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Overview
From Screensteps
Using computer vision is a great way of making your robot be responsive to the elements on the field and make it much more autonomous. Often in FRC games there are bonus points for autonomously shooting balls or other game pieces into goals or navigating to locations on the field. Computer vision is a great way of solving many of these problems. And if you have autonomous code that can do the challenge, then it can be used during the teleop period as well to help the human drivers.
There are many options for choosing the components for vision processing and where the vision program should run. WPILib and associated tools support a number of options and give teams a lot of flexibility to decide what to do. This article will attempt to give you some insight into many of the choices and tradeoffs that are available.
All utilize vision to various levels of success.