Add Godot particle effect pooling#70
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Summary
ParticlePoolautoload for reusableGPUParticles2DinstancesParticleManagerautoload that listens to EventBus gameplay signals and dispatches combat, city build, XP, level-up, resource discovery, and flag-capture effectsCloses #46
Validation
node --test godot/particle_fx_contract.test.mjsnode --test godot/web/stellar_bridge.test.jsgit diff --checkNot run locally:
make godot-exportbecause Godot 4 is not installed in this local environment. The PR keeps the existing Godot Web workflow as the export validator.