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Merge pull request #79143 from John-Candlebury/afs-fix-irradiants
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Aftershock: Fix Irradiant weapon attack
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GuardianDll authored Jan 14, 2025
2 parents ca1949d + 06c15f1 commit 3e8c1a5
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Showing 2 changed files with 1 addition and 2 deletions.
1 change: 1 addition & 0 deletions data/mods/Aftershock/items/gun/advanced.json
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@
"ranged_damage": { "damage_type": "bullet", "amount": 2500, "armor_penetration": 400 },
"ammo_effects": [ "PLASMA", "EMP", "LOW_RANGE_VAPORIZATION" ],
"skill": "rifle",
"range": 40,
"extend": { "flags": [ "NO_TURRET" ] },
"energy_drain": "0 kJ"
},
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2 changes: 0 additions & 2 deletions data/mods/Aftershock/mobs/robots.json
Original file line number Diff line number Diff line change
Expand Up @@ -772,14 +772,12 @@
"speed": 150,
"color": "pink",
"extend": { "flags": [ "FIREPROOF" ] },
"starting_ammo": { "plasma": 100 },
"special_attacks": [
{
"type": "gun",
"cooldown": 1,
"gun_type": "irradiant_gun",
"move_cost": 100,
"ammo_type": "plasma",
"fake_skills": [ [ "gun", 10 ], [ "rifle", 5 ] ],
"fake_dex": 10,
"ranges": [ [ 0, 40, "DEFAULT" ] ],
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