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data: Minecraft Dungeons II reaches Menus on plain main and stops at #6301 - #90
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…#6301 The title screen runs on plain main (0e4ea13a0, and fdea36b83 with measurement-only prints) on three NVIDIA cards (AlxcBTW/AnyPS5#56). Its first world load then stops with the storage-image write-back throw of #6301, which open #6308 fixes (boykopovar/AnyPS5#6308 comment 6202950743), so #6301 is its first stop and gets a curated entry. Four mined Ingame claims are suppressed: the gameplay behind #5788, #4517, #4943 and #1201 ran on builds with open PRs or local patches.
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What
Minecraft Dungeons II (PPSA16064) on the map, from Presents with an Ingame claim and MXGP's #6117 as its stop, to what plain
maindoes:main. We ran plainmain0e4ea13a0 on an RTX 5070 Laptop and held the title screen for 300 s. parl0v ranmainfdea36b83, with prints that only measure, on an RTX 3060 and an RTX 4060: the title screen ("Press any button") renders, no stop in 240 s. Both are in the working group, Minecraft Dungeons II (PPSA16064) working group AnyPS5#56.mainwith #6301's storage-image write-back throw. That's 2 of 2 runs on amainwith #5671, and the r1 row on 636b1b93c in data: Menus on main for five homebrew titles, verified with pad input on AMD #56. parl0v's base, 5d9dcc42d, needs #6308 for the world load too. #6308 fixes #6301 and is still open, so #6301 gets a minimal curated entry and is the title's chain.mainplus open PRs MCD2 needs";Gameplay with #6308 stays where the rules put it, off
main. The map now shows it as "Ingame" on branches, which needs open PRs (from the #6546 comment, 2 reports off main). It becomes the stage once those PRs land and someone reports a run onmain.#6117 drops off this title with #88.
Source
main)main; #6308 moves it on)Checklist
main, ormainplus PRs that are merged now (the gameplay with #6308 stays offmain)tests/(no rule change)--validatepass locally. An offline build on a 14:29Z snapshot gives Menus (checked by hand), no unverified claim, Ingame on branches, and #6301 as the only open stop.web/: noweb/change