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Merge pull request #91 from CleverNucleus/1.19.2/dev
Reverted fabric loader version
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### Changelog | ||
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This is primarily a bug-fixing and optimisation update. | ||
-Reverted back to Fabric Loader `0.14.10` as config dependencies built using newer versions seem to not work in the dev environment. | ||
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*Changed the way `/reload` works to refresh attributes: | ||
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- No longer saves the `updateFlag` to the level's nbt data. | ||
- No longer injects the `updateFlag` into vanilla packets. | ||
- Instead, we only use the `updateFlag` in runtime - not saving it at all, anywhere. | ||
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*Fixed [#80](https://github.com/CleverNucleus/data-attributes/issues/80): attribute tracking is handled differently now. | ||
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*Likely fixed an incompatibility between Data Attributes and ReplayMod: we no longer mess around with world properties at all. | ||
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**May* have fixed long-standing issues [24](https://github.com/CleverNucleus/data-attributes/issues/24) and [10](https://github.com/CleverNucleus/data-attributes/issues/10): almost all networking has been removed - now we only send/receive two custom packets in the whole mod: on game join and when `/reload` is executed. | ||
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*Various performance improvements. | ||
This change does not impact end-users (who can continue to use this on more recent loader releases), only developers. |
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