Full release notes
https://blog.easyrpg.org/2023/04/easyrpg-player-0-8-paralyze/
For Developers/Maintainers
Do not forget to update liblcf to 0.8.
Because of the new font support, it is highly recommended to link against FreeType now. For optional shaping support FreeType must be linked against HarfBuzz. We have supported FreeType before, but now we are fully using its potential.
Our version number is now without trailing zeros. Instead of 0.8.0 it is now 0.8. We will change this policy again later in 1.0 ;).
When using CMake the minimum supported version is now 3.13.
Building of the manual page requires now asciidoctor. (#2840)
Our code now compiles when using the g++13 compiler. g++13 cleaned up the system headers a bit and they no longer pull in other system headers indirectly. This was fixed by manually adding the missing headers includes. (#2881)
Autotools no longer fails the configure step if ALSA is missing. (#2676)
This did not make the cut for this release as we still need to get some stuff sorted out but we are currently working on Flatpak and AppImage Linux packages. We also plan to submit to FlatHub soon. When this all works (likely later in May/June) we will tell you about it. (#2192)
All our platforms now compile using the autotools or CMake build systems. Autotools will only work reliably if you are targeting a Unix-based system. For everything else, please use CMake. By all platforms we mean even the homebrew platforms (Wii, 3DS, Switch and PS Vita). If you have a fork of EasyRPG Player, please stop using the Makefiles. Migrate to one of the supported build systems! (#296, #2627) This change finally made it possible to move platform-specific files to a subdirectory. We plan to move even more files in a later release. (#2781)
CMake:
- OBJECT libraries are now used in CMake to make linking faster. (#2913)
- We fixed a build error in CMake with SDL2 when targeting the Raspberry Pi. (#2719)
- CMake presets are now supported to make building of the Player on our different platforms easier. No need to remember long build lines anymore. (#2878)
Most compiler warnings reported by -Wall -Wextra
are now resolved. We resolve the remaining ones after switching to C++17 and upgrading to the Visual Studio 2022 compiler. (#2913)
When building from the git repository, version information is automatically embedded in the Player. (#87, #2774)
Our code now compiles when using C++17. We still target C++14. This just means that enabling the C++17 standard after this release will no longer cause compiler errors. (#2745)
On Windows we support now mpg123 1.28.1 and newer. (#2749)
Newer versions of SDL2 are now supported when building for emscripten. (#2856)