Releases: C0dingschmuser/EnhancedModLoader
v1.02 Added support for crew construction preview
Fixed a bug that caused crashes with the latest crew construction preview build
NOTE: If you want to use this without the Workshop you need to
a) Edit the eml_config.ini file to point to the correct folder that contains the EML_Helper.dll
b) Place Mods(.dll & .runtimeconfig.json) in the EML_Mods Folder inside Cosmoteers Bin directory
v1.01 Client-only mod loading support
Added client-only mod loading support from "EML_Mods" dir in Cosmoteer "Bin" dir
NOTE: If you want to use this without the Workshop you need to
a) Edit the eml_config.ini file to point to the correct folder that contains the EML_Helper.dll
b) Place Mods(.dll & .runtimeconfig.json) in the EML_Mods Folder inside Cosmoteers Bin directory
Initial Release
Since Cosmoteer uses .NET 6 in its main stable branch (and the workshop EML Version as well until the main branch gets updated) and .NET 7 in its unstable beta branch here are EML Releases for both .NET Versions.
Note: AVRT.dll is interchangeable and does not require a specific .NET version, only the EML_Helper.dll and runtimeconfig.json are different.