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fix(render-farm): time out hung coordinator audio engines - #2888

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richiemcilroy merged 2 commits into
CapSoftware:mainfrom
yashranaway:fix/render-farm-audio-timeout
Oct 22, 2026
Merged

richiemcilroy merged 2 commits into
CapSoftware:mainfrom
yashranaway:fix/render-farm-audio-timeout

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@yashranaway

@yashranaway yashranaway commented Oct 22, 2026 •

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when the render farm coordinator renders an audio section itself, it waited on the engine with no deadline. if that engine hung, the job sat there and the audio lane stayed taken for good, so every later local audio section queued behind it.

the worker already kills a hung audio engine after a third of the section's length (at least a minute), so the coordinator now uses the same deadline. the killed engine gets replaced on next use and the existing retry and backoff handle the job. tests cover a hung engine and the next job getting a fresh one.

RetriggerView in GreptileConfidence Score: 5/5

The PR appears safe to merge; no actionable issues were found.

Summary

The coordinator now stops hung local audio engines instead of letting them hold a lane indefinitely.

  • Coordinator-local audio renders now stop waiting when an engine hangs.

Reviews (1) · Last reviewed commit: "fix(render-farm): time out hung coordina..." · Reviewed by Greptile

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@greptileai review

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vercel Bot commented Oct 22, 2026 •

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@richiemcilroy
richiemcilroy merged commit fcea11e into CapSoftware:main Oct 22, 2026
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2 participants