RealEngine-Editor is the official game editor for RealEngine-V2. It provides a visual interface for creating, managing, and testing game projects built with RealEngine-V2.
While RealEngine-V2 is the underlying engine library, RealEngine-Editor offers the tools you need to interact with your projects without writing engine-level code.
- Visual scene editor: Drag-and-drop entities and components to build your game world.
- Integration with RealEngine-V2: Fully compatible with the core engine library.
- Real-time preview: Test scenes and gameplay inside the editor.
- Cross-platform support: Works on any platform supported by RealEngine-V2.
If you want to debug C++ and C# at the same time you have to do the following steps:
- Open the RealEngine-Editor folder in Visual Studio.
- Launch RealEngine-Editor without a debugger (Ctrl+F5).
- Attach the debugger to the running process (Debug > Attach to Process...).
- Change the code type to both Managed(.Net Core, .Net 5+) and Native Code.
- Select the Editor.exe process and click Attach.
RealEngine-Editor is designed to separate the engine from the development tools. This allows developers to:
- Use RealEngine-V2 directly as a library if they prefer code-based workflows.
- Use RealEngine-Editor for a more visual, user-friendly experience when building games.
For the underlying engine, see RealEngine-V2.