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Tags: BenLubar/df-ai

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0.47.05-r1

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BenLubar Ben Lubar
# 0.47.05-r1

- Disabling the camera now remembers what unit or item you were following.
- Fixed a crash related to lockstep mode on Windows.
- If the manager does not have an office, chairs will be queued directly at the workshop.
- Manager orders are no longer queued for tiny changes in amount.
- Outdoor gathering zones are now hidden from view.
- Sheriff will not be assigned until there is a jail.
- The AI buys animals from traders.
- The AI can free caged citizens and pets using a lever.
- The AI prioritizes important jobs, like preparing food or drinks when stocks are low.

## Military

- Added the ability to craft wooden ammo.
- Squad orders to attack enemies who have left the map are now cancelled.
- The AI no longer attacks non-hostile undead.
- The AI will now make weapons if there are not enough picks but also no metal to make picks with.

## Floor Plan

- Added an area at the start of the fortress with some necessities to reduce startup time.
- Added cage traps to the fortress entrance.
- Fixed a case where irrigating a farm plot would never stop.
- Fixed miners waiting for trees to be cut down in pastures.
- Fixed nest boxes not being built. Fertile eggs in nest boxes are automatically forbidden.
- Improved pathfinding for mining and cavern outposts. The AI now builds a small structure to start these projects.
- Optimized stockpile configuration to take fewer button presses.
- Removed dining halls from the blueprint. Dwarves now eat at the tavern.
- Reorganized construction priorities in the generic01 plan.
- Rooms are now ordered by distance from the fortress entrance.
- Rooms can now count as multiple other rooms, such as the new dormitory room.
- Rooms with a required value are now monitored and decorated.
- Staircases are now simplified to only go in one direction if there is nothing on the other side.

0.47.04-r3

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BenLubar Ben Lubar
experimentally remove boost

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BenLubar Ben Lubar

0.47.04-r1

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BenLubar Ben Lubar
remove witness report for now

0.47.04-beta1

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- Error messages are now more likely to contain the correct line number.

- Fixed an error that would occur when abandoning before embark.
- If an expected screen is not present, the AI will pause until it is, to avoid crashing. User input may be required in the case of such bugs.

- Fixed a stall while attempting to draft dwarves into the military when the entire government is dead.

- Required room value is now tracked.
- Petitions for guildhalls and temples can now be accepted.
- Stockpiles and activity zones are now built using the UI.
- Improvements to pastures:
  - The AI will no longer attempt to floor over saplings.
  - Pastures can now be constructed before shrubs are removed.
  - Added some safeguards against animals being butchered if a pasture is not quite ready.
- Improved readability in the weblegends blueprint.

- Fixed some corridors in the generic01 plan missing a staircase.
- Reduced the number of staircases generated by generic01.
- Unused corridors are now removed after the blueprint is generated.
- Added the ability for room instances to blacklist certain templates.
- Removed legacy blueprint and legacy layout generation code.

0.47.03-beta1

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BenLubar Ben Lubar
fix release builds

0.44.12-r3

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BenLubar Ben Lubar
Fix BuildMaster application link.

Closes #69. (Nice)

0.44.12-r2

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BenLubar Ben Lubar
Fix compatibility with DFHack/df-structures@c189fe2.

0.44.12-r1-update1

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BenLubar Ben Lubar
Fix misuse of BOOST_LIKELY.

0.44.12-r1

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BenLubar Ben Lubar
It would help if I got either of thehe header names correct.