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AybarsBarut/README.md

About

My work sits at the intersection of software systems, real-time technology, and applied AI. I enjoy turning ambitious ideas into working, testable software—from Unity tooling and VR deployment workflows to local-first applications, AI agent infrastructure, and performance-oriented research prototypes.

I value clear architecture, measurable results, privacy-conscious design, and honest engineering trade-offs.

Selected Work

Project What it explores Core technologies
Nexus-APCP A portable project-context protocol for AI coding assistants and multi-agent development workflows. Python, context engineering, agent workflows
Axiom A resource-conscious blockchain core and distributed state machine with a signed DAG, BFT finality, and authenticated UTXO state. Java 21, distributed systems, cryptography
TensorForge A research MVP for shape-polymorphic native fusion of small PyTorch pointwise graphs, with benchmark-backed go/no-go findings. Python, C++, PyTorch, SIMD
Archura Windrop A local-first Windows bridge that receives content from Apple devices through an AirPrint-compatible workflow. .NET 8, WPF, IPP, mDNS
VR QuickTest A Unity Editor package that builds, deploys, launches, and logs the active scene on standalone Android VR headsets. Unity, C#, ADB, OpenXR
PillTrack / İlacım Cepte An offline-first Android medication reminder, dose history, and stock-tracking application. Kotlin, Jetpack Compose, Room, WorkManager

Research & Experiments

  • PANDA — lossless data-reconstruction and network-transfer simulation.
  • Ionization-Based Logic System Simulation — scientific-computing experiments that digitize simplified plasma responses into logic behavior.
  • Forensic Video Watermarking — a privacy-conscious, HMAC-verifiable forensic watermarking reference implementation.
  • AnayasalRAGai — a local-first Turkish Constitution RAG assistant with hybrid retrieval and source-grounded responses.
  • Archura Game Engine SDL — a modular C++ game-engine experiment built with SDL2 and OpenGL.

Technical Focus

Area Technologies
Languages C++, C#, Python, Java, Kotlin, TypeScript, PowerShell
Real-time & XR Unity, Unreal Engine, OpenXR, Android VR, simulation tooling
AI & data PyTorch, RAG, FastAPI, Ollama, ChromaDB, agent workflows
Systems .NET, SDL2, OpenGL, networking protocols, distributed systems
Engineering Architecture, testing, profiling, automation, performance analysis

Portfolio

Building useful software, exploring difficult systems, and documenting what the measurements actually show.

Pinned Loading

  1. Archura-Game-Engine-SDL Archura-Game-Engine-SDL Public

    Custom C++ game engine built with SDL2 and OpenGL, focused on modular architecture, ECS, rendering, and performance-oriented systems.

    C++ 3

  2. winutil_TR_localization winutil_TR_localization Public

    Forked from ChrisTitusTech/winutil

    Turkish localization workflow for Chris Titus Tech WinUtil, making Windows optimization tools accessible in Turkish.

    PowerShell 4

  3. Unity-Vr-Performance-Profiler-System Unity-Vr-Performance-Profiler-System Public

    Real-time Unity VR/XR performance profiler for monitoring FPS and debugging performance drops inside headset workflows.

    C# 2

  4. AnayasalRAGai AnayasalRAGai Public

    Turkish Constitution RAG assistant using Python, FastAPI, local AI, semantic retrieval, and structured legal data for legaltech experiments.

    Python 9

  5. Unity-Performance-Profiler Unity-Performance-Profiler Public

    Lightweight Unity runtime profiler overlay for FPS, memory, GC, draw calls, and development build performance debugging.

    C# 10