShieldDefExtension">
<shieldCoverage>
<li>Hands</li>
<li>Arms</li>
<li>Shoulders</li>
<li>Torso</li>
<li>Neck</li>
<li>Legs</li>
</shieldCoverage>
<drawAsTall>false</drawAsTall>
</li>
</modExtensions>
</ThingDef>
<!-- Crusader Kite Shield -->
<ThingDef ParentName="ShieldBase_Plus">
<defName>Apparel_CrusaderShield</defName>
<label>scudo dei crociati</label>
<description>Uno scudo molto pesante che copre fino alle gambe reso popolare dai Normanni, con al centro il simbolo dei Crociati. Fatto di un legno molto spesso, e stato creato per proteggere il possessore nel combattimento corpo a corpo e dai proiettili. Offre una buona protezione, ma restringe il possessore nell'uso delle armi a due mani.</description>
<techLevel>Medieval</techLevel>
<graphicData>
<texPath>Crusader_Shield</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>Cutout</shaderType>
</graphicData>
<costStuffCount>70</costStuffCount>
<costList>
<WoodLog>70</WoodLog>
</costList>
<recipeMaker>
<researchPrerequisite>Smithing</researchPrerequisite>
<recipeUsers>
<li>FueledSmithy</li>
<li>ElectricSmithy</li>
</recipeUsers>
</recipeMaker>
<statBases>
<WorkToMake>10500</WorkToMake>
<MaxHitPoints>145</MaxHitPoints>
<ArmorRating_Blunt>0.20</ArmorRating_Blunt>
<ArmorRating_Sharp>0.25</ArmorRating_Sharp>
<Mass>9</Mass>
<Bulk>9</Bulk>
<WornBulk>8</WornBulk>
</statBases>
<equippedStatOffsets>
<ReloadSpeed>-0.1</ReloadSpeed>
<MeleeHitChance>-1</MeleeHitChance>
<ShootingAccuracyPawn>-0.2</ShootingAccuracyPawn>
<AimingAccuracy>-0.05</AimingAccuracy>
<Suppressability>-0.25</Suppressability>
<MeleeCritChance>-0.08</MeleeCritChance>
<MeleeParryChance>1.0</MeleeParryChance>
</equippedStatOffsets>
<apparel>
<tags>
<li>PaviseShield</li>
<li>HeaterShield</li>
</tags>
</apparel>
<modExtensions>
<li Class="CombatExtended.ShieldDefExtension">
<shieldCoverage>
<li>Hands</li>
<li>Arms</li>
<li>Shoulders</li>
<li>Torso</li>
<li>Neck</li>
<li>Legs</li>
</shieldCoverage>
<drawAsTall>false</drawAsTall>
</li>
</modExtensions>
</ThingDef>
<!-- Buckler Shield -->
<ThingDef ParentName="ShieldBase_Plus">
<defName>Apparel_Buckler</defName>
<label>buckler</label>
<description>Uno scudo di metallo motlo piccolo, di solito abbinato ad una leggera arma a distanza ravvicina. Molto piccolo per garantire una protezione significante dai proiettili. Il buckler e stato creato per bloccare le armi nemici a distanza ravvicinata.</description>
<techLevel>Medieval</techLevel>
<graphicData>
<texPath>Buckler_Shield</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>Cutout</shaderType>
</graphicData>
<costStuffCount>50</costStuffCount>
<stuffCategories>
<li>Steeled</li>
</stuffCategories>
<recipeMaker>
<researchPrerequisite>Smithing</researchPrerequisite>
<recipeUsers>
<li>FueledSmithy</li>
<li>ElectricSmithy</li>
</recipeUsers>
</recipeMaker>
<statBases>
<WorkToMake>10500</WorkToMake>
<MaxHitPoints>145</MaxHitPoints>
<ArmorRating_Blunt>0.20</ArmorRating_Blunt>
<ArmorRating_Sharp>0.25</ArmorRating_Sharp>
<Mass>5</Mass>
<Bulk>4</Bulk>
<WornBulk>4</WornBulk>
</statBases>
<equippedStatOffsets>
<ReloadSpeed>-0.1</ReloadSpeed>
<MeleeHitChance>-0.6</MeleeHitChance>
<ShootingAccuracyPawn>-0.2</ShootingAccuracyPawn>
<AimingAccuracy>-0.05</AimingAccuracy>
<Suppressability>-0.15</Suppressability>
<MeleeCritChance>-0.02</MeleeCritChance>
<MeleeParryChance>1.0</MeleeParryChance>
</equippedStatOffsets>
<apparel>
<tags>
</tags>
</apparel>
<modExtensions>
<li Class="CombatExtended.ShieldDefExtension">
<shieldCoverage>
<li>Hands</li>
<li>Arms</li>
<li>Shoulders</li>
</shieldCoverage>
<drawAsTall>false</drawAsTall>
</li>
</modExtensions>
</ThingDef>
<!-- Riot Shield -->
<ThingDef ParentName="ShieldBase_Plus">
<defName>Apparel_RiotShield</defName>
<label>scudo anti-sommossa</label>
<description>Un leggero scudo metallico creato per proteggere il possessore contro oggetti da lancio e attacchi a distanza ravvicinata, ma non è abbastanza spesso per bloccare un'attacco diretto d'arma da fuoco. Lo scudo copre quasi tutto il corpo ma costringre il possessore ad usare solo armi ad una mano.</description>
<techLevel>Industrial</techLevel>
<graphicData>
<texPath>Riot_Shield</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<costStuffCount>60</costStuffCount>
<stuffCategories>
<li>Steeled</li>
</stuffCategories>
<recipeMaker>
<researchPrerequisite>Machining</researchPrerequisite>
<recipeUsers>
<li>TableMachining</li>
</recipeUsers>
</recipeMaker>
<statBases>
<WorkToMake>14000</WorkToMake>
<MaxHitPoints>125</MaxHitPoints>
<ArmorRating_Blunt>0.40</ArmorRating_Blunt>
<ArmorRating_Sharp>0.21</ArmorRating_Sharp>
<Mass>7</Mass>
<Bulk>11</Bulk>
<WornBulk>8</WornBulk>
</statBases>
<equippedStatOffsets>
<ReloadSpeed>-0.2</ReloadSpeed>
<MeleeHitChance>-1</MeleeHitChance>
<ShootingAccuracyPawn>-0.25</ShootingAccuracyPawn>
<AimingAccuracy>-0.2</AimingAccuracy>
<Suppressability>-0.15</Suppressability>
<MeleeCritChance>-0.2</MeleeCritChance>
<MeleeParryChance>1.0</MeleeParryChance>
</equippedStatOffsets>
<apparel>
<tags>
<li>OutlanderShield</li>
</tags>
</apparel>
<modExtensions>
<li Class="CombatExtended.ShieldDefExtension">
<shieldCoverage>
<li>Hands</li>
<li>Arms</li>
<li>Shoulders</li>
<li>Torso</li>
<li>Neck</li>
<li>FullHead</li>
<li>Legs</li>
</shieldCoverage>
<drawAsTall>false</drawAsTall>
</li>
</modExtensions>
</ThingDef>
<!-- Assault Shield -->
<ThingDef ParentName="ShieldBase_Plus">
<defName>Apparel_AssaultShield</defName>
<label>scudo d'assalto</label>
<description>Uno scudo d'assalto avanzato con dei sensori integrati per assistere il combattente. Piccolo e motlo piu leggero di uno scudo balistico, e stato creato per proteggere il combattente dalle armi a fuoco. Garantendo un maggiore controllo ed il peso ridotto, e molto meno ingombrante di altri scudi al momento disponibili.</description>
<techLevel>Industrial</techLevel>
<graphicData>
<texPath>Assault_Shield</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<costStuffCount>64</costStuffCount>
<costList>
<ComponentIndustrial>4</ComponentIndustrial>
</costList>
<recipeMaker>
<researchPrerequisite>MicroelectronicsBasics</researchPrerequisite>
<recipeUsers>
<li>TableMachining</li>
</recipeUsers>
</recipeMaker>
<stuffCategories>
<li>Steeled</li>
</stuffCategories>
<statBases>
<WorkToMake>16000</WorkToMake>
<MaxHitPoints>125</MaxHitPoints>
<ArmorRating_Blunt>0.25</ArmorRating_Blunt>
<ArmorRating_Sharp>0.70</ArmorRating_Sharp>
<Mass>12</Mass>
<Bulk>9</Bulk>
<WornBulk>8</WornBulk>
</statBases>
<equippedStatOffsets>
<ReloadSpeed>-0.05</ReloadSpeed>
<MeleeHitChance>-1</MeleeHitChance>
<ShootingAccuracyPawn>-0.25</ShootingAccuracyPawn>
<AimingAccuracy>-0.15</AimingAccuracy>
<Suppressability>-0.45</Suppressability>
<MeleeCritChance>-0.2</MeleeCritChance>
<MeleeParryChance>1.0</MeleeParryChance>
</equippedStatOffsets>
<apparel>
<tags>
<li>OutlanderShield</li>
</tags>
</apparel>
<modExtensions>
<li Class="CombatExtended.ShieldDefExtension">
<shieldCoverage>
<li>Hands</li>
<li>Arms</li>
<li>Shoulders</li>
<li>Torso</li>
</shieldCoverage>
<drawAsTall>false</drawAsTall>
</li>
</modExtensions>
</ThingDef>
</Defs>