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fix(render-farm): time out hung coordinator audio engines - #2888
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richiemcilroy merged 2 commits intoOct 22, 2026
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when the render farm coordinator renders an audio section itself, it waited on the engine with no deadline. if that engine hung, the job sat there and the audio lane stayed taken for good, so every later local audio section queued behind it.
the worker already kills a hung audio engine after a third of the section's length (at least a minute), so the coordinator now uses the same deadline. the killed engine gets replaced on next use and the existing retry and backoff handle the job. tests cover a hung engine and the next job getting a fresh one.


Confidence Score: 5/5
The PR appears safe to merge; no actionable issues were found.Summary
The coordinator now stops hung local audio engines instead of letting them hold a lane indefinitely.
Reviews (1) · Last reviewed commit: "fix(render-farm): time out hung coordina..." · Reviewed by Greptile