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d1fed99
Seperating Files
chr7s-c Jun 13, 2026
2e46add
Update
chr7s-c Jun 13, 2026
bc98983
Create README.md
chr7s-c Jun 13, 2026
4462fb5
Fix header formatting in README.md
chr7s-c Jun 13, 2026
6b08dae
Update README with feature listings and regions
chr7s-c Jun 13, 2026
3d9e311
1.0.2 Update
chr7s-c Jun 13, 2026
e9fa2c4
Update README.md
chr7s-c Jun 13, 2026
2284330
Update README.md
chr7s-c Jun 13, 2026
7d05b80
1.0.3 Update
chr7s-c Jun 13, 2026
198ba82
Create ModpackBanner.png
chr7s-c Jun 13, 2026
e8c5b9a
Update ModpackBanner.png
chr7s-c Jun 13, 2026
cb7b815
Add banner image to README.md
chr7s-c Jun 13, 2026
5a927a2
1.0.4 Update
chr7s-c Jun 14, 2026
740f73a
1.1.0 Release Update
chr7s-c Jun 16, 2026
df901fd
Update README for 1.1.0 Release of BTE ASEAN Modpack
chr7s-c Jun 16, 2026
b2d8aec
Lil update
chr7s-c Jun 16, 2026
66724e6
Merge branch 'dev' of https://github.com/ASEAN-Build-The-Earth/modpac…
chr7s-c Jun 16, 2026
c85240b
1.1.0 for 26.1.2
chr7s-c Jun 16, 2026
c6da4d5
1.2.0 test
chr7s-c Jun 17, 2026
4af4a2a
1.2.0 Update
chr7s-c Jun 19, 2026
3fd0ed4
1.2.0 26
chr7s-c Jun 19, 2026
6c983d8
Minor Fix
chr7s-c Jun 19, 2026
8f6ecc9
Exporting
chr7s-c Jun 19, 2026
602b372
Create BTE Modpack Pre-release-1.0.0.zip
chr7s-c Jun 23, 2026
f4f4d12
Revise README for 1.2.1 updates
chr7s-c Jun 23, 2026
f2b8df0
Fix typos and improve README updates section
chr7s-c Jun 23, 2026
8cd607c
Revise README for BuildTheEarth Modpack version details
chr7s-c Jun 23, 2026
f2757ef
1.2.2-prebuild
chr7s-c Jul 30, 2026
df1e319
Build Teams API
chr7s-c Jul 31, 2026
b24b37d
Add buildteams.json with team information
chr7s-c Jul 31, 2026
61f7d6e
Delete bte-api.json
chr7s-c Jul 31, 2026
aafb9d4
Refactor buildteams.json structure to object format
chr7s-c Jul 31, 2026
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Binary file added CurseForge/BTE ASEAN-21_1.2.0.zip

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I can review the pack soon.

  • I would recommend switching to the packwiz format or another general format so we can support curseforge & modrinth at the same time without doubling everything/making managing awful.
  • Please don't check in the output format - we want the definition itself kinda like it was before
  • What are the changes to the original pack? Shouldn't it replace it? Some Screenshots and comparisons would be nice
  • You Probably should make a separate branch for the current asean pack so it doesn't interfere

@chr7s-c chr7s-c Jun 19, 2026

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So the ASEAN pack was just a alternatives name because the Modpack are not official so i didnt break any policy and copyrights, and i kinda didnt understand about the "output format" youre mentioning about, oh yea those are the screenshots of changes that i make from the Modpack, the Modpack im develop are in dev branch of the ASEAN github Fork. I will try converting the files from Packwiz when i know how packwiz works. Thank you for the respond.

And one thing is i kinda avoid to merge the modpack with the current or old pack cause it has so much different files placing, i hope you can understand what i mean 🙏

And the modpack is currently on 1.2.0 version and also have Minecraft 1.21.11 and 26.1.2 supported, heres direct link to the inside of the modpack and the releases that i make too.

https://github.com/ASEAN-Build-The-Earth/modpack/tree/dev/CurseForge/BTE%20ASEAN-21_1.2.0
https://github.com/ASEAN-Build-The-Earth/modpack/releases/tag/Release

Chr7s - BTE ASEAN

Preview :
Screenshot 2026-06-19 081544
Screenshot 2026-06-19 081534
Screenshot 2026-06-19 081527
Screenshot 2026-06-19 081516

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I found another alternative which is a bit different. Just in alpha trough: https://sculk-cli.github.io/guides/getting-started/
https://github.com/juraj-hrivnak/Pakku is another alternative

About the output format itself: idk how you create the pack's I guess trough a launcher. Currently you checked in the zip & mrpack (which is basically also a zip) itself. Which is the output which can be directly used by players.
But to maintain it and support it more easily we need a unified (like the same format no matter if it's Curseforge or Modrinth) input format (packwiz or sculk) so we have the core definitions and configs in the repo.

You can compare it to a Minecraft plugin which support's diffrent server implementation. You also don't commit the pure jar in there but rather the source code.

As a example you can look into https://github.com/sculk-cli/example

Does it make more sense now?

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If it's easier for you I can do that for you. And make it a proper structure

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That can be so much help full, but i have somethings that always need to be changed so its more efficient if i can do it Myself, i will do what you're ask to, I'm also want to include a new update on the Mod pack, thank you for the responds.

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30 changes: 30 additions & 0 deletions CurseForge/BTE ASEAN-21_1.2.0/modlist.html
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<ul>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/mcrgb-a-colour-picker-for-minecraft-blocks">MCRGB - A Colour Picker for Blocks (by bacco)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/big-sign-writer">Big Sign Writer (by chililisoup)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/modmenu">Mod Menu (by Prospector)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/unilib">UniLib (by CDAGaming_)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/ferritecore-fabric">FerriteCore (Fabric) (by malte0811)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/text-placeholder-api">Text Placeholder API (by Patbox)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/fancymenu">FancyMenu (by Keksuccino)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/bte-terrarenderer">BTE-TerraRenderer (by zoriot)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/worldeditcui-fabric">WorldEdit CUI (Fabric) (by me4502)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/camera-utils">Camera Utils (by henkelmax)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/irisshaders">Iris Shaders (by coderbot)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/fabric-language-kotlin">Fabric Language Kotlin (by modmuss50)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/craftpresence">CraftPresence (by CDAGaming_)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/xaeros-minimap">Xaero's Minimap (by xaero96)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/viafabricplus">ViaFabricPlus (by florianreuth)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/entityculling">Entity Culling Fabric/Forge (by tr7zw)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/cloth-config">Cloth Config API (Fabric/Forge/NeoForge) (by shedaniel)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/xaeros-world-map">Xaero's World Map (by xaero96)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/jade">Jade 🔍 (by Snownee)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/melody">Melody (by Keksuccino)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/lithium">Lithium (Fabric/NeoForge) (by JellySquid)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/drippy-loading-screen">Drippy Loading Screen (by Keksuccino)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/distant-horizons">Distant Horizons: A Level of Detail mod (by James_Seibel)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/sodium">Sodium (by JellySquid)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/chat-heads">Chat Heads (by dzwdz)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/fabric-api">Fabric API (by modmuss50)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/packet-fixer">Packet Fixer (by TonimatasDEV)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/konkrete">Konkrete (by Keksuccino)</a></li>
</ul>
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