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Merge pull request #9 from Console-buche/chore/update-readme
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chore: update readme
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Console-buche committed Aug 27, 2023
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pe# React + TypeScript + Vite
# Keep The Hype Up

This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules.
This project was created for the React Game Jam of 2023.

Currently, two official plugins are available:
Jam theme was “Party”, so Neolectron and I teamed up to create a sim-like, party manager game.

- [@vitejs/plugin-react](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react/README.md) uses [Babel](https://babeljs.io/) for Fast Refresh
- [@vitejs/plugin-react-swc](https://github.com/vitejs/vite-plugin-react-swc) uses [SWC](https://swc.rs/) for Fast Refresh
### Keep the hype up… Or lose !

## Expanding the ESLint configuration
Goal is pretty simple : you’re hosting a party and your goal is to make it the best party possible. Welcome your guests, give them what they want, be it food, drinks, fun, or a place to answer nature’s call.

If you are developing a production application, we recommend updating the configuration to enable type aware lint rules:
You have the night (10 mins) to get as much Hype score as possible. If all of your guest leave, the party’s over!

- Configure the top-level `parserOptions` property like this:
### On the tech side

```js
parserOptions: {
ecmaVersion: 'latest',
sourceType: 'module',
project: ['./tsconfig.json', './tsconfig.node.json'],
tsconfigRootDir: __dirname,
},
```
Since this was a React game jam well the game’s written in React / Typescript.

- Replace `plugin:@typescript-eslint/recommended` to `plugin:@typescript-eslint/recommended-type-checked` or `plugin:@typescript-eslint/strict-type-checked`
- Optionally add `plugin:@typescript-eslint/stylistic-type-checked`
- Install [eslint-plugin-react](https://github.com/jsx-eslint/eslint-plugin-react) and add `plugin:react/recommended` & `plugin:react/jsx-runtime` to the `extends` list
The state flow is handled with xState and the graphics part done with Three.js / R3F.

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