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1 change: 1 addition & 0 deletions code/modules/clothing/rogueclothes/mask.dm
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Expand Up @@ -109,6 +109,7 @@
name = "cursed mask"
desc = "We are often criminals in the eyes of the earth, not only for having committed crimes, but because we know that crimes have been committed."
ADD_TRAIT(src, TRAIT_NODROP, CURSED_ITEM_TRAIT)
clothing_flags = null

/obj/item/clothing/mask/rogue/facemask/prisoner/dropped(mob/living/carbon/human/user)
. = ..()
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Expand Up @@ -34,6 +34,9 @@
/datum/advclass/pilgrim
whitelist_req = FALSE

/datum/advclass/pilgrim/rare
whitelist_req = TRUE

/datum/advclass/proc/equipme(mob/living/carbon/human/H)
// input sleeps....
set waitfor = FALSE
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Expand Up @@ -13,7 +13,7 @@
outfit = /datum/outfit/job/roguetown/adventurer/assassin
category_tags = list(CTAG_PILGRIM)
maximum_possible_slots = 2
min_pq = 0
min_pq = 5
pickprob = 100

/datum/outfit/job/roguetown/adventurer/assassin/pre_equip(mob/living/carbon/human/H)
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Expand Up @@ -12,7 +12,7 @@
"Aasimar"
)
outfit = /datum/outfit/job/roguetown/adventurer/rogue
min_pq = 0
min_pq = 3
category_tags = list(CTAG_ADVENTURER)

/datum/outfit/job/roguetown/adventurer/rogue/pre_equip(mob/living/carbon/human/H)
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Expand Up @@ -13,6 +13,7 @@
// allowed_patrons = list(/datum/patron/divine/dendor) this doesn't work so long its a subclass type. Besides its preferable to forceswitch as it does to make selection less clunky.
cmode_music = 'sound/music/combat_dendor.ogg'
maximum_possible_slots = 4 // to be lowered to 2? once testing is done
whitelist_req = TRUE

/datum/outfit/job/roguetown/adventurer/briar/pre_equip(mob/living/carbon/human/H)
..()
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Expand Up @@ -15,6 +15,7 @@
outfit = /datum/outfit/job/roguetown/adventurer/noble
category_tags = list(CTAG_PILGRIM, CTAG_TOWNER)
maximum_possible_slots = 2
whitelist_req = TRUE


/datum/outfit/job/roguetown/adventurer/noble/pre_equip(mob/living/carbon/human/H)
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