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glowredman
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Does this change introduce a requirement on a specific min version of Avaritia? If so, please specify this in the @Mod annotation.
Need GTNewHorizons/Avaritia#67 merged first then. |
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Actually nvm, newer versions are still compatible with older avaritia versions since I'm using the shader from GTNHLib now. It's just older versions not being compatible with newer avaritia versions. |
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Then you'll have to
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wouldn't this mean eternal singularity is a hard dep on avaritia? |
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No, before/after are only for load order and (if present) version requirements ("if that mod is present, it must be in this range. Hard deps are either required-after or required-before |
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Should be fixed now. |
@sisyphussy have you done this? Also, I can't review the rest of the code, this way to complicated for me (idk rendering), sorry :( |
Had it locally, I just wanted to wait for a new release just incase it accidentally gets merged too early. Will commit it now. |
No longer creates another ShaderProgram that's basically identical to the one in Avaritia
Also a rendering code cleanup (there were some unholy things going on here)
Closes GTNewHorizons/GT-New-Horizons-Modpack#22968