Compile and decompile anim.bin and build.bin from anim.zip of DST.
Will also generate an atlas.xml for each atlas.tex, which can be use in textools to view and export any png used in this animation while decompile build.bin. However, you can never get origin picture filename because the name did not exist in animation after compilation
python [script_name] [path_to_working_folder]- Require python2.7 which is part of Don't Starve Mod Tools.
- The script_name should be the script file you need.
- The folder by pass to script is the decompressed folder of your anim.zip. whitch contains
build.bin,anim.bin,atlas-0.texnormally.
If you wonder why this work, You may refer to the following files
Don't Starve Mod Tools\mod_tools\tools\scripts\buildanimation.pyDon't Starve Mod Tools\mod_tools\buildtools\windows\Python27\Lib\site-packages\klei\atlas.py