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data: Minecraft Dungeons II reaches Menus on plain main and stops at #6301 - #90

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AlxcBTW merged 1 commit into
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Oct 16, 2026
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AlxcBTW merged 1 commit into
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data/md2-menus-on-main

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@AlxcBTW AlxcBTW commented Oct 16, 2026

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Minecraft Dungeons II (PPSA16064) on the map, from Presents with an Ingame claim and MXGP's #6117 as its stop, to what plain main does:

  • Menus on plain main. We ran plain main 0e4ea13a0 on an RTX 5070 Laptop and held the title screen for 300 s. parl0v ran main fdea36b83, with prints that only measure, on an RTX 3060 and an RTX 4060: the title screen ("Press any button") renders, no stop in 240 s. Both are in the working group, Minecraft Dungeons II (PPSA16064) working group AnyPS5#56.
  • First stop #6301. The first world load stops on plain main with #6301's storage-image write-back throw. That's 2 of 2 runs on a main with #5671, and the r1 row on 636b1b93c in data: Menus on main for five homebrew titles, verified with pad input on AMD #56. parl0v's base, 5d9dcc42d, needs #6308 for the world load too. #6308 fixes #6301 and is still open, so #6301 gets a minimal curated entry and is the title's chain.
  • Four Ingame claims suppressed. The gameplay behind each ran on a build with open PRs or local patches:
    • #5788: "main plus open PRs MCD2 needs";
    • the #4517 comment: "plus the patches MCD2 needs to reach gameplay";
    • the #4943 comment: "our MCD2 build";
    • the #1201 comment names no build; the same author's runs that morning were patched.

Gameplay with #6308 stays where the rules put it, off main. The map now shows it as "Ingame" on branches, which needs open PRs (from the #6546 comment, 2 reports off main). It becomes the stage once those PRs land and someone reports a run on main.

#6117 drops off this title with #88.

Source

Checklist

  • Every new stage, blocker or link has a public source; no invented title IDs, names or stages
  • Stages count only for main, or main plus PRs that are merged now (the gameplay with #6308 stays off main)
  • A new or changed mining rule comes with a fixture test in tests/ (no rule change)
  • Tests and --validate pass locally. An offline build on a 14:29Z snapshot gives Menus (checked by hand), no unverified claim, Ingame on branches, and #6301 as the only open stop.
  • For changes in web/: no web/ change
  • I read the "Blocker map preview" in the CI job summary (I'll check it before merging)
  • AI-assisted: yes

…#6301

The title screen runs on plain main (0e4ea13a0, and fdea36b83 with
measurement-only prints) on three NVIDIA cards (AlxcBTW/AnyPS5#56).
Its first world load then stops with the storage-image write-back throw
of #6301, which open #6308 fixes (boykopovar/AnyPS5#6308 comment
6202950743), so #6301 is its first stop and gets a curated entry.

Four mined Ingame claims are suppressed: the gameplay behind #5788,
#4517, #4943 and #1201 ran on builds with open PRs or local patches.
@github-actions github-actions Bot added the data-correction A stage, blocker or link in data/blockers.json label Oct 16, 2026
@AlxcBTW
AlxcBTW merged commit ac8ed44 into main Oct 16, 2026
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@AlxcBTW
AlxcBTW deleted the data/md2-menus-on-main branch October 16, 2026 14:54
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data-correction A stage, blocker or link in data/blockers.json

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