This is an awesome program developed by:
- Arlo Filley
- Java
This program uses a number of text files to determine the choices that the player can make, their stats, and possible enemies for them to fight.
Some features of this program include
- custom flags for making writing easy
- interpreter for turning text files into gameplay
- endgames, and restarting
- fights, with different enemy types
- level ups, with stats being updated and stored
- NEWCHOICE
(Marking)
This tells the interpreter when a new choice is available
- FIGHT
(Enemy)
This starts a fight with an enemy type (so long as it is valid and defined in Enemies.txt
- GAMEOVER
Brings the game to an end with the player having the option to restart
- I
Used to indicate the Intro to the story, which should be read before anything else - GOTO (Marking)
The interpreter will send the user to whichever marking you tell it, so long as it is valid - A:
Used to mark out the choices that the user can make - FILEOVER
Used to mark out the end of the file to the interpreter, anything beyond this line will not be read
- Health
- Attack
- Defence
- Experience (max of 99 before level up)
- Name
- Health
- Attack
- Defence
- Experience (max of 99 before level up)