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Beamable Unity Sample Project

Sample Unity Project using some of Beamable Features and Services

This project includes sample code for the following Beamable services:

  • Currency Sample - Managing in-game currencies (soft and hard currency)
  • Content Sample as Remote Config - Using Beamable content as remote configuration
  • Player Stats Sample - Tracking and managing player statistics
  • Player Auth Sample - Player authentication implementation

Prerequisites

  • Unity Editor 6000.0.59f2 or compatible version
  • .NET Framework 4.7.1
  • Beamable SDK

Getting Started

  1. Clone this repository
  2. Open the project in Unity
  3. Configure your Beamable credentials
  4. Open the sample scene in Assets/Scenes
  5. Run the project

Project Structure

  • Assets/Scripts/Controllers/ - Contains controller scripts for each Beamable service sample
    • PlayerCurrencyController.cs - Currency management implementation
    • RemoteConfigController.cs - Remote configuration handling
    • PlayerStatsController.cs - Player statistics tracking
    • PlayerAuthController.cs - Authentication flow
  • Assets/Scenes/ - Sample scenes demonstrating the features
  • BeamableServices/ - Custom microservices (if applicable)

Features

Each sample demonstrates both client-side and server-side (microservice) implementations where applicable, showing best practices for integrating Beamable services into your Unity game.

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