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MSL: Add test for bool-in-struct edge cases.
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reference/shaders-msl-no-opt/frag/struct-bool-edge-cases.frag
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#pragma clang diagnostic ignored "-Wmissing-prototypes" | ||
#pragma clang diagnostic ignored "-Wmissing-braces" | ||
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#include <metal_stdlib> | ||
#include <simd/simd.h> | ||
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using namespace metal; | ||
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template<typename T, size_t Num> | ||
struct spvUnsafeArray | ||
{ | ||
T elements[Num ? Num : 1]; | ||
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thread T& operator [] (size_t pos) thread | ||
{ | ||
return elements[pos]; | ||
} | ||
constexpr const thread T& operator [] (size_t pos) const thread | ||
{ | ||
return elements[pos]; | ||
} | ||
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device T& operator [] (size_t pos) device | ||
{ | ||
return elements[pos]; | ||
} | ||
constexpr const device T& operator [] (size_t pos) const device | ||
{ | ||
return elements[pos]; | ||
} | ||
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constexpr const constant T& operator [] (size_t pos) const constant | ||
{ | ||
return elements[pos]; | ||
} | ||
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threadgroup T& operator [] (size_t pos) threadgroup | ||
{ | ||
return elements[pos]; | ||
} | ||
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup | ||
{ | ||
return elements[pos]; | ||
} | ||
}; | ||
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struct Test | ||
{ | ||
short a; | ||
short2 b; | ||
short3 c; | ||
short4 d; | ||
}; | ||
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struct Test2 | ||
{ | ||
spvUnsafeArray<short, 2> a; | ||
spvUnsafeArray<short2, 2> b; | ||
spvUnsafeArray<short3, 2> c; | ||
spvUnsafeArray<short4, 2> d; | ||
Test e; | ||
}; | ||
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constant spvUnsafeArray<bool, 2> _40 = spvUnsafeArray<bool, 2>({ true, false }); | ||
constant spvUnsafeArray<bool2, 2> _44 = spvUnsafeArray<bool2, 2>({ bool2(true, false), bool2(false, true) }); | ||
constant spvUnsafeArray<bool3, 2> _48 = spvUnsafeArray<bool3, 2>({ bool3(true, false, true), bool3(false, true, false) }); | ||
constant spvUnsafeArray<bool4, 2> _52 = spvUnsafeArray<bool4, 2>({ bool4(true, false, true, false), bool4(false, true, false, true) }); | ||
constant spvUnsafeArray<bool, 2> _82 = spvUnsafeArray<bool, 2>({ true, true }); | ||
constant spvUnsafeArray<bool2, 2> _85 = spvUnsafeArray<bool2, 2>({ bool2(true), bool2(false) }); | ||
constant spvUnsafeArray<bool3, 2> _87 = spvUnsafeArray<bool3, 2>({ bool3(true), bool3(false) }); | ||
constant spvUnsafeArray<bool4, 2> _89 = spvUnsafeArray<bool4, 2>({ bool4(true), bool4(false) }); | ||
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fragment void main0() | ||
{ | ||
spvUnsafeArray<Test, 2> _95 = spvUnsafeArray<Test, 2>({ Test{ true, bool2(true, false), bool3(true), bool4(false) }, Test{ false, bool2(false, true), bool3(false), bool4(true) } }); | ||
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Test t; | ||
t.a = short(true); | ||
t.b = short2(bool2(true, false)); | ||
t.c = short3(bool3(true, false, true)); | ||
t.d = short4(bool4(true, false, true, false)); | ||
Test2 t2; | ||
t2.a = { short(_40[0]), short(_40[1]) }; | ||
t2.b = { short2(_44[0]), short2(_44[1]) }; | ||
t2.c = { short3(_48[0]), short3(_48[1]) }; | ||
t2.d = { short4(_52[0]), short4(_52[1]) }; | ||
bool a = bool(t.a); | ||
bool2 b = bool2(t.b); | ||
bool3 c = bool3(t.c); | ||
bool4 d = bool4(t.d); | ||
spvUnsafeArray<bool, 2> a2 = { bool(t2.a[0]), bool(t2.a[1]) }; | ||
spvUnsafeArray<bool2, 2> b2 = { bool2(t2.b[0]), bool2(t2.b[1]) }; | ||
spvUnsafeArray<bool3, 2> c2 = { bool3(t2.c[0]), bool3(t2.c[1]) }; | ||
spvUnsafeArray<bool4, 2> d2 = { bool4(t2.d[0]), bool4(t2.d[1]) }; | ||
t = Test{ true, bool2(true, false), bool3(true), bool4(false) }; | ||
t2 = Test2{ spvUnsafeArray<bool, 2>({ true, true }), spvUnsafeArray<bool2, 2>({ bool2(true), bool2(false) }), spvUnsafeArray<bool3, 2>({ bool3(true), bool3(false) }), spvUnsafeArray<bool4, 2>({ bool4(true), bool4(false) }), Test{ true, bool2(true, false), bool3(true), bool4(false) } }; | ||
} | ||
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#version 450 | ||
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layout(location = 0) out float FragColor; | ||
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struct Test | ||
{ | ||
bool a; | ||
bvec2 b; | ||
bvec3 c; | ||
bvec4 d; | ||
}; | ||
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struct Test2 | ||
{ | ||
bool a[2]; | ||
bvec2 b[2]; | ||
bvec3 c[2]; | ||
bvec4 d[2]; | ||
Test e; | ||
}; | ||
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void main() | ||
{ | ||
Test t; | ||
Test2 t2; | ||
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t.a = true; | ||
t.b = bvec2(true, false); | ||
t.c = bvec3(true, false, true); | ||
t.d = bvec4(true, false, true, false); | ||
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t2.a = bool[](true, false); | ||
t2.b = bvec2[](bvec2(true, false), bvec2(false, true)); | ||
t2.c = bvec3[](bvec3(true, false, true), bvec3(false, true, false)); | ||
t2.d = bvec4[](bvec4(true, false, true, false), bvec4(false, true, false, true)); | ||
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bool a = t.a; | ||
bvec2 b = t.b; | ||
bvec3 c = t.c; | ||
bvec4 d = t.d; | ||
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bool a2[2] = t2.a; | ||
bvec2 b2[2] = t2.b; | ||
bvec3 c2[2] = t2.c; | ||
bvec4 d2[2] = t2.d; | ||
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t = Test(true, bvec2(true, false), bvec3(true), bvec4(false)); | ||
t2 = Test2( | ||
bool[](true, true), | ||
bvec2[](bvec2(true), bvec2(false)), | ||
bvec3[](bvec3(true), bvec3(false)), | ||
bvec4[](bvec4(true), bvec4(false)), | ||
Test(true, bvec2(true, false), bvec3(true), bvec4(false))); | ||
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Test t3[2] = Test[]( | ||
Test(true, bvec2(true, false), bvec3(true), bvec4(false)), | ||
Test(false, bvec2(false, true), bvec3(false), bvec4(true))); | ||
} |