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36,009 changes: 36,009 additions & 0 deletions package-lock.json

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103 changes: 90 additions & 13 deletions src/App.js
Original file line number Diff line number Diff line change
Expand Up @@ -26,43 +26,120 @@ const generateSquares = () => {
}

const App = () => {
// Track which player's turn it is
const [currentPlayer, setCurrentPlayer] = useState(PLAYER_1);

// This starts state off as a 2D array of JS objects with
// empty value and unique ids.
const switchPlayer = () => {
if (currentPlayer === PLAYER_1) {
setCurrentPlayer(PLAYER_2);
} else {
setCurrentPlayer(PLAYER_1);
}
}

// Initialize board (2D array)
const [squares, setSquares] = useState(generateSquares());

// Wave 2
// You will need to create a method to change the square
// When it is clicked on.
// Then pass it into the squares as a callback
// This gets called when a square is clicked on
const onClickCallback = (updatedSquare, wasUpdated) => {
// let newSquaresArray = new Array(3);
// for (let i = 0; i < newSquaresArray.length; i++) {
// newSquaresArray[i] = new Array(3);
// }
let newSquaresArray = [[], [], []];

for (let row in squares) {
for (let column in squares[row]) {
if (squares[row][column].id === updatedSquare.id) {
newSquaresArray[row].push(updatedSquare)
}
else {
newSquaresArray[row].push(squares[row][column])
}
}
};
if (wasUpdated) {
switchPlayer();
}
setSquares(newSquaresArray);
}

const checkForWinner = () => {
// Complete in Wave 3
// You will need to:
// 1. Go accross each row to see if
// 3 squares in the same row match
// i.e. same value
for (let row = 0; row < 3; row++) {

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Nice work implementing this algorithm with a 2D array.

// Check that it isn't a row of blank squares
if (squares[row][0].value) {
// Check that all squares are the same
if (squares[row][0].value === squares[row][1].value && squares[row][1].value === squares[row][2].value) {
return squares[row][0].value;
}
}
}
// 2. Go down each column to see if
// 3 squares in each column match
for (let col = 0; col < 3; col++) {
if (squares[0][col].value) {
if (squares[0][col].value === squares[1][col].value && squares[1][col].value === squares[2][col].value) {
return squares[0][col].value;
}
}
}
// 3. Go across each diagonal to see if
// all three squares have the same value.
if (squares[0][0].value && squares[0][0].value === squares[1][1].value && squares[1][1].value === squares[2][2].value) {
return squares[0][0].value;
}

if (squares[0][2].value && squares[0][2].value === squares[1][1].value && squares[1][1].value === squares[2][0].value) {
return squares[0][2].value;
}

// Else return false
return false;
}

// This function is called after checkForWinner()
// It assumes there are no 3 in a row
const checkForTie = () => {
let isTie = true;
squares.forEach((row) => {
row.forEach((square) => {
if (square.value === '') {
isTie = false;
}
})

})

return isTie;
}

const resetGame = () => {
// Complete in Wave 4
}

// Check for wins/ties
const winner = checkForWinner();
let resultString;
if (winner) {
resultString = `${winner} has won!`;
} else if (checkForTie() === true) {
resultString = 'The game is a tie!';
} else {
resultString = '';
}

return (
<div className="App">
<header className="App-header">
<h1>React Tic Tac Toe</h1>
<h2>The winner is ... -- Fill in for wave 3 </h2>
<h2>{resultString}</h2>
<button>Reset Game</button>
</header>
<main>
<Board squares={squares} />
<Board
squares={squares}
onClickCallback={onClickCallback}
currentPlayer={currentPlayer}/>
</main>
</div>
);
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