Add Godot commit-reveal turn phases#62
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leocagli merged 13 commits intoJun 30, 2026
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…s-48 # Conflicts: # README.md
…s-48 # Conflicts: # README.md
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Hi @Vinaystwt 👋 — heads-up that #55 (EventBus autoload) merged to |
# Conflicts: # godot/autoloads/TurnManager.gd
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Summary
TurnManagerwith commit/reveal turn phasesWebBridgeEventBusGameStateWhat changed
Added phase constants:
COMMITREVEALRESOLVEFINALIZEDAdded methods:
begin_commitsubmit_commitbegin_revealsubmit_revealresolve_turnfinalise_turnAdded defensive WebBridge checks before calling browser/Soroban bridge methods
Added EventBus
web3_errorreporting for unavailable bridge pathsDocumented expected commit, reveal, and finalisation payload shapes
Behavior
TurnManagerWebBridgeEventBusGameState.metadatarecords current phase and last commit/reveal/resolution/finalisation payloadssetup/start/main/endturn flow remains intactVerification
git diff --checkpasseddist/,.godot/,.import, or.uidartifacts includedNote: Godot/GDScript runtime syntax checks were not run locally because
godot/godot4is not installed in PATH.