UPDATE-SYNC: ОБНОВЛЕНИЕ с АПСТРИМОМ #25#2753
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MysticalFaceLesS merged 33 commits intobeta-devfrom Feb 25, 2026
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Fixes code missed in PR shiptest-ss13#5628 where non-CTF guns were incorrectly being deleted. Fix CTF guns code missed `/cm82/ctf/` code. Prevents non-CTF guns from being improperly deleted when thrown or drop. :cl: fix: Non-CTF CM-82 guns no longer get deleted when thrown or drop /:cl:
Fixes a few runtime errors related to mechs: - Progress bars avoid registering to the mech's on-moved signal more than once. - Mech charge attacks no longer try to throw an object that was already destroyed. - `set_dir_mecha` only tries to set the occupant's direction if there is one. :cl: fix: Fixed certain timed actions in mechs sometimes breaking. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## Changelog :cl: fix: If you are smoking with a helmet on, you will no longer make smoke clouds. It is advised that anyone wishing to smoke indoors get an EVA helmet on in the future. /:cl: --------- Signed-off-by: Erika Fox <94164348+Erikafox@users.noreply.github.com> Co-authored-by: west3436 <66280799+west3436@users.noreply.github.com>
…hiptest-ss13#5775) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR shifts the layer of drills down to LYING_MOB_LAYER, so that players now layer above drills by default. This layer was chosen because through the use of the layershift IC command, players will still be able to layer under drills now, if they so choose to do so. ## Why It's Good For The Game It always felt a little silly to me to see people pixelshift near a drill and start disappearing under it -- this PR aims to correct that. ## Changelog :cl: fix: decreased the layer that drills render at /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Simple helper that prevents simple hostile humans from dropping their weapons. Copy pastes the TG basic mob flag helpers, we only acctually have 1 flag at present. Some cleanup on the buckler helper so it should acctually work <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game The current way to achieve this behavior is to make a sub-type for nearly every sub-type. These types have no visual mapping clarity to sugest they wouldnt drop there weapons. This does. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: some tiles that are meant to be burnt should now be burnt fix: Frontiersman Commanders who are not meant to will no longer drop there weapon fix: mobs that are meant to be buckled to chairs should now be buckled /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
fixes 2 minor ammo issues and adds a quick magazine empty feature :cl: add: You can now alt-click on some magazines to quickly empty the entire thing fix: Certain ammo types should no longer stack to odd amounts fix: Ammo boxes now rename themselves on reskin /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR fixes collapsing tiles so that they give a bit of time before dropping someone -- half a second, so best not to dilly dally... ## Why It's Good For The Game Just a minor fix ## Changelog :cl: fix: fixes collapsing tile behavior /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…13#5778) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR modifies shuttlegibbing so that someone that gets crushed by a shuttle doesn't get gibbed, and is instead just given 600 brute damage and severe wounding. Queen of the road <img width="464" height="506" alt="image" src="https://github.com/user-attachments/assets/2e2e395e-9967-41a3-8835-171fa4cf7166" /> ## Why It's Good For The Game As it is, shuttlegibbing always requires admin intervention, and this change should make it so that admin intervention is no longer required to fix a shuttlegibbing event, so instances of it happening can be kept IC. The consequences for getting crushed should still be severe, with 600 brute being applied, and with wounding being rolled for on every body part. ## Changelog :cl: balance: made shuttlegibbing nicer /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: zimon9 <122945887+zimon9@users.noreply.github.com> Co-authored-by: Sarah C <93578146+SapphicOverload@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR allows hatchets to be used to chop off stocks on things like illestrens and shotguns. ## Why It's Good For The Game This is a minor quality of life change, to allow people to chop off stocks a bit more easily ## Changelog :cl: balance: chop chop chop off weapon stocks with a hatchet /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## Why It's Good For The Game Bad layering ## Changelog :cl: fix: Fixed some bad decals on Moonbase /:cl:
…#5867) ## Why It's Good For The Game Want them to fire from their position ## Changelog :cl: fix: Elite DMR in command post now fires from their position instead of walking into the wall /:cl:
…kali (shiptest-ss13#5873) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request replaces the karst's headset and adds a lightswitch to the canteen airlock that i forgot ## Why It's Good For The Game fix good ## Changelog :cl: fix: After a several-hour fax exchange, Hardline have replaced the headsets provided to Karst-class dropships and started installing light switches in the canteen airlocks of Kali Andhi-class destroyers. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…-ss13#5861) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds in two manufacturers (only used for autowiki) on ship configs that lacked them (Sojourner-class and Lyra-class) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game #JustWikiThings <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: adds missing manufacturers for Lyra and Sojourner /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR modifies the name of mission dogtag cases such that the number of dogtags is displayed alongside the type. <img width="389" height="70" alt="image" src="https://github.com/user-attachments/assets/8845a601-a9e9-4f27-9e12-a78827b501e0" /> ## Why It's Good For The Game This makes it a lot easier to differentiate different dogtag cases. Putting a dogtag in while checking the bounty console works too, but this makes it so that the console is no longer required -- allowing for your poorly paid deckhands to do the work while you sit in decadence in your titanium throne (shuttle seat). ## Changelog :cl: add: Added the number of dogtags required for a particular dogtag case to be filled /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This should fix a bug with CM-40 box magazines where they would be unable to take specialty 7.62x40mm ammo types. ## Why It's Good For The Game Minor bugfix ## Changelog :cl: fix: fixes CM-40 box magazines so they can hold specialty ammunition /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…hiptest-ss13#5576) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Reintroduction of shiptest-ss13#4626 by @iimurpyh with significant refactoring to paper code to turn it into a component that can be added to anything. The content of the poster itself is automatically generated to future-proof it against changes to which species can eat what, or even the addition of new species. The Sunskipper and Harrier both have a diet guide poster in their kitchens. <img width="600" height="640" alt="image" src="https://github.com/user-attachments/assets/2638389c-e9b8-43b0-9852-6ec70e0f4e65" /> Massive thanks to RawBread for the sprite work and Murpyh for the poster's HTML formatting. I think it's good to have an IC way to know what kinds of food each species can eat instead of needing to code-dive for it, and componentizing paper code opens up the door for making just about anything readable. :cl: sapphicoverload, iimurpyh, rawbread add: Added a species diet guide poster refactor: Readable/writable paper is now a component that can be applied to anything /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request revamps a bunch of the loot and layout of the map <img width="1085" height="963" alt="image" src="https://github.com/user-attachments/assets/50341613-fbbf-4b2c-99fa-d5cf016e4fc9" /> <img width="3200" height="1920" alt="image" src="https://github.com/user-attachments/assets/19c55637-c446-4e2b-b55d-4755ba031245" /> <img width="3200" height="1920" alt="image" src="https://github.com/user-attachments/assets/4cca71e6-81a8-40a7-b29e-0bef4744e2f9" /> ## Why It's Good For The Game starting to become an older ruin with some odd design (particularly the outside blending and turret placements) ## Changelog :cl: add: remaps rustbase /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Adds snouted and digi sprites for the main "indie" space suit options that have a need for it. Kepori and Vox still need some love but their day will come. <img width="784" height="785" alt="image" src="https://github.com/user-attachments/assets/08da75f0-f16d-4645-ab49-8bf6e919b633" /> <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> These suits have had varying levels of species support for a long time so it's good make more progress on this front <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: add: Added miscelaneous idie snouted and digi sprites /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request as it turns out a combat mech is still the single most miserable thing a player can fight against still ## Changelog :cl: balance: Typhon disabled pending remap /:cl:
…iptest-ss13#5834) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR integrates a right-click action into flashlights so they can be toggled while in the world with a right click, without having to be held in one's hand.  ## Why It's Good For The Game It's a really minor thing -- it felt a little silly to have to hold a lamp in a hand in order to toggle its state, instead of being able to toggle it with a click. ## Changelog :cl: add: Added right click toggle interaction to flashlights /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: zimon9 <122945887+zimon9@users.noreply.github.com> Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
## About The Pull Request Polypyrylium Oligomers had the same issue as hearthwine a long while ago ## Changelog :cl: fix: Polypyrylium Oligomers causing more bloodloss than intended /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR adds an action button that allows IPCs that have eyes, but no screen, to be able to change the color of light emitted by their eyes.  ## Why It's Good For The Game It's a minor thing, but I feel like it opens up a few avenues for roleplay if one were to be able to change the color of their eyes in-round. E.g. "Her eyes briefly flashes red while she contemplates pressing the big red button before her" or, in response to someone's query, "Their eyes flash green as they nod their head in affirmation". ## Changelog :cl: add: Added the ability to change IPC eye colors in-round /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: zimon9 <122945887+zimon9@users.noreply.github.com> Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds Sting, a low-powered actionspeed altering stimulant with minor side effects. Mostly making your tastebuds oversensitive. You can get it via an inhaler at outpost med. Adds Reflex-Cytodron, a low powered stimulant that makes you move a smidge faster, also in the outpostmed. ## Why It's Good For The Game 's cool ## Changelog :cl: add: Sting and Cytodron, two outpostmed exclusive chems with minor buffs. add: shoalmix inhaler to black market. fix: burn kits will have patches in them again /:cl: --------- Signed-off-by: Erika Fox <94164348+Erikafox@users.noreply.github.com> Co-authored-by: thgvr <81882910+thgvr@users.noreply.github.com>
Fixes a runtime error when clicking on paper with an item that has no writing implement properties. :cl: fix: Fixed a runtime error when clicking on paper with an item that has no writing implement properties. /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Shipping manifests on crates can now be viewed without removing them by examining the crate. <img width="464" height="533" alt="image" src="https://github.com/user-attachments/assets/5a9aadc1-8e26-49e5-9c6d-a9b60132e3a2" /> Yes. :cl: add: Crates now display their shipping manifest when examined. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…test-ss13#5884) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds three cargo packs for whitebeet, redbeet, and eggplants for better soup/stew fabrication Also adds a cargo pack for cherries for cherry pastries ## Why It's Good For The Game yummy <img width="752" height="752" alt="image" src="https://github.com/user-attachments/assets/39544796-7c8a-4094-9110-0356c6bfc555" /> ## Changelog :cl: add: Added eggplant cargo crate (5 per 75cr) add: Added white-beet cargo crate (5 per 75cr) add: Added redbeet cargo crate (5 per 75cr) add: Added cherry cargo crate (5 per 75cr) /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes shiptest-ss13#5601 Fixes the glass_icon_state of vimukti (reagent). <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Drinks that aren't invisible <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: glasses of vimukti no longer reference an icon that doesn't exist /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Updates a boatload of miscellaneous bureaucracy sprites, mostly folders, papers, paper bins, etc. <img width="768" height="384" alt="image" src="https://github.com/user-attachments/assets/de5080dc-3939-47d6-b93e-021db7eb7c7b" /> <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game I became a much better spriter since I made those folders in 2021 good god. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy imageadd: Prettier bureaucratic supplies have been added to offices all over the frontier! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…5908) I shouldn't have to explain this one :cl: del: Removed "Goebbles" from the list of random last names /:cl:
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> adds a hardsuit with an emphasis on moving fast/utility over protection. Such boons include 0 slowdown and night vision built in the helmet (thought about no footstep sound, but with how much our combat focuses on suprises and maneuvering i figured it'd be broken as shit. would rather save it for something else) Available in the black market for 4k-5.5k. ramzi version just has no slowdown and shittier armor, gets placed on the ramzi sniper mobs. unsure about the ramzi one in general but if it fits it fits <img width="1286" height="276" alt="image" src="https://github.com/user-attachments/assets/844ba323-234a-4ffd-ab0a-b1684d906b44" /> gimmick that hasnt been done in a hardsuit yet from what i can tell. Dont think it'd hurt :cl: add: infiltrator hardsuit /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
MysticalFaceLesS
approved these changes
Feb 25, 2026
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Описание / Что этот PR делает
Регулярное обновление билда. (Все ещё пропущено обновление с ваундами, у меня не так много времени его рассмотреть...)
В целом некоторые обновления выборочно были специально пропущены.
Список изменений