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Adding FreeBSD build support. #132

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2 changes: 1 addition & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -130,7 +130,7 @@ if(PLATFORM_ANDROID)
add_subdirectory(Android/HelloAR)
endif()

if(NOT ${DILIGENT_BUILD_SAMPLE_BASE_ONLY} AND (D3D11_SUPPORTED OR D3D12_SUPPORTED OR GL_SUPPORTED OR GLES_SUPPORTED))
if(NOT PLATFORM_FREEBSD AND NOT ${DILIGENT_BUILD_SAMPLE_BASE_ONLY} AND (D3D11_SUPPORTED OR D3D12_SUPPORTED OR GL_SUPPORTED OR GLES_SUPPORTED))
add_subdirectory(UnityPlugin)
endif()

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2 changes: 1 addition & 1 deletion SampleBase/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -190,7 +190,7 @@ elseif(PLATFORM_ANDROID)
target_link_libraries(Diligent-SampleBase PRIVATE GLESv3 PUBLIC native_app_glue)
elseif(PLATFORM_LINUX)
find_package(X11 REQUIRED)
target_link_libraries(Diligent-SampleBase PRIVATE XCBKeySyms ${OPENGL_LIBRARY} X11::X11)
target_link_libraries(Diligent-SampleBase PRIVATE XCBKeySyms ${OPENGL_LIBRARY} ${X11_LIBRARIES})
elseif(PLATFORM_MACOS OR PLATFORM_IOS)
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Just wondering, why X11::X11 does not work - this is supposed to be the official way to link with X11 using CMake.

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I have no idea why it doesn't work, I just know it doesn't.


endif()
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