Nina Mutty - Scrabble - #30
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CheezItMan
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Nov 21, 2016
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Nice work Nina,
I put a few comments in here, but very well done.
| // Put all of this in prototype | ||
| Player.prototype = { | ||
| play: function(add) { | ||
| return this.plays.push(add); |
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What about if the player has already won?
Check requirements.
| totalScore: function() { | ||
| total = 0; | ||
| scrabble = new Scrabble(); | ||
| for(var i=0; i < this.plays.length; i++) { |
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Shouldn't there be some vars in these variable declarations?
| highestWordScore: function() { | ||
| scrabble = new Scrabble(); | ||
| return scrabble.score(scrabble.highestScoreFrom(this.plays)); | ||
| } |
| totalScore += 8; | ||
| } else if (this.POINT_LIST[6].includes(word[i])) { | ||
| totalScore += 10; | ||
| }; |
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Interesting, so this just skips anything that's not a letter.
| console.log(s.highestScoreFrom(["aaaaad", "aaaaaaa"])); // 'aaaaaaa' | ||
| console.log(s.score("")); | ||
| console.log("Cat: " + s.score("cat")); | ||
| console.log(s.highestScoreFrom(["", ""])); |
| for (var i=0; i < num; i++) { | ||
| randomNumber = Math.floor(Math.random() * this.tiles.length); | ||
| pulledTiles.push(this.tiles.splice(randomNumber, 1)[0]); | ||
| } |
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Good use of push and slice to take letters out of the tilebag and put them into pulledTiles.
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Baseline complete and tilebag drawTiles method complete