Add triangle rendering example with GLFW and surface support#3
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Andthehand merged 4 commits intomainfrom Feb 10, 2026
Merged
Add triangle rendering example with GLFW and surface support#3Andthehand merged 4 commits intomainfrom
Andthehand merged 4 commits intomainfrom
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Co-authored-by: Andthehand <56981831+Andthehand@users.noreply.github.com>
Co-authored-by: Andthehand <56981831+Andthehand@users.noreply.github.com>
Co-authored-by: Andthehand <56981831+Andthehand@users.noreply.github.com>
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[WIP] Add example to render triangle using GLFW and RealRHI
Add triangle rendering example with GLFW and surface support
Feb 10, 2026
Andthehand
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Feb 10, 2026
| RealEngine::DeviceCreateInfo createInfo { | ||
| .AppName = "RealRHI Basic Example", | ||
| .EnableValidationLayers = true, | ||
| .EnableValidationLayers = false, |
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I want this to always have ValidationLayers enabled
Suggested change
| .EnableValidationLayers = false, | |
| .EnableValidationLayers = true, |
Copilot stopped work on behalf of
Andthehand due to an error
February 10, 2026 18:09
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Adds a complete triangle rendering example using GLFW. The Device class now supports window surface creation through instance extension forwarding.
API Changes
Extended
DeviceCreateInfoto accept instance extensions (e.g., GLFW surface extensions). When provided, automatically enablesVK_KHR_swapchaindevice extension:TriangleExample Implementation
Build Configuration
The example renders a triangle with per-vertex RGB colors and demonstrates the complete RealRHI rendering pipeline from window creation through presentation.
Original prompt
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