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RealEngine-Editor

RealEngine-Editor is the official game editor for RealEngine-V2. It provides a visual interface for creating, managing, and testing game projects built with RealEngine-V2.

While RealEngine-V2 is the underlying engine library, RealEngine-Editor offers the tools you need to interact with your projects without writing engine-level code.


Features

  • Visual scene editor: Drag-and-drop entities and components to build your game world.
  • Integration with RealEngine-V2: Fully compatible with the core engine library.
  • Real-time preview: Test scenes and gameplay inside the editor.
  • Cross-platform support: Works on any platform supported by RealEngine-V2.

Debugging

If you want to debug C++ and C# at the same time you have to do the following steps:

  1. Open the RealEngine-Editor folder in Visual Studio.
  2. Launch RealEngine-Editor without a debugger (Ctrl+F5).
  3. Attach the debugger to the running process (Debug > Attach to Process...).
  4. Change the code type to both Managed(.Net Core, .Net 5+) and Native Code.
  5. Select the Editor.exe process and click Attach.

About

RealEngine-Editor is designed to separate the engine from the development tools. This allows developers to:

  • Use RealEngine-V2 directly as a library if they prefer code-based workflows.
  • Use RealEngine-Editor for a more visual, user-friendly experience when building games.

For the underlying engine, see RealEngine-V2.

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