Releases: Arona74/DungeonZ
1.3.13 - 1.21.1
Added:
- Display Run & Cooldown timers on portal screen
- Display dead player names in red with "(dead)" suffix on portal screen if allowRespawn is false
Fixed:
- Cooldown properly set when leaving unfinished dungeon through portal block
- Dead list properly cleared when exiting the dungeon
- Portal screens properly refreshed when dungeon state changed
Changed:
- Dungeon portal and Dungeon super portal blocks are now using a full block shape when solo and portal shape when multiblock.
- Dungeon portal and Dungeon super portal now use their own textures instead of the end portal look (can be toggle in config to use the end portal rendering instead)
1.3.4 - 1.21.1
FROM 1.3.0
Added:
- Add lootr compatibility (config file entry, default to true)
- Add dungeon completion messages (congrats and leave link, translatable entries)
- Add Full dungeon regeneration (IT CLEARS EVERYTHING, config file entry, default to false)
- Add an area clear before first dungeon generation and wider dungeon clear when regenerating
- Add a check nearby dungeonPortal on OP screen to avoid closeby dungeon structure to be cleared/overwritten
- Add wind_charge Option (allow wind charge usage, default to false)
- Add mobs_loot Option (allow mobs to loot when dying, default to true)
- Add boss_loot Option (allow boss to loot when dying, default to true)
Fixed:
- Hybrid NBT + File Data Management for Portal block entity
- Fixed player showed in the dungeon while being outside of it
- Avoid crash when dungeonPortalEntity is null due to potential incorrect dungeon file
- Add other crash protections and a method for faulty portal to be repeared when opening the portal screen if correct dungeon file is accessible
- Temple nbt files: leaves now have persistent state to avoid them decaying
- FireBlockMixin: prevent fire to be placed, to avoid it burning blocks like vines
- Dungeon Spawner: use Identifier instead of ID to avoid corruption causing spawners showing wrong entities and being useless most of the time
- Dungeon Spawner: fix spawn counting so they properly breaks when reaching maxSpawnCount
- Dungeon Gate: multiple fixes (nbt, detection, refresh, sync)
Changed:
- If a player disconnect or quit it will have similar behavior as "/dungeon leave" command
- Dark dungeon connector room use gates now as example
- Updated en-us and fr_fr lang files
- Updated readme about gate and spawner blocks
1.3.4 - 1.20.1
-
Feature: Control Mobs loot when killed (set in dungeon file)
-
Feature: Control Boss loot when killed (set in dungeon file)
-
Change: Fixed player showed in the dungeon while being outside of it
-
Change: Avoid crash when dungeonPortalEntity is null due to potential incorrect dungeon file
-
Change: Add other crash protections and a method for faulty portal to be repeared when opening the portal screen if correct dungeon file is accessible
-
Change: If a player disconnect or quit, it will have similar behavior as "/dungeon leave" command
1.3.3 - 1.20.1
### Added:
- Add lootr compatibility (config file entry, default to true)
- Add Full dungeon regeneration (IT CLEARS EVERYTHING, config file entry, default to false)
- Add an area clear before first dungeon generation and wider dungeon clear when regenerating
- Add a check nearby dungeonPortal on OP screen to avoid closeby dungeon structure to be cleared/overwritten
- Add a Fame reward for my Factions mod
### Fixed:
- NBT oversized when dungeon contains too much blocks that were registered in nbt portal block entity
- Dungeon Spawner: use Identifier instead of ID to avoid corruption causing spawners showing wrong entities and being useless most of the time
- Dungeon Spawner: fix spawn counting so they properly breaks when reaching maxSpawnCount
- Dungeon Gate: multiple fixes (nbt, detection, refresh, sync)
### Changed:
- Use a hybrid (nbt + file) system to store dungeon portal block entity data instead of nbt, automatic detection and migration of old data to new format
- Dark dungeon connector room now use gates as example
- Updated en-us and fr_fr lang files
- Updated readme about gate and spawner blocks
1.0.9.0
1.0.8.0
Full Changelog: 1.0.7.3...1.0.8.0
1.0.7.3
Full Changelog: 1.0.7.2...1.0.7.3
1.0.7.2
1.0.7.1
Feature: Splitted Mob/Boss modifiers for Health, Damage and Protection, allowing better balancing.
Content: Temple dungeon made by xeven (originally in DungeonZ 1.21.1), datapack edited but still need balancing
Content: Desert dungeon made by D1scoball, datapack edited but still need balancing
Workaround/FIX: Portal_block could be broken using fluid & going through the portal was triggering entry costs multiple times.
- Portal block use BEDROCK settings instead of END PORTAL (considered as a solid now)
- Add a completion message with clickable leave command
- Can leave the dungeon by right clicking the block (only if the player is in a dungeon)
- Add particule effect on portal block