Fixes ayylmaos being ayytaurs, skeletons being skeletaurs and basically every other humanoid mob from having weird taur/tail features. - #1161
Conversation
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do not merge for now cause the pipeline is NOT happy |
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Only pubby failed the pipeline which is a quirk failure and a #not-my-problem pipeline failure. nvm fuck the goddamn compare_screenshots aaaa- |
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About The Pull Request
The abductor taur-patrol is dead (or ayytaurs, whatever you want to cal lthem). Lavaland corpses no longer spawn with strange tails.
Non player simple-mobs generated are now just a dude and don't come with mutant parts unless the species comes with a tail, in which case it is preserved.
This also fixes a bug where lavaland mobs spawn with weird tails constantly because the tail code was being confused by null not being "None".
Why It's Good For The Game
Holy shit my immersion why are the ayys taurs and why are they FLUFFY.
also lavaland corpses now look more natural.
Testing Evidence
I've test-ran this several times and made sure this doesn't alter any existing player customizations (it doesn't affect my characters, nor the screenshot test, so I think this is successfully compartmentalized despite having a lot of overlap with prefs code).
Also mining mob corpse features are still preserved and in fact now match the mob.

Changelog
🆑TheOneAndOnlyCreeperJoe
fix: Abductor simple-mobs, skeletons and other human-based simple mobs are no longer exclusively deer-taurs.
fix: Shadow (and other species) corpses in the Mining Z-level no longer have weird tails. Mobs with tails now always spawn with tails that match their color.
/:cl: