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This repository was archived by the owner on Oct 23, 2026. It is now read-only.
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This repository was archived by the owner on Oct 23, 2026. It is now read-only.
Blocker: Yamagi Quake II's stop on main is #1413, not #4399; PPSA99007 reaches Menus #68
On plain main f87799aa3, Windows 11 + RTX 4080, no relinker options, with only the cache-directory and frame-dump variables set, two 60 s runs: the first with empty emulator and NVIDIA shader caches, the second reusing them. Each shows its first frame after 1.7 s and 1.6 s, then draws the main menu (Game, Multiplayer, Options, Video, Quit) at 119.9 FPS, 6,720 and 6,480 frames, with no stop. The earlier exit on this machine (main 3d8ffeb2, Oct 12) came from the refused 120 Hz output mode ([ps5-output-mode] ... result=ffffffff, then PS5 presentation failed). fix(videoout): support permitted high-frame-rate output for Quake II boykopovar/AnyPS5#3886 fixed that; it merged Oct 12 20:23Z.
Stage on main f87799aa3: Menus (main menu drawn; no input given). The page shows Converts, from PR #3347 on Oct 11.
Update Oct 14 11:50Z: its first stop on main is #1413, not #4399. On plain main 31bfc4e86 (same machine, original eboot.bin in app0, --trap-sdk-syscall-stubs), controller pulses through APS5_PAD_INPUT_FILE open Game (the Game submenu draws, so Menus holds with input). Picking its first entry ends the run 48 s in with last provoking vertex with explicit per-vertex flat interpolation is unsupported, the P20 case @PrintOrb captured on #1413. Source: v_interp_mov P10/P20 of a FLAT_SHADE input without pass-through: deltas or raw vertices? boykopovar/AnyPS5#1413 (comment). So PPSA99007 belongs on #1413 as its first stop on main.
This correction leaves Homebrew UI Lab (PPSA99050) as it is.
changed the title [-]Blocker: #4399 is not Yamagi Quake II's stop; PPSA99007 reaches Menus on main[/-][+]Blocker: Yamagi Quake II's stop on main is #1413, not #4399; PPSA99007 reaches Menus[/+]on Oct 14, 2026
Thanks @orishamir. Applied in #80. Yamagi Quake II (PPSA99007) is now Menus, checked by hand, from your #1413 comment (pad input opens Game on main 31bfc4e86), plus the main-menu run on d8888df9b from discussion 5745. #4399 is excluded for this title, so it no longer shows up among its fixed stops. #1413 stays its open stop.
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[-]Blocker: #4399 is not Yamagi Quake II's stop; PPSA99007 reaches Menus on main[/-][+]Blocker: Yamagi Quake II's stop on main is #1413, not #4399; PPSA99007 reaches Menus[/+]AlxcBTW commentedon Oct 16, 2026
Thanks @orishamir. Applied in #80. Yamagi Quake II (PPSA99007) is now Menus, checked by hand, from your #1413 comment (pad input opens Game on
main31bfc4e86), plus the main-menu run on d8888df9b from discussion 5745. #4399 is excluded for this title, so it no longer shows up among its fixed stops. #1413 stays its open stop.data: Yamagi Quake II reaches Menus on main; #4399 never stopped it (A…