My work sits at the intersection of software systems, real-time technology, and applied AI. I enjoy turning ambitious ideas into working, testable software—from Unity tooling and VR deployment workflows to local-first applications, AI agent infrastructure, and performance-oriented research prototypes.
I value clear architecture, measurable results, privacy-conscious design, and honest engineering trade-offs.
| Project | What it explores | Core technologies |
|---|---|---|
| Nexus-APCP | A portable project-context protocol for AI coding assistants and multi-agent development workflows. | Python, context engineering, agent workflows |
| Axiom | A resource-conscious blockchain core and distributed state machine with a signed DAG, BFT finality, and authenticated UTXO state. | Java 21, distributed systems, cryptography |
| TensorForge | A research MVP for shape-polymorphic native fusion of small PyTorch pointwise graphs, with benchmark-backed go/no-go findings. | Python, C++, PyTorch, SIMD |
| Archura Windrop | A local-first Windows bridge that receives content from Apple devices through an AirPrint-compatible workflow. | .NET 8, WPF, IPP, mDNS |
| VR QuickTest | A Unity Editor package that builds, deploys, launches, and logs the active scene on standalone Android VR headsets. | Unity, C#, ADB, OpenXR |
| PillTrack / İlacım Cepte | An offline-first Android medication reminder, dose history, and stock-tracking application. | Kotlin, Jetpack Compose, Room, WorkManager |
- PANDA — lossless data-reconstruction and network-transfer simulation.
- Ionization-Based Logic System Simulation — scientific-computing experiments that digitize simplified plasma responses into logic behavior.
- Forensic Video Watermarking — a privacy-conscious, HMAC-verifiable forensic watermarking reference implementation.
- AnayasalRAGai — a local-first Turkish Constitution RAG assistant with hybrid retrieval and source-grounded responses.
- Archura Game Engine SDL — a modular C++ game-engine experiment built with SDL2 and OpenGL.
| Area | Technologies |
|---|---|
| Languages | C++, C#, Python, Java, Kotlin, TypeScript, PowerShell |
| Real-time & XR | Unity, Unreal Engine, OpenXR, Android VR, simulation tooling |
| AI & data | PyTorch, RAG, FastAPI, Ollama, ChromaDB, agent workflows |
| Systems | .NET, SDL2, OpenGL, networking protocols, distributed systems |
| Engineering | Architecture, testing, profiling, automation, performance analysis |
- Main portfolio: aybarsbarut.com
- Interactive C64-inspired 3D portfolio: aybarsbarut.com.tr
- Professional profile: LinkedIn
Building useful software, exploring difficult systems, and documenting what the measurements actually show.