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Melpominee #622
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e5bb9f5
melporminer (bedtime)
dwinters99 394d27a
blaaah
dwinters99 8af9883
melpominee
dwinters99 b1a9ee6
a
dwinters99 9736cc9
citations, bugfix, and virtuosa v.01
dwinters99 443d9c8
Merge remote-tracking branch 'upstream/master' into melpominee
dwinters99 f448df7
forked emotion
dwinters99 c8a39ab
i'm DONE for tonight
dwinters99 d0627cb
Merge branch 'master' into melpominee
dwinters99 6eea5b8
reworks to emotion to make its handled less weird.
FalloutFalcon e07dd03
some fixes to melp
FalloutFalcon 2a26813
yea
FalloutFalcon 1074f36
Merge branch 'master' into melpominee
dwinters99 171de27
Update modular_darkpack/modules/quirks/code/negative_quirks/derangeme…
dwinters99 7464a26
Merge branch 'master' into melpominee
dwinters99 60ad2b6
ok yes melpogniner
dwinters99 70115c3
Update code/_globalvars/traits/_traits.dm
dwinters99 cb0556c
Update code/_globalvars/traits/_traits.dm
dwinters99 a217103
Update code/_globalvars/traits/_traits.dm
dwinters99 708b7a1
Update code/_globalvars/traits/_traits.dm
dwinters99 cbb95c6
i'm sure
dwinters99 5cc0983
Merge branch 'melpominee' of https://github.com/dwinters99/SecondCity…
dwinters99 8e860a0
Update code/_globalvars/traits/_traits.dm
dwinters99 6022cb4
frog
dwinters99 0dcba6f
we need to remove the trait regardless
dwinters99 a3d01ca
this is a real ballbreaker folks
dwinters99 e039641
phantom speaker datumization
dwinters99 76297ef
Merge branch 'master' into melpominee
dwinters99 b33f163
i need more clients to test this in more detail
dwinters99 586647f
oop
dwinters99 31770f2
remove reference comment
dwinters99 e56da97
Merge branch 'master' into melpominee
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5 changes: 1 addition & 4 deletions
5
modular_darkpack/master_files/code/modules/mob/dead/observer/observer.dm
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1,6 +1,3 @@ | ||
| /mob/dead/observer | ||
| has_emotion = TRUE | ||
| var/soul_taken = FALSE //prevents necromancers from farming souls off one singular ghost | ||
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| /mob/dead/observer/Initialize(mapload) | ||
| . = ..() | ||
| AddComponent(/datum/component/aura) |
1 change: 0 additions & 1 deletion
1
modular_darkpack/master_files/code/modules/mob/living/living.dm
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2 changes: 2 additions & 0 deletions
2
modular_darkpack/master_files/code/modules/mob/living/living_defines.dm
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1,4 +1,6 @@ | ||
| /mob/living | ||
| has_emotion = TRUE | ||
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| var/mob/living/lastattacked | ||
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| var/bloodquality = 1 | ||
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5 changes: 5 additions & 0 deletions
5
modular_darkpack/master_files/code/modules/mob/mob_defines.dm
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,5 @@ | ||
| /mob | ||
| /// Emotion currently felt by the mob (for Auspex auras etc.) // (AS A COLOR... ≧ཀ≦) | ||
| var/current_emotion = "Innocent" | ||
| /// If the mob has emotions and therefore is granted a aura. | ||
| var/has_emotion = FALSE | ||
4 changes: 4 additions & 0 deletions
4
modular_darkpack/master_files/code/modules/mob/mob_helpers.dm
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,4 @@ | ||
| /mob/Initialize(mapload) | ||
| . = ..() | ||
| if(has_emotion) | ||
| AddComponent(/datum/component/aura) |
Binary file modified
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modular_darkpack/modules/deprecated/icons/particle_effects.dmi
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
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@@ -4,9 +4,21 @@ | |
| set category = "IC" | ||
| set desc = "Change your character's emotions." | ||
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| if(HAS_TRAIT(src, TRAIT_FORCED_EMOTION)) | ||
| to_chat(src, span_warning("You cannot change emotions right now.")) | ||
| return FALSE | ||
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| // This really shouldnt be using aura here. it needs to be detached and made unrelenient on aura/auspex. - Fallcon | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Wdym
Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. its in the auspex folder lol. |
||
| var/new_emotion = tgui_input_list(src, "What are you feeling?", "Feelings", GLOB.aura_list) | ||
| if(isnull(new_emotion)) | ||
| return FALSE | ||
| set_emotion(new_emotion) | ||
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| /mob/proc/set_emotion(new_emotion) | ||
| if(current_emotion == new_emotion) | ||
| return | ||
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| current_emotion = new_emotion | ||
| SEND_SIGNAL(src, COMSIG_MOB_EMOTION_CHANGED, new_emotion) | ||
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| /datum/status_effect/question_emotion | ||
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@@ -34,3 +46,18 @@ | |
| attached_effect.owner.emotion_panel() | ||
| // Regardless if they acctually end up setting anything, clear the status effect | ||
| qdel(attached_effect) | ||
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| /datum/status_effect/forced_emotion | ||
| id = "question_emotion" | ||
| // Nothing says it needs to be a scene, I just like using our defines to create nice standards of time. | ||
| duration = 1 SCENES | ||
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| status_type = STATUS_EFFECT_REPLACE | ||
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| alert_type = /atom/movable/screen/alert/status_effect/forced_emotion | ||
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| /atom/movable/screen/alert/status_effect/forced_emotion | ||
| name = "Forced emotion" | ||
| desc = "Something is forcing your mind into a particular emotion." | ||
| icon = 'modular_darkpack/modules/deprecated/icons/hud/screen_alert.dmi' | ||
| icon_state = "in_love" | ||
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