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https://github.com/BobMowzie/Project5-DirectX-Procedural-Raytracing
Phong shader model
Raytraced shadows
Raytraced reflections
Atmospheric perspective fog
Metaball primitive rendering

I appreciated the step-by-step outline for completing the assignment. I felt that some instructions in the CPU portion of the assignment could have been a little clearer, but with TA help they were manageable.

Using 1 late day. 1 remaining.

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