Releases: DarklightGames/bdk_addon
Releases · DarklightGames/bdk_addon
v1.0.1
General
- Users on any 64-bit machine can now build assets (this was caused by distributing a non-portable 32-bit binary of umodel) (#6).
BSP
- BSP sort order is now preserved when copying brushes to and from T3D (fe7a406).
- All build BSP faces are no longer marked as read-only (f599446).
- Removed lighting options from BSP build dialog, since lighting is not yet implemented (c2f2dad).
- Importing brushes with duplicate faces no longer results in an error (8569173).
BSP Brush Select Similar
operator no longer fails upon execution (d3d91f1).- Removed
Apply Texturing to Brushes
operator as it is no longer needed (95203c1).
Repository Management
- Build Assets operator now has options for selected the worker pool size. By default, it will use at most half of the available logical cores (25c814e).
Terrain Editing
- Removed unused terrain doodad mask modifier (8067730).
- Scatter layer objects in fence mode are now correctly oriented on terrain with non-zero translation (#5)
- Fixed a bug where non-paint layers could be displayed with the "active color attribute" icon (642a9c2).
- Terrain info heightmap import now supports TGA, PNG and JPEG files (e411ec8).
Doodads
- Terrain doodad curve modifiers can now be enabled and disabled (835b3a5).
T3D
- T3D deserialization has been fixed to handle the UT99
Polygon
format (#2). - T3D deserialization no longer fails when encountering special characters in references.