For less complicated keyboard event handling.
- Less complicated keyboard event handling.
- Do not use
Notification
, butevent
.
Without KeyboardObserver.swift
let keyboardNotifications: [Notification.Name] = [
.UIKeyboardWillShow,
.UIKeyboardWillHide,
.UIKeyboardWillChangeFrame,
]
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
keyboardNotifications.forEach {
NotificationCenter.default.addObserver(self, selector: #selector(keyboardEventNotified:), name: $0, object: nil)
}
}
override func viewWillDisappear(animated: Bool) {
super.viewWillDisappear(animated)
keyboardNotifications.forEach {
NotificationCenter.default.removeObserver(self, name: $0, object: nil)
}
}
@objc func keyboardEventNotified(notification: NSNotification) {
guard let userInfo = notification.userInfo else { return }
let keyboardFrameEnd = (userInfo[UIResponder.keyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
let curve = UIView.AnimationCurve(rawValue: (userInfo[UIResponder.keyboardAnimationCurveUserInfoKey] as! NSNumber).intValue)!
let options = UIView.AnimationOptions(rawValue: UInt(curve.rawValue << 16))
let duration = TimeInterval(truncating: userInfo[UIResponder.keyboardAnimationDurationUserInfoKey] as! NSNumber)
let bottom = keyboardFrameEnd.height - bottomLayoutGuide.length
UIView.animate(withDuration: duration, delay: 0.0, options: [options], animations:
{ () -> Void in
self.textView.contentInset.bottom = bottom
self.textView.scrollIndicatorInsets.bottom = bottom
} , completion: nil)
}
With KeyboardObserver
let keyboard = KeyboardObserver()
override func viewDidLoad() {
super.viewDidLoad()
keyboard.observe { [weak self] (event) -> Void in
guard let self = self else { return }
switch event.type {
case .willShow, .willHide, .willChangeFrame:
let keyboardFrameEnd = event.keyboardFrameEnd
let bottom = keyboardFrameEnd.height - self.bottomLayoutGuide.length
UIView.animate(withDuration: event.duration, delay: 0.0, options: [event.options], animations: { () -> Void in
self.textView.contentInset.bottom = bottom
self.textView.scrollIndicatorInsets.bottom = bottom
}, completion: nil)
default:
break
}
}
}
Create KeyboardObserver
instance where you want, and the instance observes keyboard untill deinit.
Call observe(event: KeyboardEvent)
to observe keyboard events. event
is converted keyboard notification object.
public struct KeyboardEvent {
public let type: KeyboardEventType
public let keyboardFrameBegin: CGRect
public let keyboardFrameEnd: CGRect
public let curve: UIViewAnimationCurve
public let duration: NSTimeInterval
public var isLocal: Bool?
public var options: UIViewAnimationOptions {
return UIViewAnimationOptions(rawValue: UInt(curve.rawValue << 16))
}
...
event
has properties above. You don't have to convert Notification
's userInfo to extract keyboard event values.
KeyboardEentType
has types same as keyboard's notification name. Like this below:
public enum KeyboardEventType {
case willShow
case didShow
case willHide
case didHide
case willChangeFrame
case didChangeFrame
...
}
It has also public var notificationName: String
which you can get original notification name.
- iOS 8.0 or later
- Xcode 10.0
- Swift4.2
Information: To use KeyboardObserver with a project targeting lower than iOS 8.0, you must include the KeyboardObserver.swift
source file directly in your project.
Just add to your Cartfile:
github "morizotter/KeyboardObserver"
CocoaPods is a centralised dependency manager that automates the process of adding libraries to your Cocoa application. You can install it with the following command:
$ gem update
$ gem install cocoapods
$ pods --version
To integrate KeyboardObserver into your Xcode project using CocoaPods, specify it in your Podfile
and run pod install
.
platform :ios, '8.0'
use_frameworks!
pod "KeyboardObserver", '~> 2.1'
To install KeyboardObserver without a dependency manager, please add KeyboardObserver.swift
to your Xcode Project.
Please file issues or submit pull requests for anything you’d like to see! We're waiting! :)
KeyboardObserver.swift is released under the MIT license. Go read the LICENSE file for more information.