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Releases: DistrictOfJoban/Joban-Client-Mod

v2.1.2

09 Feb 10:13
cfdf68d

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JCM v2.1.2 for MTR 4.0.3 has been released!

New

  • Scripting
    • Add script quick reload, allowing reloading script without reloading the entire resource pack.
      • JCM Debug Mode must be enabled before using.
      • Shift+R: Reload JCM Scripts
      • Ctrl+R: Reload MTR Scripts

Fixes

  • Scripting
    • Add java.text.* package to whitelist, allowing AttributedString to be used on AWT Graphics-based PIDS.
    • Fix internal timer possibly rolling into the negatives after rejoining world, causing script with RateLimit to not work properly for a short while.
  • Fix breaking incomplete/broken multipart block crashing the game.

Download:
You can download this release on Modrinth, CurseForge or GitHub

v2.1.1

23 Dec 14:01
28441e4

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JCM v2.1.1 for MTR 4.0.2 has been released!

Fixes

  • Fix Weather icon in JSON PIDS Preset being slightly off vertically
  • Scripting:
    • Fix Draw Calls offset potentially affecting position of another draw call
    • Fix MinecraftClient#localPlayer() being a non-static method, now you can invoke them directly like all other static method.
    • Fix RenderManager not applying equivalent transformation when used in JCM PIDS.

Download:
You can download this release on Modrinth, CurseForge or GitHub

v2.1.0

21 Dec 08:39
705e093

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JCM v2.1.0 for MTR 4.0.2 has been released!

New

  • Add Help Line (Tseung Kwan O Line Type)
  • The Script Debug Overlay now allows switching between sources (MTR/JCM) to provide a more clutter-free view.
    • Default keybind is [ and ], can be changed in Minecraft keybind settings.
  • Add Eyecandy Scripting, see documentations for details.

Changes

  • Scripting Engine (Rhino)
    • For Minecraft 1.17+, the Rhino engine has been updated to 1.8.0 which added more support for modern JS syntax. See this compatibility table for details.
  • Script Execution:
    • Script may now execute among 4 different threads.
    • Note: The same type of script entry will always be executed on the same thread
  • Slightly refactor the transaction history logic, should hopefully be a little more robust.

Misc

For Minecraft 1.16 players

Minecraft 1.16 has already been released for well over 4 years. While there are many efforts in the codebase to make JCM available for 1.16, it also puts a burden to maintain them.

  • Feature parity for 1.16 will no longer be maintained. New script features/capabilities (Especially scripting engine related) may not be available on 1.16.
  • Players who are still playing on 1.16 should consider upgrading to any newer version.
  • When demands have become low enough, we may consider dropping 1.16 builds all-together.

Download:
You can download this release on Modrinth, CurseForge or GitHub

v2.1.0-beta.3

15 Dec 17:25
33eaa51

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v2.1.0-beta.3 Pre-release
Pre-release

JCM v2.1.0-beta.3 for MTR 4.0.2 has been released!

Note: Normal players are strongly advised to wait until the official release of v2.1.0.

Changes

  • Script Execution:
    • Script Execution are now changed so that the same type of script are executed orderly in the same thread (No longer parallelized per-instance). This should hopefully alleviate some multithreading issues with scripts.
  • Slightly refactor the transaction history logics, should hopefully be a little more robust.

Download:
You can download this release on Modrinth, CurseForge or GitHub

v2.1.0-beta.2

03 Dec 07:41
1866e2a

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v2.1.0-beta.2 Pre-release
Pre-release

JCM v2.1.0-beta.2 for MTR 4.0.2 has been released!

Note: Normal players are strongly advised to wait until the official release of v2.1.0.

New (Scripting Implementation)

Scripting Engine

  • Update to Rhino 1.8.1 (Minecraft 1.17+) & Rhino 1.7.15.1 (Minecraft 1.16.5)
    • Fix a problem with formatting of floating-point numbers to strings that may result in very bad performance in some cases. (Rhino Changelog)

Execution

  • Scripts may now execute across 4 different threads (Instead of only 1 background thread), which should improve the amount of scripts that can be executed simultaneously. (zbx1425 for the idea)

Networking

  • Breaking change: A failed HTTP request via the Networking class no longer throws an exception.
    • Use NetworkResponse.success() to check whether the request succeeded
    • Use NetworkResponse.exception() to get the raw java exception.
  • Add NetworkResponse.ok() to check whether the response code returned by the server is successful. (HTTP Request Code >= 200 & <= 299)

Eyecandy Scripting

  • Add EyecandyBlockEntity.redstoneSignal() to process redstone signal in the block.
    • Note: This only returns 0 and 15 (lit & unlit) with the current implementation. Scripts should however account for future changes, where the true signal level is returned.
  • Experimental: Add EyecandyBlockEntity.setCollisionShape() to set the client-side collision shape of the block.
    • At most 1x1x1 (16x16x16 block unit), anything higher may cause the collision shape to not work as intended.

Download:
You can download this release on Modrinth, CurseForge or GitHub

v2.1.0-beta.1

25 Nov 15:10
56fdb34

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v2.1.0-beta.1 Pre-release
Pre-release

JCM v2.1.0-beta.1 for MTR 4.0.2 has been released!

New (Player features)

  • Add Help Line (Tiu Keng Leng Station Type)
  • The Script Debug Overlay now allows switching between sources (MTR/JCM) to provide a more clutter-free view.
    • Default keybind is [ and ], can be changed in Minecraft keybind settings.
  • More scripting progress, implementation additions are outlined below.
    • Major milestone reached:
      • [v2.0.0] PIDS Preset Scripting
      • [v2.1.0] Scripted Eyecandy displays (e.g. LCD screens) now possible with the use of QuadDrawCall.
      • [v2.1.0] MTR 4 version of mtr_custom_resources.json may now register scripts!

New (Scripting Implementation)

Registration

  • Eyecandy/Decoration Object scripts in the MTR 4 custom resource format can now be registered!
  • Added Script Input feature
    • scriptInput (MTR 3/NTE/JCM) / scripting.input (MTR 4) field can now be supplied in the json entry alongside scriptFiles and scriptText.
    • Anything within the field (JSON Object/Array/String) will be made accessible to the script via the SCRIPT_INPUT variable.
    • This is intended as a successor to scriptTexts (w/ only variable declaration) and ANTE's CONFIG_INFO feature.

Scripting Engine (Rhino)

  • For Minecraft 1.17+, the Rhino JS engine has been updated to 1.8.0 which added more support for modern JS syntax. See this compatibility table for details.
  • Minecraft 1.16.5 will remain on Rhino 1.7.15 due to the Java 8 requirement.

Sound

  • Added a new SoundManager class for all types of scripting.
    • Provide generic ways to play sound onto the Minecraft world.
  • ctx.playSound(), ctx.playCarSound() & ctx.playAnnSound() has been deprecated in favor of SoundManager.

Rendering

  • Added a new RenderManager class for all types of scripting.
  • Provide generic ways to draw 3D models or quads onto the Minecraft world
  • ctx.drawModel(), ctx.drawCarModel() and ctx.drawConnModel() has been deprecated in favor of RenderManager.

Eyecandy Scripting

  • Adapt RenderManager & SoundManager, can be accessed by ctx.renderManager() & ctx.soundManager(), see above.
  • Add EyecandyBlockEntity.pos() and EyecandyBlockEntity.blockPos() to determine where the eyecandy block is placed.
  • Allow setting custom outline shape with ctx.setOutlineShape(shape: VoxelShape)
  • Add block use events for eyecandy
    • Call ctx.events().onBlockUse.occurred() to check, and ctx.events().onBlockUse.detail() for event detail.
    • Important: Acknowledge events with ctx.events().handled() afterwards at suitable interval so the internal event state is reset.

PIDS Scripting

  • Adapt RenderManager & SoundManager, can be accessed by ctx.renderManager() & ctx.soundManager(), see above.
    • This grants PIDS scripts the ability to render 3D OBJ model. It is advised to use this in conjunction with PIDS Projector, which is an invisible block.
  • Add PIDSBlockEntity.blockPos() to determine where the PIDS block is placed.
  • Add PIDSBlockEntity.isKeyBlock() to determine if the current block is a unique block within a PIDS pair (e.g. Identify 1 side of a dual-sided PIDS)

Misc. Scripting Additions

  • Added the Noto Sans CJK font that were previously shipped with NTE.
  • Add display_helper.js based on NTE's implementation. This should provide full backward compatibility for eyecandy using DisplayHelper, without manual interference needed for upgrade.
  • Add Vector3f for performing position-related operation.
  • Add VanillaText for creating and styling minecraft-based text. (Bold/Italic/Colors etc.)
    • Add MinecraftClient.displayMessage(text: VanillaText, actionBar: boolean) overload to display these text in chat or action bar, in addition to the string variant.
    • This can be considered a substitute of ComponentUtil in ANTE.
  • Add MinecraftClient.localPlayer(): PlayerEntity to retrieve more detailed info of the client player.
  • Add MinecraftClient.getScoreboardScore(objective: string, playerName: string) to obtain the scoreboard score of a player.
  • Add MinecraftClient.blockLightAt(pos: vector3f), MinecraftClient.skyLightAt(pos: vector3f), MinecraftClient.lightLevelAt(pos: vector3f) to determine light level in the world.
  • Add MinecraftClient.gamePaused(): boolean to determine if the game has been paused.
  • Add StateTracker.changedTo(state: any) and StateTracker.changedFromTo(fromState: any, toState: any)

Changes

  • Scripting:
    • StateTracker now accepts non-string values.
    • GraphicsTexture.upload() are now more optimized, should be mostly on-par with NTE.
    • The Networking class in JCM will no longer overwrite the User-Agent header if scripting restrictions is disabled.

Fixes

  • Fix script not disposed after leaving the game
  • Fix Timing.elapsed() only returning in-game tick values (i.e. in at least 50ms increments)
    • This also fix RateLimit only allowing a max update rate of 20 times per second caused by the above.

Documentations

As JCM v2.1 is still in beta, the documentation for the main site would continue to present v2 as the default.

To view the documentation for v2.1, please use the version selector on the top left of the page to access it.

The v2.1 scripting documentation has been slightly restructured. For existing PIDS Scripting users, this may take some time to get used to!

Content changes (Excluding restructuring):

  • Add Scripting Guidelines page
  • Add Migration from NTE page
  • Add Script Debug Overlay page
  • Add Display Helper page (Note: This is mostly translated from NTE's documentation)
  • Add Vector3f to Math Utilities page
  • ResourceLocation has now been renamed to Identifier across the documentations.
  • Remove the wrapper suffix for class names, as they should be transparent to script developers
    • PIDSWrapper has been renamed to PIDSBlockEntity
    • ArrivalsWrapper has been renamed to ArrivalEntries
    • ArrivalWrapper has been renamed to ArrivalEntry

Important Note

For Minecraft 1.16 players

Minecraft 1.16 has already been released for well over 4 years. While there are many efforts in the codebase to make JCM available for 1.16, it also puts a burden to maintain them.

  • Minecraft 1.16 will no longer receive first-class support like other versions.
  • Feature parity will no longer be maintained. New script features/capabilities (Especially scripting engine related) may not be available on 1.16.
  • Players who are still using Minecraft 1.16 should consider upgrading to any newer version.
  • When demands have become low enough, we may consider dropping all 1.16 builds and CI all-together.

For other players

This is a beta release primarily for script developers to play around and give feedback on.
Normal players are strongly advised to wait until the official release of v2.1.0.

For Script Developers

Breaking changes may occur for all new features introduced during the v2.1.0 beta. JSON fields and scripting APIs may be moved, renamed, redesigned or scrapped at any point during beta releases.

You are more than encouraged to provide feedback for the newly introduced features (Yes, down to the naming!). Otherwise, no new breaking changes will be introduced after the official release, and any imperfections/annoyance that you perceive will stay with you forever :D

Download:
You can download this release on Modrinth, CurseForge or GitHub

v2.0.2

06 Oct 16:57
8db0d56

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JCM v2.0.2 for MTR 4.0.0/4.0.1 has been released!

JCM v2.0.2 is a bug-fix release. Players using the older v2 version should update for the best experience.
Details as follows:

Fix:

  • Allow PIDS 1A to be placed by regular MTR PIDS Pole again.
  • Fix RV PIDS Pole not extending with slab on top.

Download:
You can download this release on Modrinth, CurseForge or GitHub

v2.0.1

11 Sep 07:16
0f24bf2

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JCM v2.0.1 for MTR 4.0.0/4.0.1 has been released!

JCM v2.0.1 is mostly a bug-fix release, details as follows:

Fix:

  • PIDS Scripting
    • ArrivalWrapper.platforms() no longer return duplicated platform
    • sun.awt.* is now whitelisted to allow Awt RenderHints to work
  • Fix a potential crash with RV PIDS

Download:
You can download this release on Modrinth, CurseForge or GitHub

v2.0.0

31 Jul 17:02
87b382b

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JCM v2.0.0 for MTR 4.0.0 has been released!

JCM v2.0.0 is a huge milestone for Joban Client Mod! The mod has been rewritten from the ground up with more features empowering players to express their creativity. For more details please view the full changelog.

Note that JCM v2.0.0 is only designed for MTR 4.0.0, and is therefore incompatible with MTR v3.x.
Conversely, JCM v1.x only supports MTR 3.x, and is incompatible with MTR v4.x.

Download:
You can download this release on Modrinth, CurseForge or GitHub

v2.0.0-prerelease.4

30 Jul 06:03
2deb326

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v2.0.0-prerelease.4 Pre-release
Pre-release

JCM (v2.0.0-prerelease.4) for (MTR 4.0.0-prerelease.3) has been released!

Additions:

  • Scripting:
    • Add Script Debug Overlay to display all script instances.
      • Toggleable in JCM Settings > Enable debug mode
      • Text highlight color represents the execution speed (Blue = Normal, Yellow = Slow, Red = Very Slow!)
        • Script authors should generally aim for Blue color
    • Add back ctx.setDebugInfo() from NTE
    • Add ctx.debugModeEnabled() to determine if JCM debug mode is enabled.

Changes:

  • Operator Button will no longer accept driver keys that are expired. (Creative keys are always accepted)
  • Scripting
    • Due to popular demand, an option is added in JCM config to disable scripting class restriction entirely, this allows any external java packages to be used just like in NTE.

Fixes:

  • Fix horizontal blocks (Double ceiling/Trespass Sign) potentially breaking when stacked with WorldEdit
  • Scripting
    • Texts with marquee overflow now no longer disappear for a prolonged duration of time before resetting.

Download:
You can download this release on Modrinth or GitHub