This application made with Unity aims to simplify the creation and management of 4AD (Four Against Darkness) randomly generated dungeon.
The core principle is to make it more fast to create rooms and more easy to manage the rooms content that can easily become challenging when having a lot of rooms with a lot of informations inside them, especially whith corridors.
The project will be Open Source so any developer or user can collaborate to create a better SW for everyone by sending Pull Request or Opening Issues with suggestions for new features and functionalities. Feel free to join.
The current version of the SW generates one of the 6 possible entrances after starting up:
Each Room is composed of one or more Doors and clicking on them will open the Door Context Menu with a list of options:
Clicking on the Add room option will open a prompt that will ask the user of a Room ID (the same as the manual) but gives the user the option to generate a random one by clicking on the Generate ID button. The Create room button will use the inserted/generated Room ID and create the relative room attached to the clicked Door.
Some rooms may not have an Explicit Door but instead they have a kind of Implicit Door that simulates the fact that the door is not present but can still be clicked and have (for now) the same Door Context Menu as a normal Door: