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Releases: Arona74/DungeonZ

1.3.13 - 1.21.1

21 Apr 17:38

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Added:

  • Display Run & Cooldown timers on portal screen
  • Display dead player names in red with "(dead)" suffix on portal screen if allowRespawn is false

Fixed:

  • Cooldown properly set when leaving unfinished dungeon through portal block
  • Dead list properly cleared when exiting the dungeon
  • Portal screens properly refreshed when dungeon state changed

Changed:

  • Dungeon portal and Dungeon super portal blocks are now using a full block shape when solo and portal shape when multiblock.
  • Dungeon portal and Dungeon super portal now use their own textures instead of the end portal look (can be toggle in config to use the end portal rendering instead)

1.3.4 - 1.21.1

28 Jan 00:50

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FROM 1.3.0

Added:

  • Add lootr compatibility (config file entry, default to true)
  • Add dungeon completion messages (congrats and leave link, translatable entries)
  • Add Full dungeon regeneration (IT CLEARS EVERYTHING, config file entry, default to false)
  • Add an area clear before first dungeon generation and wider dungeon clear when regenerating
  • Add a check nearby dungeonPortal on OP screen to avoid closeby dungeon structure to be cleared/overwritten
  • Add wind_charge Option (allow wind charge usage, default to false)
  • Add mobs_loot Option (allow mobs to loot when dying, default to true)
  • Add boss_loot Option (allow boss to loot when dying, default to true)

Fixed:

  • Hybrid NBT + File Data Management for Portal block entity
  • Fixed player showed in the dungeon while being outside of it
  • Avoid crash when dungeonPortalEntity is null due to potential incorrect dungeon file
  • Add other crash protections and a method for faulty portal to be repeared when opening the portal screen if correct dungeon file is accessible
  • Temple nbt files: leaves now have persistent state to avoid them decaying
  • FireBlockMixin: prevent fire to be placed, to avoid it burning blocks like vines
  • Dungeon Spawner: use Identifier instead of ID to avoid corruption causing spawners showing wrong entities and being useless most of the time
  • Dungeon Spawner: fix spawn counting so they properly breaks when reaching maxSpawnCount
  • Dungeon Gate: multiple fixes (nbt, detection, refresh, sync)

Changed:

  • If a player disconnect or quit it will have similar behavior as "/dungeon leave" command
  • Dark dungeon connector room use gates now as example
  • Updated en-us and fr_fr lang files
  • Updated readme about gate and spawner blocks

1.3.4 - 1.20.1

28 Jan 00:35

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  • Feature: Control Mobs loot when killed (set in dungeon file)

  • Feature: Control Boss loot when killed (set in dungeon file)

  • Change: Fixed player showed in the dungeon while being outside of it

  • Change: Avoid crash when dungeonPortalEntity is null due to potential incorrect dungeon file

  • Change: Add other crash protections and a method for faulty portal to be repeared when opening the portal screen if correct dungeon file is accessible

  • Change: If a player disconnect or quit, it will have similar behavior as "/dungeon leave" command

1.3.3 - 1.20.1

23 Jan 17:51

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### Added:

  • Add lootr compatibility (config file entry, default to true)
  • Add Full dungeon regeneration (IT CLEARS EVERYTHING, config file entry, default to false)
  • Add an area clear before first dungeon generation and wider dungeon clear when regenerating
  • Add a check nearby dungeonPortal on OP screen to avoid closeby dungeon structure to be cleared/overwritten
  • Add a Fame reward for my Factions mod

### Fixed:

  • NBT oversized when dungeon contains too much blocks that were registered in nbt portal block entity
  • Dungeon Spawner: use Identifier instead of ID to avoid corruption causing spawners showing wrong entities and being useless most of the time
  • Dungeon Spawner: fix spawn counting so they properly breaks when reaching maxSpawnCount
  • Dungeon Gate: multiple fixes (nbt, detection, refresh, sync)

### Changed:

  • Use a hybrid (nbt + file) system to store dungeon portal block entity data instead of nbt, automatic detection and migration of old data to new format
  • Dark dungeon connector room now use gates as example
  • Updated en-us and fr_fr lang files
  • Updated readme about gate and spawner blocks

1.0.9.0

09 Jan 13:50

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1.0.9.0
Backports:

  • ender pearl option, info button and positive effect change
  • fixed hole by LeDok

Features:

  • Speed modifiers for mobs and boss

Fixes:

  • Prevent spectators to interact with dungeon blocks
  • Compass out of bound exception by listnt

1.0.8.0

23 Sep 15:45

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Full Changelog: 1.0.7.3...1.0.8.0

1.0.7.3

09 Jul 00:12

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Full Changelog: 1.0.7.2...1.0.7.3

1.0.7.2

02 Jul 19:23

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Workaround/FIX:

  • When joining a dungeon you could get kicked from server ("flying not allowed" message)
  • Effects button have been renamed and set to correct value

1.0.7.1

15 Jun 18:42

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Feature: Splitted Mob/Boss modifiers for Health, Damage and Protection, allowing better balancing.
Content: Temple dungeon made by xeven (originally in DungeonZ 1.21.1), datapack edited but still need balancing
Content: Desert dungeon made by D1scoball, datapack edited but still need balancing

Workaround/FIX: Portal_block could be broken using fluid & going through the portal was triggering entry costs multiple times.

  • Portal block use BEDROCK settings instead of END PORTAL (considered as a solid now)
  • Add a completion message with clickable leave command
  • Can leave the dungeon by right clicking the block (only if the player is in a dungeon)
  • Add particule effect on portal block