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UPDATE-SYNC: ОБНОВЛЕНИЕ с АПСТРИМОМ #25#2753

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UPDATE-SYNC: ОБНОВЛЕНИЕ с АПСТРИМОМ #25#2753
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Описание / Что этот PR делает

Регулярное обновление билда. (Все ещё пропущено обновление с ваундами, у меня не так много времени его рассмотреть...)
В целом некоторые обновления выборочно были специально пропущены.

Список изменений

🆑
UPDATE-SYNC: Обновление билда
/🆑

KOCMODECAHTHUK and others added 17 commits February 19, 2026 11:52
Fixes code missed in PR shiptest-ss13#5628 where non-CTF guns were incorrectly being
deleted.

Fix CTF guns code missed `/cm82/ctf/` code.
Prevents non-CTF guns from being improperly deleted when thrown or drop.

:cl:
fix: Non-CTF CM-82 guns no longer get deleted when thrown or drop
/:cl:
Fixes a few runtime errors related to mechs:

- Progress bars avoid registering to the mech's on-moved signal more
than once.

- Mech charge attacks no longer try to throw an object that was already
destroyed.

- `set_dir_mecha` only tries to set the occupant's direction if there is
one.

:cl:
fix: Fixed certain timed actions in mechs sometimes breaking.
/:cl:

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## Changelog

:cl:
fix: If you are smoking with a helmet on, you will no longer make smoke
clouds. It is advised that anyone wishing to smoke indoors get an EVA
helmet on in the future.
/:cl:

---------

Signed-off-by: Erika Fox <94164348+Erikafox@users.noreply.github.com>
Co-authored-by: west3436 <66280799+west3436@users.noreply.github.com>
…hiptest-ss13#5775)

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## About The Pull Request

This PR shifts the layer of drills down to LYING_MOB_LAYER, so that
players now layer above drills by default. This layer was chosen because
through the use of the layershift IC command, players will still be able
to layer under drills now, if they so choose to do so.

## Why It's Good For The Game

It always felt a little silly to me to see people pixelshift near a
drill and start disappearing under it -- this PR aims to correct that.

## Changelog

:cl:
fix: decreased the layer that drills render at
/:cl:

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## About The Pull Request
Simple helper that prevents simple hostile humans from dropping their
weapons.
Copy pastes the TG basic mob flag helpers, we only acctually have 1 flag
at present.
Some cleanup on the buckler helper so it should acctually work
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## Why It's Good For The Game
The current way to achieve this behavior is to make a sub-type for
nearly every sub-type. These types have no visual mapping clarity to
sugest they wouldnt drop there weapons. This does.
<!-- Please add a short description of why you think these changes would
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## Changelog

:cl:
fix: some tiles that are meant to be burnt should now be burnt
fix: Frontiersman Commanders who are not meant to will no longer drop
there weapon
fix: mobs that are meant to be buckled to chairs should now be buckled
/:cl:

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fixes 2 minor ammo issues and adds a quick magazine empty feature

:cl:
add: You can now alt-click on some magazines to quickly empty the entire
thing
fix: Certain ammo types should no longer stack to odd amounts
fix: Ammo boxes now rename themselves on reskin
/:cl:
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## About The Pull Request

This PR fixes collapsing tiles so that they give a bit of time before
dropping someone -- half a second, so best not to dilly dally...

## Why It's Good For The Game

Just a minor fix

## Changelog

:cl:
fix: fixes collapsing tile behavior
/:cl:

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…13#5778)

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## About The Pull Request

This PR modifies shuttlegibbing so that someone that gets crushed by a
shuttle doesn't get gibbed, and is instead just given 600 brute damage
and severe wounding.

Queen of the road
<img width="464" height="506" alt="image"
src="https://github.com/user-attachments/assets/2e2e395e-9967-41a3-8835-171fa4cf7166"
/>

## Why It's Good For The Game

As it is, shuttlegibbing always requires admin intervention, and this
change should make it so that admin intervention is no longer required
to fix a shuttlegibbing event, so instances of it happening can be kept
IC. The consequences for getting crushed should still be severe, with
600 brute being applied, and with wounding being rolled for on every
body part.

## Changelog

:cl:
balance: made shuttlegibbing nicer
/:cl:

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---------

Signed-off-by: zimon9 <122945887+zimon9@users.noreply.github.com>
Co-authored-by: Sarah C <93578146+SapphicOverload@users.noreply.github.com>
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## About The Pull Request

This PR allows hatchets to be used to chop off stocks on things like
illestrens and shotguns.

## Why It's Good For The Game

This is a minor quality of life change, to allow people to chop off
stocks a bit more easily

## Changelog

:cl:
balance: chop chop chop off weapon stocks with a hatchet
/:cl:

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## Why It's Good For The Game

Bad layering

## Changelog

:cl:
fix: Fixed some bad decals on Moonbase
/:cl:
…#5867)

## Why It's Good For The Game

Want them to fire from their position

## Changelog

:cl:
fix: Elite DMR in command post now fires from their position instead of
walking into the wall
/:cl:
…kali (shiptest-ss13#5873)

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## About The Pull Request

replaces the karst's headset and adds a lightswitch to the canteen
airlock that i forgot

## Why It's Good For The Game

fix good
## Changelog

:cl:
fix: After a several-hour fax exchange, Hardline have replaced the
headsets provided to Karst-class dropships and started installing light
switches in the canteen airlocks of Kali Andhi-class destroyers.
/:cl:

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…-ss13#5861)

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## About The Pull Request
Adds in two manufacturers (only used for autowiki) on ship configs that
lacked them (Sojourner-class and Lyra-class)
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documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
#JustWikiThings
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benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
fix: adds missing manufacturers for Lyra and Sojourner
/:cl:

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## About The Pull Request

This PR modifies the name of mission dogtag cases such that the number
of dogtags is displayed alongside the type.
<img width="389" height="70" alt="image"
src="https://github.com/user-attachments/assets/8845a601-a9e9-4f27-9e12-a78827b501e0"
/>

## Why It's Good For The Game

This makes it a lot easier to differentiate different dogtag cases.
Putting a dogtag in while checking the bounty console works too, but
this makes it so that the console is no longer required -- allowing for
your poorly paid deckhands to do the work while you sit in decadence in
your titanium throne (shuttle seat).

## Changelog

:cl:
add: Added the number of dogtags required for a particular dogtag case
to be filled
/:cl:

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## About The Pull Request

This should fix a bug with CM-40 box magazines where they would be
unable to take specialty 7.62x40mm ammo types.

## Why It's Good For The Game

Minor bugfix

## Changelog

:cl:
fix: fixes CM-40 box magazines so they can hold specialty ammunition
/:cl:

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…hiptest-ss13#5576)

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Reintroduction of shiptest-ss13#4626 by @iimurpyh with significant refactoring to
paper code to turn it into a component that can be added to anything.
The content of the poster itself is automatically generated to
future-proof it against changes to which species can eat what, or even
the addition of new species.

The Sunskipper and Harrier both have a diet guide poster in their
kitchens.

<img width="600" height="640" alt="image"
src="https://github.com/user-attachments/assets/2638389c-e9b8-43b0-9852-6ec70e0f4e65"
/>

Massive thanks to RawBread for the sprite work and Murpyh for the
poster's HTML formatting.

I think it's good to have an IC way to know what kinds of food each
species can eat instead of needing to code-dive for it, and
componentizing paper code opens up the door for making just about
anything readable.

:cl: sapphicoverload, iimurpyh, rawbread
add: Added a species diet guide poster
refactor: Readable/writable paper is now a component that can be applied
to anything
/:cl:

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## About The Pull Request
revamps a bunch of the loot and layout of the map
<img width="1085" height="963" alt="image"
src="https://github.com/user-attachments/assets/50341613-fbbf-4b2c-99fa-d5cf016e4fc9"
/>
<img width="3200" height="1920" alt="image"
src="https://github.com/user-attachments/assets/19c55637-c446-4e2b-b55d-4755ba031245"
/>
<img width="3200" height="1920" alt="image"
src="https://github.com/user-attachments/assets/4cca71e6-81a8-40a7-b29e-0bef4744e2f9"
/>

## Why It's Good For The Game

starting to become an older ruin with some odd design (particularly the
outside blending and turret placements)

## Changelog

:cl:
add: remaps rustbase
/:cl:

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@KOCMODECAHTHUK KOCMODECAHTHUK added the ☠Слияние с ОФАМИ☠ PR говорит сам за себя. Подтягиваем последние обновы офов... Да хранит нас дядя Целадонский label Feb 19, 2026
@Celadon-Bot Celadon-Bot added 💬 TGUI Кто-то решил потрогать интерфейсы 🗺 Маппинг 🗺 Это чисто карты, карта... 🎨 Спрайты 🎨 Есть спрайты 🧱 Код 🧱 Изменения .dm файлов 🔮 Конфиги 🔮 Конфиги изменены.. Но зачем? 🪓 ТРОГАЛИ CORE-CODE 🪓 Ты трогал офовский кор код! Внимание! 🚀 Корабли 🚀 Изменения кораблей, либо их конфигов 🏔 Руинки 🏔 Изменение карт с руинами labels Feb 19, 2026
DIB-DOG and others added 12 commits February 20, 2026 10:46
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Adds snouted and digi sprites for the main "indie" space suit options
that have a need for it.

Kepori and Vox still need some love but their day will come.

<img width="784" height="785" alt="image"
src="https://github.com/user-attachments/assets/08da75f0-f16d-4645-ab49-8bf6e919b633"
/>

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
These suits have had varying levels of species support for a long time
so it's good make more progress on this front
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

:cl:
add: Added miscelaneous idie snouted and digi sprites
/:cl:

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## About The Pull Request

as it turns out a combat mech is still the single most miserable thing a
player can fight against still

## Changelog

:cl:
balance: Typhon disabled pending remap
/:cl:
…iptest-ss13#5834)

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## About The Pull Request

This PR integrates a right-click action into flashlights so they can be
toggled while in the world with a right click, without having to be held
in one's hand.


![dreamseeker_bsBaPQGk9H](https://github.com/user-attachments/assets/3856159f-a4c2-4454-9f14-fb3678cb8d90)

## Why It's Good For The Game

It's a really minor thing -- it felt a little silly to have to hold a
lamp in a hand in order to toggle its state, instead of being able to
toggle it with a click.

## Changelog

:cl:
add: Added right click toggle interaction to flashlights
/:cl:

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---------

Signed-off-by: zimon9 <122945887+zimon9@users.noreply.github.com>
Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
## About The Pull Request

Polypyrylium Oligomers had the same issue as hearthwine a long while ago

## Changelog

:cl:
fix: Polypyrylium Oligomers causing more bloodloss than intended
/:cl:
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## About The Pull Request

This PR adds an action button that allows IPCs that have eyes, but no
screen, to be able to change the color of light emitted by their eyes.


![dreamseeker_eu9QeGA9fM](https://github.com/user-attachments/assets/ffb6359d-38fc-4906-ae38-1d099bc50661)

## Why It's Good For The Game

It's a minor thing, but I feel like it opens up a few avenues for
roleplay if one were to be able to change the color of their eyes
in-round. E.g. "Her eyes briefly flashes red while she contemplates
pressing the big red button before her" or, in response to someone's
query, "Their eyes flash green as they nod their head in affirmation".

## Changelog

:cl:
add: Added the ability to change IPC eye colors in-round
/:cl:

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---------

Signed-off-by: zimon9 <122945887+zimon9@users.noreply.github.com>
Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
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## About The Pull Request

Adds Sting, a low-powered actionspeed altering stimulant with minor side
effects. Mostly making your tastebuds oversensitive. You can get it via
an inhaler at outpost med.
Adds Reflex-Cytodron, a low powered stimulant that makes you move a
smidge faster, also in the outpostmed.


## Why It's Good For The Game
's cool

## Changelog

:cl:
add: Sting and Cytodron, two outpostmed exclusive chems with minor
buffs.
add: shoalmix inhaler to black market.
fix: burn kits will have patches in them again
/:cl:

---------

Signed-off-by: Erika Fox <94164348+Erikafox@users.noreply.github.com>
Co-authored-by: thgvr <81882910+thgvr@users.noreply.github.com>
Fixes a runtime error when clicking on paper with an item that has no
writing implement properties.

:cl:
fix: Fixed a runtime error when clicking on paper with an item that has
no writing implement properties.
/:cl:
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Shipping manifests on crates can now be viewed without removing them by
examining the crate.

<img width="464" height="533" alt="image"
src="https://github.com/user-attachments/assets/5a9aadc1-8e26-49e5-9c6d-a9b60132e3a2"
/>

Yes.

:cl:
add: Crates now display their shipping manifest when examined.
/:cl:

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…test-ss13#5884)

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## About The Pull Request

Adds three cargo packs for whitebeet, redbeet, and eggplants for better
soup/stew fabrication
Also adds a cargo pack for cherries for cherry pastries

## Why It's Good For The Game

yummy
<img width="752" height="752" alt="image"
src="https://github.com/user-attachments/assets/39544796-7c8a-4094-9110-0356c6bfc555"
/>

## Changelog

:cl:
add: Added eggplant cargo crate (5 per 75cr)
add: Added white-beet cargo crate (5 per 75cr)
add: Added redbeet cargo crate (5 per 75cr)
add: Added cherry cargo crate (5 per 75cr)
/:cl:

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## About The Pull Request
Fixes shiptest-ss13#5601

Fixes the glass_icon_state of vimukti (reagent).
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Drinks that aren't invisible
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
fix: glasses of vimukti no longer reference an icon that doesn't exist
/:cl:

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request process. -->

## About The Pull Request
Updates a boatload of miscellaneous bureaucracy sprites, mostly folders,
papers, paper bins, etc.
<img width="768" height="384" alt="image"
src="https://github.com/user-attachments/assets/de5080dc-3939-47d6-b93e-021db7eb7c7b"
/>
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
I became a much better spriter since I made those folders in 2021 good
god.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl: PositiveEntropy
imageadd: Prettier bureaucratic supplies have been added to offices all
over the frontier!
/:cl:

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your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
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icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
…5908)

I shouldn't have to explain this one

:cl:
del: Removed "Goebbles" from the list of random last names
/:cl:
KOCMODECAHTHUK and others added 3 commits February 22, 2026 12:45
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not be viewable. -->
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request process. -->
adds a hardsuit with an emphasis on moving fast/utility over protection.
Such boons include 0 slowdown and night vision built in the helmet
(thought about no footstep sound, but with how much our combat focuses
on suprises and maneuvering i figured it'd be broken as shit. would
rather save it for something else) Available in the black market for
4k-5.5k.

ramzi version just has no slowdown and shittier armor, gets placed on
the ramzi sniper mobs. unsure about the ramzi one in general but if it
fits it fits
<img width="1286" height="276" alt="image"
src="https://github.com/user-attachments/assets/844ba323-234a-4ffd-ab0a-b1684d906b44"
/>
gimmick that hasnt been done in a hardsuit yet from what i can tell.
Dont think it'd hurt

:cl:
add: infiltrator hardsuit
/:cl:

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your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
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icon ingame) and delete the unneeded ones. Despite some of the tags,
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@KOCMODECAHTHUK KOCMODECAHTHUK marked this pull request as ready for review February 23, 2026 12:45
@KOCMODECAHTHUK KOCMODECAHTHUK marked this pull request as draft February 23, 2026 13:27
@KOCMODECAHTHUK KOCMODECAHTHUK marked this pull request as ready for review February 24, 2026 04:06
@MysticalFaceLesS MysticalFaceLesS merged commit 1bdb467 into beta-dev Feb 25, 2026
4 of 5 checks passed
@KOCMODECAHTHUK KOCMODECAHTHUK deleted the update-sync branch February 25, 2026 08:39
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