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Releases: C0dingschmuser/EnhancedModLoader

v1.02 Added support for crew construction preview

10 Jun 17:00

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Fixed a bug that caused crashes with the latest crew construction preview build

NOTE: If you want to use this without the Workshop you need to
a) Edit the eml_config.ini file to point to the correct folder that contains the EML_Helper.dll
b) Place Mods(.dll & .runtimeconfig.json) in the EML_Mods Folder inside Cosmoteers Bin directory

v1.01 Client-only mod loading support

05 Mar 04:44
1428b22

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Added client-only mod loading support from "EML_Mods" dir in Cosmoteer "Bin" dir

NOTE: If you want to use this without the Workshop you need to
a) Edit the eml_config.ini file to point to the correct folder that contains the EML_Helper.dll
b) Place Mods(.dll & .runtimeconfig.json) in the EML_Mods Folder inside Cosmoteers Bin directory

Initial Release

26 Feb 17:31
27164d0

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Since Cosmoteer uses .NET 6 in its main stable branch (and the workshop EML Version as well until the main branch gets updated) and .NET 7 in its unstable beta branch here are EML Releases for both .NET Versions.

Note: AVRT.dll is interchangeable and does not require a specific .NET version, only the EML_Helper.dll and runtimeconfig.json are different.