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Releases: AetherLegacyPro/NovaCraft

NovaCraft(1.7.10) V1.5.1

14 Mar 00:06

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  • Pherithium chunk recipe requires 8 and gold ingot
  • Fixed smelting raw iridium giving iridium nuggets with a stack of 0
  • Fix lichen dropping 2 when broken with shears
  • Lowered blazing serpent HP from 80 to 50
  • Lowered how much grimstone/nulllstone redstone and lapis ores drop
  • Lowered ore generation of nullstone and grimstone ores
  • Updated Chinese Translations

NovaCraft(1.7.10) V1.5.0

27 Feb 09:14

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NovaCraft V1.5

New Blocks

Added Infused Iridium Bricks Used to get secondary output in Iridium Furnace: watch YT video for details copartz -> possible additional redstone tsavorokite -> possible additional emerald larimar -> possible additional lapis yttrlinsite -> possible additional iron aether -> possible additional diamond echo -> possible additional vanite null -> possible additional iridium
Added Vanite Anvil x3 the uses of the vanilla anvil, Unlike the vanilla anvil the "too expensive" limit is removed, Main use is to to create enchanted books and add them onto tools/equipment with max level + 2, Example Protection IV + Protection IV -> Protection V,, Protection V + Protection V -> Protection VI but you cannot make a Protection VII You cannot use it to rename items or equipment; use vanilla one for that(Do not like when mods make vanilla mechanics obsolete), While you can, you do not want to use this anvil to create lower tier books as the xp cost is 21x the vanilla anvil without any reductions, Placing any of the various clusters from the mod within a 3x3x3 volume around it will reduce the xp cost down to x7 the vanilla anvil, You can have a maximum of 24 source blocks that reduce the cost around it, (Copartz, Tsavorokite, Larimar, or Yttrinlisinte) = 1, Vanite and Aether = 2, Echo = 3, Null = 4: 24 is the max reduction
Added Welkin Log Unfarmable, found on the Floating Island Used in the recipe for the iridium handle Can also just be used for building or fuel
Added Welkin Planks Building Block
Added Vanite Pumpkin Found within the Basement in Mansions Used to summon The Beast by completing the multiblock structure and placing the vanite pumpkin last
Added Luminant Fence Building Block
Added Cracked End Portal Frame If the new and improved strongholds are enabled then several of the end portal frames in the stronghold will be replaced by these Right click with End Sealant which has a 50% chance of repairing the portal frame
Added Cracked Iridium Bricks Found in various structures, used in alternate recipe for iridium bricks Added Iridium Bricks Main building block for the Iridium Furnace
Added Cracked Iridium Furnace Found in strongholds or on floating islands Repair it with the crafting recipe to use it
Added Iridium Furnace Used to triple ore output once the multiblock structure is complete Fuel is Buckets of Molten Blazinite Watch YT video for more information on how to build the multiblock structure
Added Iridium Trapdoor Part of the multiblock structure
Added Iridium Power Core Part of the multiblock structure
Added Rich Etherstone Main building component of the Floating Island Break with a pickaxe to randomly give you a nugget or shard of something nice or possibly just cobbled etherstone
Added Crimson Dragon Egg Right click with a Crimson Star to start the boss fight with the Crimson Dragon
Added Deepoid Brewing Stand Used to create Extended/Amplified Potions now

New Items

Added Wyrmling Scales Dropped by Wyrmlings Crafting component
Added Beastly Leather Dropped by the Beast Crafting component
Added Relik Dust Dropped by Reliks Major crafting component in order to repair the end portal and create blindness potions
Added Crimson Star Right click onto the Crimson Dragon Egg to start the boss fight with the Crimson Dragon
Added Vindicator Insignia Works like an eye of ender, used to find Mansions
Added Welkin Stick Crafting Component
Added Iridium Handle Crafting Component
Added Crimson Scales Crafting Component
Added Crimson Eye Works like an eye of ender, used to find Floating Islands
Added Crimson Dragon Bone Crafting Component
Added Raw and Cooked Octoqus Food
Added Staff of Sustenance Found in Mansions Right click to restore a small amount of hunger each right click
Added dozens of New Potions Potions have been overhauled
Added Farlander Shards Found in Mansions, strongholds, and on the floating island Important for recipes now
Added Impure Klangite Nugget Crafting Component

New Mobs

Added Wyrmling Spawn in Extreme Hill biomes during the day above y = 90 One of the more dangerous surface mobs Flying Melee Attacks the player Can also be found as spawners on the Floating Island Drops Wrymling Scales
Added Rich Slime Only spawns from spawners on the Floating Island A tougher slime that can explode when it hits the player Drops random metal/gemstone shards on death
Added Soloid Only spawns from spawners on the Floating Island Fast and melee attacks the player No drops as of V1.5
Added Ravager Only found roaming the mansions Similar HP and damage to vanilla but maybe a bit faster Vindicators and Cryologers can be found as riders Drops Leather
Added Cryologer Basically a buffed up Iceologer Only found within Mansions Can drop Ice Septor
Added Octoqus Spawns in Beach and Ocean biomes Basically a hostile octopus Spits rocks at the player Drops Raw Octoqus
Added Relik Spawns naturally or from spawners with Strongholds Wraith like entities that float above the ground They are heavily nerfed Void Entities in terms of damage and HP Found with random armor and weapons Drops Relik Dust

New Bosses

Added The Beast New boss that can be summoned at the End of the Mansion Repair the statue and place the Vanite Pumpkin last to summon the boss The boss is likely either the first or second boss you should fight in the mod The moss melee attacks the player and has little knockback Drops Beastly Leather Still a bit of a WIP, will be worked on more for V1.6
Added The Crimson Dragon Summoned by right clicking the Crimson Dragon egg on the Floating Island with a Crimson Star This boss is not as difficult as the Deep One but more difficult than the HEE Ender Dragon The boss has similar AI to the Deep One but deals less damage and the fire attack does not bypass fire resistance entirely The Dragon will also fire fireballs like the 1.9 Ender Dragon kinda does, will explode and deal a good amount of damage The Dragon summons Wyrmlings to aid it in battle Lower Armor compared to deep one Drops Crimson Scales, Crimson Dragon Bone and Anomalous Essence You will get the Egg back as well

Existing Mob Alterations

Wither Boss Changes HP is doubled from 300HP to 600HP The Wither is faster overhaul Once at half HP 3 Wither Skeletons will spawn as aid When below half HP upon damaging the Wither there is a 5% chance more Wither Skeletons can spawn Once below half HP the Wither's speed is about 80% faster Once below 63% HP, the Wither can break blocks with hardness equal or less than that of obsidian in a 4x4x4 radius around the Wither(Issues when he was powering up and being able to do this so that is why the weird %) It is the same vanilla entity so if other mods add drops to him, then it will not be a problem
Spider/Cave Spider Changes Simply move and jump faster
Creeper Changes The explosion is now tied to their HP where a max HP creeper is normal and at 1HP the creeper exploded equivalent to a charged creeper explosion This effect stacks with charged creepers
Enderman Changes Deals double damage More likely to teleport when attacked
Warden Changes Buffed Warden damage and speed Added some animations for melee and ranged attack The ranged attack animation is similar but not quite the same as in 1.19 The hitbox of the Warden is smaller now, near the heart so that is what you need to target The Warden no longer applies a blindness aura around it but still does weakness and slowness for random bursts The ranged attack will happen more often now Most damage dealt to the Warden is now negated if the player does not have blindness active(You will have to craft these before you summon the Warden) The Warden also heals massively when damaging the player if they do not have the blindness effect active When blindness is active a trail of particles will lead you to the Warden

World Gen Additions/Changes

Rewrote the generation for Sculked Mineshafts again due to causing the world generation to sometimes outright freeze due to an infinite loop
Rewrote the generation for the Meteor Craters due to same issue as for Sculked Mineshafts
Fixed Frontierslate not generating in the End
Klangite Ore can now generate at any y level up to 90 in the End
Removed Original NovaCraft Dungeon from V1.0.0
Removed Sculked Geode esc dungeon from V1.0.0
Overhauled Strongholds Completely disabled vanilla strongholds and replaced them with my own custom ones Layout is exactly the same with some additional rooms and spawners There are now 6 strongholds per world and can start generating 2k from 0,0 Strongholds generate deeper down to avoid floating portal rooms in oceans Strongholds are on average about 2-3x in size The portal room now has some of the end portal frame blocks with cracked versions Another exclusive mob is added to it called the Relik from spawners or naturally Added more chests to the structure
Added Mansion Starts generating in Forest type biomes where the magnitude of both x and z are 12k or larger It is similar in layout to the one in 1.11 but with more chests and mobs Vindicators, Ravagers, and Cryologers are found throughout the structure There is a secret floor you can find without breaking blocks which will take you to a basement is which is built with NovaCraft blocks and features that is a bit more difficult than the other floors You use the vindicator insignia to find them
Added The Floating Island Starts generating in Ocean type biomes where the magnitude of both x and z are 12k or larger Large islands floating above the ocean made up of rich etherstone and etherstone blocks Several smaller structures are found on it with spawners and chests The island is also covered in various types of metal and crystal piles which can be collected The ma...
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NovaCraft(1.7.10) V1.5-snapshot3

11 Jan 07:00

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This is a larger snapshot but I will not tell you everything that was changed/fixed, only the notable additions/changes.

WARNING - The config has been broken up into different files and several new options have been added. Delete your old config and reload the game to the tile screen then make your changes. Make a backup of your existing saves to ensure your world is all good updating

Stronghold Additions/Changes

  • I disabled the vanilla strongholds and replaced them with my own. My additions/changes to the stronghold are not anywhere like that one mod in modern versions; the original style and layout is the same but I will add a few more chests, spawners, and rooms. They instead can generate about x3-4 times further from spawn(similar to in 1.9) and there are only 3 per world but can be found at similar distances as in 1.7 depending on the seed. The original chest loot tables are still included for mods that add things to them. I did remove all the torches from the stronghold though... There also a few new rooms in the stronghold.
  • Several end portal frames are now cracked in the portal room which must be repaired using end portal sealant on the end portal frames. (I do not think the recipe is difficult to craft, the farlander shards are found in chests within the stronghold but will be able to found in Mansions and other distant structures in the mod.)
  • Fixed large meteor craters sometimes not carving out entirely in the -X direction.

NovaCraft(1.7.10) V1.5-snapshot2

03 Jan 23:33

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  • Fixed crash due to Sculked Stone spreading to deepslate
  • Luminant log and saplings can now be used in smelting
  • Moved Strongholds to generate out on average x4 further away and x2 in size.

NovaCraft(1.7.10) V1.5-snapshot

31 Dec 01:43

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Do not feel like listing it all out but will only note the important content as it is a snapshot. I will let you discover it for yourself.

  • Mansions are almost done but playable in survival, they are just missing the unique loot in them and the Boss fight at the end is not complete yet.

  • Fixed the issues with chunk freezing/slow down due to sculked mineshafts and meteor craters; only reason I am actually uploading this.

  • This is playable in survival but several features are not complete and/or not accessible in survival.

Happy New Years, have fun!