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WARMONGERS Port: Round Aspects#1258

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77seven77seven wants to merge 7 commits intoDarkrp-community:mainfrom
77seven77seven:warmongering
Open

WARMONGERS Port: Round Aspects#1258
77seven77seven wants to merge 7 commits intoDarkrp-community:mainfrom
77seven77seven:warmongering

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@77seven77seven
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@77seven77seven 77seven77seven commented Dec 26, 2024

About The Pull Request

yeag

the aspects:

  1. strong bums
  2. full treasury
  3. empty treasury (womp womp)
  4. greedy merchantry (merchant gets more CASH!!!)
  5. faulty machines (SCOMs sometimes skip out on sending messages)
  6. something in the water (everyone gets -1 int)
  7. party town (everyone starts high on a random drug)
  8. frat town (everyone starts drunk)
  9. sexless (everyone starts a virgin)
  10. bad soldiers (everyone in the garrison starts drunk)
  11. strong cripples (all bums are paralyzed and have a huge buff to strength)
  12. favors in the right places (the merchants balloon picks up items faster)
  13. king for a reason (the lord is the dumbest, yet strongest person in the town)
  14. nothing (no aspect)

Why It's Good For The Game

makes rounds more unique and something

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

@NPC1314 NPC1314 added the Scheduled for testmerge This PR should be testmerged label Jan 1, 2025
@NPC1314
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NPC1314 commented Jan 1, 2025

pretty whacky stuff but its a good general idea/system
the paralyze one tho, just comment it out

@ThePainkiller ThePainkiller added the Merge conflict This PR won't compile due to merge conflics. label Jan 28, 2025
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3 participants