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Physics Integrity Shield (clampPause): Implemented a per-layer safety mechanism that prevents logical corruption during extreme frame-rate fluctuations (Lag Spikes).
Self-Healing Loop: The engine now automatically suspends execution of layers marked with clampPause if deltaTime exceeds 100ms, effectively preventing "tunneling" or physics clipping.
State-Aware Initialization: Added protection to ensure initScript execution is never bypassed by the clamping logic, maintaining object lifecycle consistency.
Changed
Time Handling: Transitioned from "Fixed Delta Clamping" to "Dynamic Frame Suspension". The engine now preserves real-time fidelity (window.deltaTime) while shielding sensitive logic layers.
Z-Stack Optimization: Refactored the core loop to a boundary-checked linear iteration for maximum performance.
Fixed
Lag-Induced Clipping: Solved the "Geometry Dash" like issue where high lag spikes caused objects to pass through boundaries.