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audio.cpp

audio.cpp is a high-performance C++ audio inference framework built on top of ggml, designed to make modern local audio models practical, portable, and fast.

Tired of juggling a dozen Conda environments, hundreds of Python packages, and dependency conflicts just to try a few audio models? audio.cpp gives those paths a shared native runtime instead.

Important

CUDA performance headline: multiple TTS paths already run 1.8x to up to 8x faster than their Python reference paths while cutting end-to-end latency by 45%-85%.

GGUF performance: all released model families support GGUF loading, and tested Q8 packages can run up to 1.53x faster while reducing peak VRAM by up to about 37% on routes such as Higgs Audio, Fish Audio, and Voxtral. See the GGUF guide for support status and the Q8 performance report for 16-bit vs Q8 measurements.

VibeVoice 1.5B: generates a 93.9-minute podcast in 18.2 minutes with 10 diffusion steps and without quantization, running about 5.15x faster than real time.

Supertonic 3: generates about 10 hours of audio in 3 minutes on RTX5090. Up to 200x+ real-time on CUDA, 6x+ real-time on CPU, and 47 ms TTFT in CUDA streaming mode. Demo: 10 hours of audio generated in 3 minutes.

Real-world ASR win: In TranscrIA benchmark on messy French meeting audio, audio.cpp’s Nemotron 3.5 ASR matched the same WER as other implementations while using about 1/4 of the wall time.

It is built for real end-to-end execution rather than one-off model demos: the same runtime powers TTS, voice cloning, voice conversion, ASR, diarization, VAD, source separation, alignment, codec-style models, and higher-level workflows through a common framework surface.

Highlights:

  • Parity. Strong parity tooling against Python reference paths.
  • Performance. Performance-focused execution, reusable sessions, and batch-style offline inference. Optimized for CUDA.
  • Portability. A portable native stack centered on ggml, with CLI and server entry points instead of Python-only deployment paths.
  • Pipelines. Experimental JSON pipeline support for higher-level multi-step workflows.
  • Audio Utilities. Built-in denoise, enhancement, resampling, and STFT/ISTFT utilities for real production-style task paths.

The goal of the framework is to provide highly optimized, reusable building blocks for audio-related models, so new model integrations can be brought up faster, shared components can be improved once and benefit many families, and real end-to-end inference paths can stay efficient, maintainable, and portable.

audio.cpp would not be moving this quickly without generous contributors bringing in real fixes, new capabilities, and careful polish. See CONTRIBUTING.md for how to contribute and for a shout-out to the people already helping shape the project.

Tip

Contribution focus: the most helpful contributions right now are improvements to the UI, API server, and pipeline/workflow subsystems. These areas make the existing model surface easier to use, serve, compose, and validate. See CONTRIBUTING.md for more details.

New model PRs: before starting a new model port, please check the supported model table because several families are already implemented or under testing. New ports should start under the community models surface, where review is lighter than core models but still needs reproducible validation. Please follow the measurement style in PR #19 and PR #63: exact build/run commands, model paths or package ids, generated outputs, parity or path-test results, and relevant performance or memory notes.

News

Important

2026-07-23 - Release 0.4: This release brings audio.cpp to 35 model families listed across the supported and community tables and adds Higgs Audio v3 TTS 4B, Fish Audio S2 Pro, and Voxtral Realtime ASR, with GGUF-first CUDA validation for the new paths. On warmed TTS requests, Higgs Audio Q8_0 runs about 8.8x-10.1x faster than real time, while Fish Audio Q8_0 runs about 3.1x-3.4x faster than real time. Voxtral adds offline and streaming ASR, with Q8_0 GGUF around 15.7x faster than real time and about 171 ms streaming TTFT.

Also new: community models OuteTTS and VieNeu-TTS, the WebUI surface thanks to @kigner and @patrickjchen, broader standalone GGUF/package-spec support, and reusable framework work for vocoders, sampling, attention, Whisper frontend, and model metadata.

2026-07-14 - Release 0.3: This release added IndexTTS2, Irodori-TTS, MOSS-TTS-Nano, MOSS-TTS-Local, Supertonic 3, Chatterbox voice conversion, and the first broad GGUF loading/conversion wave. Thanks to @justinjohn0306 for MOSS-TTS-Local and @mirek190 for driving GGUF forward.

2026-06-25 to 2026-07-08: audio.cpp grew from the first released model wave into broad TTS, ASR, music generation, source separation, VAD, diarization, codec, and voice-conversion coverage, with VibeVoice 1.5B/7B, LoRA adapter loading, initial streaming support, and major CUDA Conv1DTransp speedups.

Supported Models

Task tags: TTS text to speech, Clone voice cloning, VC voice conversion, ASR speech recognition, Align forced alignment, VAD voice activity detection, Diar speaker diarization, Codec audio codec, Sep source separation, Music music/song generation, SFX sound effects, Edit audio/music editing, Design voice design, Dialogue multi-speaker dialogue TTS, Ctrl TTS/clone voice control such as emotion, style, instruction, caption, or non-verbal tag control.

Runtime tags: safetensors is the default model loading path. GGUF 16/Q8 means both 16-bit and q8_0 GGUF paths are tested; GGUF Q8 means only q8_0 is tested; GGUF F32 means the original-F32 GGUF path is tested. See docs/gguf.md for precision/status details. Bundled means the tiny runtime asset ships under assets/framework/models and needs no separate model download. Stream means the family exposes a streaming server/session path.

Family Task Lang Variants Runtime
ace_step Music, Edit 50+ langs ACE-Step 1.5 Turbo and Base with acestep-5Hz-lm-1.7B GGUF 16/Q8
chatterbox TTS, Clone, VC ar, da, de, el, en, es, fi, fr, hi, it, ko, ms, nl, no, pl, pt, sv, sw, tr Chatterbox with 0.5B backbone GGUF 16/Q8
citrinet_asr ASR en Citrinet-256 GGUF Q8
fish_audio TTS, Clone, Ctrl auto, en, zh Fish Audio S2 Pro GGUF 16/Q8
heartmula Music zh, en, ja, ko, es HeartMuLa-oss-3B with HeartCodec-oss GGUF 16/Q8
higgs_audio_stt ASR en Higgs Audio v3 STT GGUF 16/Q8, Stream
higgs_audio_tts TTS, Clone, Ctrl auto Higgs Audio v3 TTS 4B GGUF 16/Q8
htdemucs Sep lang agnostic HTDemucs, HTDemucs_ft GGUF 16/Q8
hviske_asr ASR da Hviske v5.3 GGUF Q8
marblenet_vad VAD lang agnostic MarbleNet VAD Bundled
mel_band_roformer Sep lang agnostic Mel-Band RoFormer MLX vocal separation variants GGUF 16/Q8
miocodec Codec, VC lang agnostic MioCodec v2, 25 Hz, 44.1 kHz GGUF 16/Q8
miotts TTS, Clone en, ja MioTTS-1.7B GGUF 16/Q8
omnivoice TTS, Clone, Design, Ctrl 646+ langs OmniVoice, Qwen3-0.6B based GGUF 16/Q8, Stream
pocket_tts TTS, Clone en, de, it, pt, es PocketTTS-100M GGUF 16/Q8
nemotron_asr ASR 100+ ASR prompt codes incl. auto Nemotron 3.5 ASR Streaming 0.6B GGUF 16/Q8, Stream
qwen3_asr ASR zh, en, yue, ar, de, fr, es, pt, id, it, ko, ru, th, vi, ja, tr, hi, ms, nl, sv, da, fi, pl, cs, fil, fa, el, ro, hu, mk Qwen3-ASR-0.6B, Qwen3-ASR-1.7B-hf GGUF 16/Q8
qwen3_forced_aligner Align zh, yue, en, de, es, fr, it, pt, ru, ko, ja Qwen3-ForcedAligner-0.6B GGUF 16/Q8
qwen3_tts TTS, Clone, Design, Ctrl zh, en, fr, de, it, ja, ko, pt, ru, es Qwen3-TTS-12Hz-0.6B-Base, Qwen3-TTS-12Hz-1.7B-Base, Qwen3-TTS-12Hz-1.7B-CustomVoice, Qwen3-TTS-12Hz-1.7B-VoiceDesign GGUF 16/Q8
seed_vc VC lang agnostic SeedVC XLS-R + HiFT, SeedVC Whisper-small + BigVGAN GGUF 16/Q8
silero_vad VAD lang agnostic Silero VAD Bundled, Stream
sortformer_diar Diar en Sortformer-4spk-v1 -
stable_audio Music, SFX, Edit en Stable Audio 3 Small Music, Stable Audio 3 Small SFX, Stable Audio 3 Medium GGUF 16/Q8
vevo2 TTS, Music, VC, Edit en, zh Vevo2 with Qwen2.5-0.5B AR model GGUF 16
vibevoice TTS, Dialogue en, zh VibeVoice-1.5B, VibeVoice-7B GGUF 16/Q8
vibevoice_asr ASR auto VibeVoice ASR GGUF 16/Q8
voxtral_realtime ASR auto Voxtral-Mini-4B-Realtime-2602 GGUF 16/Q8, Stream
voxcpm2 TTS, Clone, Design, Ctrl ar, da, de, el, en, es, fi, fr, he, hi, id, it, ja, km, ko, lo, ms, my, nl, no, pl, pt, ru, sv, sw, th, tl, tr, vi, zh VoxCPM2-2B, 48 kHz GGUF 16/Q8, Stream
index_tts2 TTS, Clone, Ctrl zh, en IndexTTS-2 GGUF 16/Q8
irodori_tts TTS, Clone, Design, Ctrl ja Irodori-TTS-500M-v3, Irodori-TTS-600M-v3-VoiceDesign GGUF 16/Q8
moss_tts_nano TTS, Clone auto MOSS-TTS-Nano-100M GGUF 16/Q8
moss_tts_local TTS, Clone, Ctrl auto, optional language hint MOSS-TTS-Local-Transformer-v1.5 GGUF 16/Q8
supertonic TTS en, ko, ja, ar, bg, cs, da, de, el, es, et, fi, fr, hi, hr, hu, id, it, lt, lv, nl, pl, pt, ro, ru, sk, sl, sv, tr, uk, vi, na Supertonic 3 GGUF F32, Stream

Community Models

Community model ports live under community_models to make the ownership boundary clear while keeping them available through the normal audio.cpp CLI and server paths. Some community-contributed models graduate into the core model tree when they become part of the main release surface. Huge thanks to the contributors who bring these models in, test them, and keep pushing the framework into new territory. See docs/community_models/models.md for community-model expectations and current entries.

Family Task Lang Runtime Contributor What They Added
glm_tts TTS, Clone zh, en GGUF Mirek @mirek190 GLM-TTS zero-shot synthesis and voice cloning support
moss_tts_local TTS, Clone, Ctrl auto, optional language hint GGUF @justinjohn0306 MOSS-TTS-Local Transformer v1.5 support
outetts TTS, Clone en, ar, zh, nl, fr, de, it, ja, ko, lt, ru, es, pt, be, bn, ka, hu, lv, fa, pl, sw, ta, uk GGUF Mirek @mirek190 Llama-OuteTTS-1.0-1B TTS and voice cloning support
vietneu_tts TTS, Clone vi, en GGUF Phuoc @phuocnguyen90 VieNeu-TTS-v3-Turbo TTS and voice cloning support

PocketTTS language selection is a model-load option. When the model path points at the PocketTTS root, the loader uses english unless you pass --load-option language=<name>. Kyutai's normal non-English PocketTTS releases are smaller distilled language models intended for the fast PocketTTS path. The _24l variants are larger 24-layer, undistilled preview models that can sound better but are slower. Kyutai currently publishes French only as french_24l, not as a normal distilled french language directory, so French is not listed as a normal PocketTTS language here.

Docker

Docker CPU and CUDA images are available for both CLI and server use. See Docker.md for build commands and working Docker examples.

Model Manager and GGUF Downloads

The repository still ships a Python model manager at tools/model_manager.py for downloading supported packages into the expected models/ layout.

This path is gradually becoming legacy as the project moves toward standalone GGUF packages. If a model has a ready-to-use GGUF package, prefer that route first.

GGUF downloads:

See the Model Manager guide for model-manager usage and package notes.

WebUI

Maintained by contributors

audio.cpp includes a Gradio WebUI for trying local models from the browser, managing downloads, and running common TTS/ASR/audio workflows without writing CLI commands.

The WebUI lives in webui/. See webui/README.md for setup, launch commands, and model-download notes.

Huge thanks to @kigner for the original audio.cpp-webui, and to @patrickjchen for porting and integrating it into audio.cpp.

Build

OS Requirements
Linux GCC 13 or newer, CMake, backend toolchain for CUDA or Vulkan builds
Windows Visual Studio Build Tools 2022 or newer with C++ desktop workload, MSVC x64 compiler, Windows SDK, CMake, Ninja, MSVC OpenMP components; official NVIDIA CUDA Toolkit for CUDA builds
macOS Xcode or Xcode Command Line Tools with the Metal compiler available through xcrun

Homebrew Install

On macOS, audio.cpp can be installed from the Homebrew tap:

brew tap 0xShug0/audio-cpp
brew trust 0xShug0/audio-cpp
brew install audio-cpp

For Nix and NixOS builds, see docs/build/nixos.md.

Linux Build

Use the Linux helper script for CPU, CUDA, or Vulkan builds:

scripts/build_linux.sh --backend cuda --target audiocpp_cli --target audiocpp_server
scripts/build_linux.sh --backend vulkan --target audiocpp_cli --target audiocpp_server
scripts/build_linux.sh --backend cpu --target audiocpp_cli --target audiocpp_server

The script writes to aligned build directories such as build/linux-cuda-release, build/linux-vulkan-release, and build/linux-cpu-release.

For portable CPU kernels on machines where native ISA flags are not suitable:

scripts/build_linux.sh --backend cuda --native-cpu OFF --target audiocpp_cli --target audiocpp_server

For deployment builds with compiled package specs:

scripts/build_linux.sh --backend cuda --deployment-build --target audiocpp_cli --target audiocpp_server

For direct CMake commands, see docs/build/linux.md.

Windows Build

Use the Windows PowerShell build script:

powershell.exe -NoProfile -ExecutionPolicy Bypass -File .\scripts\build_windows.ps1

Common presets:

.\scripts\build_windows.ps1 -Preset windows-cuda-release -Target audiocpp_cli
.\scripts\build_windows.ps1 -Preset windows-cpu-release -Target audiocpp_cli
.\scripts\build_windows.ps1 -Target audiocpp_server -Jobs 16

From cmd.exe, use the wrapper:

scripts\build_windows.cmd

For deployment builds with compiled package specs:

.\scripts\build_windows.ps1 -DeploymentBuild -Target audiocpp_cli

For requirements, CPU profiles, CUDA packaging, and release zips, see docs/build/windows.md.

Metal Build

On macOS, use the Metal helper script to build against ggml's Metal backend:

scripts/build_metal.sh --target audiocpp_cli

The script configures build/macos-metal-release by default, enables ENGINE_ENABLE_METAL=ON, disables CUDA and Vulkan, embeds the Metal shader library, and builds static libraries plus the requested target.

Useful variants:

scripts/build_metal.sh --target audiocpp_server
scripts/build_metal.sh --build-type Release --archs arm64 --target audiocpp_cli
scripts/build_metal.sh --with-tests --target audio_dsp_test
scripts/build_metal.sh --openmp auto --target audiocpp_cli
scripts/build_metal.sh --native-cpu OFF --target audiocpp_cli
scripts/build_metal.sh --deployment-build --target audiocpp_cli

The built CLI is written to:

build/macos-metal-release/bin/audiocpp_cli

Build Options

Option Meaning Default
ENGINE_ENABLE_CUDA Enable the ggml CUDA backend. Required for --backend cuda. OFF
ENGINE_ENABLE_VULKAN Enable the ggml Vulkan backend. Required for --backend vulkan. OFF
ENGINE_ENABLE_METAL Enable the ggml Metal backend. Required for --backend metal. OFF on most platforms, ON on Apple
ENGINE_ENABLE_LLAMAFILE Enable llamafile SGEMM support in ggml CPU builds. ON
ENGINE_ENABLE_CUDA_GRAPHS Enable ggml CUDA graphs support when CUDA is enabled. ON
ENGINE_ENABLE_NATIVE_CPU Build ggml CPU kernels with native host ISA flags such as -march=native. Disable this for portable CPU kernels or toolchains that reject generated CPU instructions. ON
ENGINE_ENABLE_OPENMP Enable OpenMP for host-side parallel work. ON
ENGINE_BUILD_EXAMPLES Build example binaries. OFF
ENGINE_BUILD_TESTS Build framework unit tests. OFF
ENGINE_BUILD_WARMBENCH Build warmbench helper binaries. OFF
AUDIOCPP_DEPLOYMENT_BUILD Compile package specs into CLI/server binaries for standalone GGUF and package-spec fallback loading. Script builds expose this as --deployment-build on Linux/macOS and -DeploymentBuild on Windows. OFF

Usage

For full setup, CLI, server, and workflow examples, see docs/usage.md.

CLI

The main CLI binary is:

build/bin/audiocpp_cli

High-level command shape:

audiocpp_cli --task <task> --model <path> [--family <family>] [--backend <backend>] [--mode <mode>] [options]

Core selectors:

  • --task vad|asr|diar|sep|gen|tts|clon|vc|s2s|align|vdes|spk|svc
  • --model <path>
  • --family <name> optionally narrows model-loader selection when a model path could match more than one family
  • --backend cpu|cuda|vulkan|metal|best
  • --mode offline|streaming; streaming is available for models whose docs list streaming support

Common interface options:

  • --load-option key=value passes model-load options, such as PocketTTS language selection
  • --session-option key=value passes session/runtime options, such as backend-specific weight controls
  • --request-option key=value passes per-request model options
  • --config <id> selects a discovered config asset
  • --weight <id> selects a discovered weight asset
  • --device <n> selects the backend device
  • --threads <n> sets backend and OpenMP worker threads

Examples:

Text-to-speech:

build/bin/audiocpp_cli \
  --task tts \
  --family pocket_tts \
  --model /path/to/model \
  --backend cuda \
  --text "audio.cpp is running PocketTTS locally." \
  --voice-ref assets/resources/sample.wav \
  --out build/out/pocket_tts.wav

PocketTTS with another language and a built-in voice:

build/bin/audiocpp_cli \
  --task tts \
  --family pocket_tts \
  --model /path/to/models/pocket-tts \
  --backend cuda \
  --load-option language=spanish \
  --text "Hola, esta es una prueba corta de Pocket TTS." \
  --voice-id alba \
  --out build/out/pocket_tts_spanish.wav

ASR:

build/bin/audiocpp_cli \
  --task asr \
  --family qwen3_asr \
  --model /path/to/model \
  --backend cuda \
  --audio assets/resources/sample_16k.wav

Voice conversion:

build/bin/audiocpp_cli \
  --task vc \
  --family seed_vc \
  --model /path/to/model \
  --backend cuda \
  --audio assets/resources/a.wav \
  --voice-ref assets/resources/b.wav \
  --out build/out/seed_vc.wav

Useful CLI features:

  • --help with --task shows task-oriented help
  • --help with --model <path> and optional --family <family> shows model-owned request, session, and load options
  • --inspect prints discovered configs, weights, and capabilities
  • --list-loaders prints registered model families (--json for the machine-readable contract)
  • python tools/model_manager.py list --json prints installable packages; keep it synced with loaders (docs/maintainers/loader_and_catalog.md)
  • --batch-text-file <txt> runs one offline request per non-empty line
  • --batch-text-dir <dir> runs one offline request per .txt, .md, or .json file, normalizing each file as one paragraph
  • --batch-audio-dir <dir> runs one offline request per .wav
  • --audio-chunk-mode auto lets ASR/alignment models choose their safe long-audio policy; expert users can override with fixed, vad, or none where supported
  • --request-sequence <json> runs a multi-request offline session
  • --batch-merge-audio none|concat controls batch audio merge behavior
  • --batch-manifest-out <json> writes a batch output manifest
  • --pipeline <json> runs a workflow instead of a raw task
  • --list-pipelines prints registered workflows
  • --workflow-input key=value overrides pipeline inputs
  • --log streams framework logs to stdout
  • --log-file <path> streams framework logs to a file in real time
  • --segments-out, --turns-out, and --words-out write structured JSON outputs
  • --vad-chunks-out writes offline VAD-based chunk windows; tune them with --vad-chunk-max-seconds, --vad-chunk-merge-gap-seconds, and --vad-chunk-padding-seconds

Server

The server binary is:

build/bin/audiocpp_server

Build:

cmake --build build -j$(nproc) --target audiocpp_server

Create a config file with your own model paths:

cat > server.json <<'JSON'
{
  "host": "127.0.0.1",
  "port": 8080,
  "backend": "cuda",
  "device": 0,
  "threads": 1,
  "lazy_load": true,
  "models": [
    {
      "id": "pocket-tts",
      "family": "pocket_tts",
      "path": "/path/to/models/pocket-tts",
      "task": "tts",
      "mode": "offline",
      "load_options": {
        "language": "english"
      },
      "session_options": {
        "language": "english"
      }
    },
    {
      "id": "qwen3-asr",
      "family": "qwen3_asr",
      "path": "/path/to/models/Qwen3-ASR-0.6B",
      "task": "asr",
      "mode": "offline"
    }
  ]
}
JSON

Set "lazy_load": true to register configured model ids at startup while loading each model only on first use. Use per-model "lazy": true or "lazy": false to override that default.

Set top-level "backend" to "cuda", "cpu", "vulkan", or "metal". CUDA is the optimized path for audio.cpp; CPU, Vulkan, and Metal are intended for portability and testing when the binary is built with that backend, but performance and model coverage may be lower.

Warning

Lazy loading does not unload models after a request. Once a model is first used, the server keeps that model and session in memory for reuse until the server exits.

Start:

build/bin/audiocpp_server --config server.json

The server exposes:

  • GET /health
  • GET /v1/models
  • POST /v1/audio/speech
  • POST /v1/audio/transcriptions
  • POST /v1/tasks/run

More server examples are in app/server/README.md.

Pipelines

Pipelines are an experimental JSON workflow feature for chaining multiple model and audio-processing steps behind one CLI command. A pipeline can define default inputs, let users override them with --workflow-input key=value, split long media into model-sized chunks, merge text or audio outputs back together, write intermediate artifacts under --out-dir, and copy the declared final_audio to --out.

This is the higher-level layer for production-style audio jobs: redubbing, batch cleanup, long-form narration, voice conversion, source-separation workflows, transcription-plus-alignment, and future workflows that combine translation, diarization, denoise, enhancement, or review steps as those model surfaces are wired into the framework.

The included same-language speech redub pipeline transcribes long speech in chunks with Qwen3 ASR, merges the transcript, then regenerates the speech in a target reference voice with Qwen3 TTS. The default test input assets/resources/speech.wav is about 418 seconds long and was generated from an 8,091-character speech text, so it exercises long-audio split and merge behavior rather than a short one-shot request:

build/bin/audiocpp_cli \
  --pipeline assets/pipeline/speech_redub.json \
  --backend cuda \
  --out-dir build/out/speech_redub_pipeline \
  --out build/out/speech_redub_pipeline.wav

Override the source speech or target voice without editing the JSON:

build/bin/audiocpp_cli \
  --pipeline assets/pipeline/speech_redub.json \
  --backend cuda \
  --workflow-input source_audio=/path/to/speech.wav \
  --workflow-input target_voice=/path/to/voice.wav \
  --workflow-input language=English \
  --out-dir build/out/speech_redub_pipeline \
  --out build/out/speech_redub_pipeline.wav

Tests

The repository includes both framework-level parity validation and app-level end-to-end path checks. At a high level, the flow is:

Parity test flow

The main harness under tests/ is tests/warmbench.py. It is used for long-lived multi-request validation, parity checks against Python references, and performance-oriented session reuse scenarios. The tests/ tree also contains model-specific C++ and Python warmbench entrypoints that warmbench.py coordinates.

The main app-facing test tooling under tools/ is tools/audiocpp_cli/run_audiocpp_cli_path_tests.py. It drives audiocpp_cli through cataloged offline and streaming cases, verifies expected outputs such as audio or JSON artifacts, and is useful for checking real user-facing request paths rather than just lower-level model components. Streaming coverage is model-specific and applies to models documented with streaming support.

The Python-reference side of these tests usually requires more time-consuming setup than the C++ path because different models rely on different Python reference repos and dependency stacks. In practice, the framework-side tooling is fast to iterate on once models are installed, while Python parity runs often need extra environment preparation before they are ready.

Projects

  • TranscrIA is a self-hosted meeting transcription platform with diarization and local LLM correction. audio.cpp is integrated as a first-class STT engine in the product.
  • Pocket TTS Browser Engine uses audio.cpp to bring fully local PocketTTS voices into Chrome and Edge through the browser TTS API.
  • GuideAnts uses audio.cpp as the default local AI stack path for basic ASR and TTS, with planned reusable skills for audio.cpp scenarios and model configurations.

Performance Metrics

Warning

These Python-relative numbers were measured for the initial release. Several model paths have improved substantially since then, so the figures below should be read as the original release baseline rather than the latest peak performance.

All performance metrics in this section were measured on Ubuntu with the CUDA backend on an NVIDIA GeForce RTX 5090. The Python-relative one-shot and long-lived-session comparisons come from direct framework/runtime API benchmark calls, not from audiocpp_cli; CLI path tests are separate and include app-layer request parsing, output writing, and other user-facing overhead.

Absolute RTF depends on the GPU and system setup, but the Python-relative speedups are real because audio.cpp and the matching Python reference paths were measured on the same CUDA setup.

audio.cpp already shows some genuinely exciting wins against the matching Python reference paths, especially on the TTS side, even when using the original model weights without quantization. The headline win is wall time: several TTS paths run 1.8x to up to 10x faster than Python while cutting end-to-end latency by 45%-90%.

  • In one-shot runs, several TTS-family models already land far ahead of Python:
    • vevo2: 5.03x faster with 80.11% less wall time
    • pocket tts: 3.68x faster with 72.80% less wall time
    • miotts: 2.73x faster with 63.39% less wall time
    • moss_tts_local: 2.33x faster with 57.07% less wall time
    • qwen3 tts: 1.83x faster with 45.34% less wall time
    • vibevoice: 1.40x faster with 28.75% less wall time
  • In long-lived-session runs, where the same loaded session serves multiple requests in sequence, the gains stay strong:
    • pocket tts: 3.22x faster with 68.91% less wall time
    • qwen3 tts: 2.74x faster with 63.47% less wall time
    • moss_tts_local: 2.66x faster with 62.35% less wall time
    • miotts: 2.28x faster with 56.22% less wall time
    • vibevoice: 1.77x faster with 43.55% less wall time
    • vevo2: 1.75x faster with 42.72% less wall time
  • In long-form runs on the shared 6,026-character, 1,028-word passage, the strongest Python-relative wins still show up clearly:
    • pocket tts: 3.15x faster with 68.23% less wall time
    • qwen3 tts: 3.06x faster with 67.33% less wall time
    • vibevoice: 2.86x faster with 65.07% less wall time
    • vevo2: 1.77x faster with 43.51% less wall time
    • chatterbox: 1.58x faster with 36.83% less wall time
  • These long-lived-session numbers are especially important for real applications, because they reflect the common case where model load, cached state, and reusable runtime setup are amortized across many requests.
  • Bars below the 1.0x line are useful too: they spotlight exactly where more optimization work is still worth doing.

One-shot

Long-lived session

The figures report Python wall time / audio.cpp wall time. The 1.0x line means equal wall time; bars above 1.0x mean audio.cpp is faster than Python, and bars below 1.0x mean it is slower.

For TTS-family models, the measured one-shot RTF is:

model audio len (s) wall time (s) RTF x faster than real time
chatterbox 9.72 2.45 0.252 3.97x
miotts 20.40 3.30 0.162 6.18x
moss_tts_local 9.60 0.97 0.101 9.91x
omnivoice 9.00 1.32 0.146 6.84x
pocket tts 8.08 0.26 0.032 31.09x
qwen3 tts 11.44 4.46 0.390 2.56x
vevo2 8.66 2.47 0.285 3.51x
vibevoice 11.07 5.02 0.454 2.20x
voxcpm2 5.60 3.09 0.551 1.81x

For long-form TTS tests, each run uses the same 6,026-character, 1,028-word input text (vibevoice uses 106,310 chars, 18,052 words, 4 speakers). Rows are CUDA unless marked CPU. The measured RTF is:

model audio len (s) wall time (s) RTF x faster than real time
chatterbox 391.24 58.57 0.150 6.68x
index tts2 422.12 139.95 0.332 3.02x
miotts 399.16 66.59 0.167 5.99x
moss_tts_nano 391.20 43.16 0.110 9.06x
moss_tts_local 375.44 73.84 0.197 5.08x
omnivoice 357.00 17.77 0.050 20.09x
pocket tts 353.12 7.30 0.021 48.40x
qwen3 tts 327.60 72.65 0.222 4.51x
supertonic 379.32 2.02 0.005 187.62x
supertonic (CPU) 379.40 61.40 0.162 6.18x
vevo2 457.68 52.47 0.115 8.72x
voxcpm2 315.84 72.70 0.230 4.34x
vibevoice 5615.73 1376.84 0.245 4.08x

Runtime Memory Options

Some models expose memory-saver session options such as ace_step.mem_saver=true, heartmula.mem_saver=true, stable_audio.mem_saver=true, omnivoice.mem_saver=true, and voxcpm2.mem_saver=true. These options keep the default output path unchanged while reducing graph workspace VRAM or releasing staged graph/cache state after request phases; later requests may rebuild released graphs.

Precision/Quantization Support

Many model sessions expose quantization through --session-option <family>.weight_type=<mode>, and some families also expose more specific knobs such as ...conv_weight_type, ...talker_weight_type, or ...speech_decoder_weight_type. The exact supported modes are model-specific rather than global.

audio.cpp also supports standalone GGUF packages.

In practice, lower precision and quantized modes should be treated as model- and route-specific optimizations rather than universally safe defaults.

  • Safety. Quantization may not be safe on every path even when a model parser accepts the option. For example, in our ACE-Step 1.5 checks, lower-precision runs could fail at runtime with ACE-Step planner masked decode found no valid token while higher-precision settings completed normally.

  • Quality Drop. Output quality can drop a lot. In our VeVo2 checks, non-fp32 outputs showed noticeably weaker similarity to the fp32 reference under the repo's existing waveform and log-mel comparison metrics, and even output length could shift.

  • Performance Gain. The performance gain may be minor relative to that quality risk. For example, q8_0 was faster than the default setting by only around 3.8% on Qwen3-TTS and around 3.6% on VeVo2. Other models may benefit more, but the tradeoff should be validated per model and per route rather than assumed.

  • Memory Benefit. Lower precision and quantized weights can still be useful for reducing weight memory footprint and making larger models easier to fit within device limits. For example, in our Qwen3-TTS checks, switching from the default setting to q8_0 reduced peak RAM by about 3.7% and peak VRAM by about 25.0%. That benefit is real, but it should be evaluated together with runtime stability, output quality, and end-to-end speed rather than assumed from precision alone.

Notes

  • The repo supports multiple backends, but backend and model coverage are model-dependent.
  • GGUF is a container, not a universal architecture adapter. Existing llama.cpp or whisper.cpp GGUF files are not automatically compatible unless their tensor names and model metadata are mapped to the audio.cpp family implementation.
  • Build_xcframework.sh is outdated; Metal and Apple XCFramework packaging still need to be retested after the framework refactor.

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An all-in-one, pure C++ inference engine for audio models, powered by ggml. Supports TTS, STT, VAD, voice conversion, music generation, and more, with highly optimized performance. No Python dependency.

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